FOUR CORNERS WAD version 1.3

One of my first levels (more specifically, it's my third). It's OK, I guess. Good for DeathMatch. And good for 4 players since many things in this ...

FOUR CORNERS WAD version 1.3
283.46 KB
WAD Type
MAP06, MAP07
Title                   : FOUR CORNERS WAD version 1.3
Filename                : FCW13.WAD
Author                  : Wadhah Al-Tailji
Email Address           : <email removed>
Misc. Author Info       : High school graduate, Visual
                          Basic programmer.

Description             : One of my first levels (more specifically,
                          it's my third).  It's OK, I guess.
                          Good for DeathMatch.  And good for 4
                          players since many things in this level
                          are in fours.  This level has a lot of 
                          rooms with something special about each 
                          corner of the room.

                          This level starts out with a very small
                          level 6.  The purpose of this is incase a
                          person starts the game with WARP 7 or 
                          IDCLEV07, then the person hasn't legally
                          entered level 7, and a certain feature in
                          this level won't work.  You must, if you are
                          going to use -warp or idclev, start out on
                          level 6, then end it to continue into level
                          7.  Level 6 is so small that it will only
                          take a second to end.

                          I've included a .deh file that is recommended
                          to be used with my level.  It only modifies
                          text in the game, and not the behavior of
                          things like enemies and weapons.

Background Story        : After you have killed the mighty boss
                          brain that has plagued your planet (on level
                          30), you felt a surge of relief and excitement.
                          But at the same time, many of the brain's
                          monsters were still alive, still running
                          around, bent on killing you.  Some of the
                          enemies saw how magnificent you were in
                          killing the brain, and others became more
                          angry.  The angry ones wanted to shred you
                          to pieces, while the others bowed down to
                          you.  The servants to you attacked the
                          angry enemies, and a large fight began.

                          The angry enemies saw that you were a
                          valuable possession to the servants, and
                          decided to let you live, but put you in
                          a cage in their new palace.  A new leader
                          of the angry enemies was chosen, and you
                          are left in a cell, with nothing left,
                          nothing to do.  All you weapons have been
                          taken, but luckily (or unluckly) your cell
                          is occupying a dead human who was more
                          unfortunate that you.  You find some
                          weapons on the body, such as a pistol,
                          which you immediately pick up.  You notice
                          a super-shotgun and a box of shells.

                          This is where you mission begins.  You
                          somehow have a feeling that you should
                          find the shrine and throne room, and kill
                          the angry leader.  Hopefully killing the
                          angry leader will trigger an exit opening.
                          Who knows?

Mission Objective       : Kill whoever is behind all this, rumors
                          have it that the Boss Brain has come back
                          to life, but has hidden himself where he
                          can never be shot at.  So you're going to
                          have to kill him some other way.

Additional Credits to   : Matthew Ayres for WADED, Matt Herd for
                          a tutorial on making DOOM levels, and
                          id Software for the great game!

* Play Information *

Episode and Level #     : Levels 6 & 7 (DOOM ][ only!)
Single Player           : Yes.  A nice single player game, but not as
                          fun as deathmatching a friend with.
Cooperative 2-4 Player  : Yup, but it wouldn't be as fun as below...
Deathmatch 2-4 Player   : Hell yeah!  And it's hard!  There are special
                          things for deathmatch, like Deathmatch only
                          teleports (can't use them in anything else).
                          I added deathmatch teleports to help make this
                          level more deathmatch friendly, hehe.
Difficulty Settings     : Yeah, and it's even harder in DeathMatch
New Sounds              : Nope, sorry.
New Graphics            : New switch texture, and
                          a new RESET LEVEL texture (you'll find this one
                          out).  I've also replaced the Pause sprite for
                          those of you who play deathmatch and hate the
                          way the "Pause" gets in the way of you typing
                          a message to your friend.  This is just a small
                          blue line that will be out of your way when you
New Music               : Yes, cool music I found in another WAD file.
                          Stairway to Heaven for Level 6, and unknown for
                          Level 7.
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editors used            : WADED 1.83B, DEU2 5.21, NWT v1.2
Known Bugs              : Only thing that needs to be fixed
                          is how some of the textures line
                          up, but otherwise there are no big
                          bugs that will hamper your playing
                          ability.  Only the monsters can do
                          that!  :-)

                          Version 1.3 Note:
                          I think I've fixed all these bugs,
                          but there could be some textures that
                          I've missed.  The only difference between
                          version 1.3 and 1.2 is certain textures
                          have been changed/aligned.

Time I spent on this    : God, I don't know.  Definately more 100
                          hours!  That's the last time I'm making
                          a DOOM level this big!  Kills too much
                          time.  If you don't like this level, then
                          I'm going to have to hunt you down! <evil-

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  I've spent so much friggin' time on this level, it's not
even funny.  You may, however, examine it through any editor to
find out how I did some of this stuff.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 

* Where to get this WAD *

FTP sites:  None yet.  But I'll try to put it on

BBS numbers:



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