Fear Complex (version 1.0)
'Fear Complex' is a large single player/co-op map based on DOOM Episode 1 styling cues. Episode 1 has always been my favourite, so this is my way o...
================================================================ Title : Fear Complex (version 1.0) Filename : fearcomp.wad Release Date: 10 October 2003 (9 years after DOOM II!) Author : Edward "Orion" Wong Other Files by Author: The Machine (Quakeworld TF) Fort0rz (Quakeworld TF) FOV Forts (Quakeworld TF) Callisto (Quakeworld TF, unreleased) A New Machine (TFC, unreleased) For info about my QWTF projects, go to http://apflux.orcon.net.nz/tfmaps/index.htm Email Address : <email removed> Description : 'Fear Complex' is a large single player/co-op map based on DOOM Episode 1 styling cues. Episode 1 has always been my favourite, so this is my way of saying "thanks for all the memories!" Being an E1-based map you won't find any cacodemons or lost souls floating around, you can't get the plasma rifle, BFG or certain powerups, and there aren't any cyberdemons lurking behind closed doors ;) This is my first 'serious' attempt at making a DOOM-based map, and it probably won't be the last. I've pissed around with EdMap, WadEd, and DCK before, but that was around 6-7 years ago. I have done quite a bit of mapping for Quake and Half-Life though. Additional Credits to : id Software for DOOM gherkin for Doom Builder - 3D preview rocks! The usual gang of misfits @ hashbro.com That thread on Doomworld forums that got me motivated :) ================================================================ * The Story * During the construction of UAC Phobos, Complex 242 served as site headquarters, housing the many crewers, engineers and scientists working on the project at the time. As a result, the complex has its own integrated nuclear waste facilities, labs, computer core, and hangar. Upon completion of UAC Phobos, official operations were moved to their respective on-site locations one standard kilometre south of Complex 242, but the Corporation chose not to decommission the place, most likely due to its ability to function self-sufficiently. At the time of the demonic invasion, Complex 242 was still in use as a secondary scientific outpost and garrison. Due to the number of demons loose within the complex itself, it was suspected that additional covert Gate experiments were being conducted there in the weeks prior to the invasion. All attempts at infiltrating the overrun complex have failed so far. The situation is bad enough that military commanders have re-named the outpost 'Fear Complex', if not just due to the reason that the mere mention of the place is enough to make hardened grunts cower in dread. After so many failed attempts, the brass couldn't find anyone else crazy enough (or alive) to try and clean the place out, so you (and your squad) volunteered. Naturally. * Play Information * Game: DOOM/Ultimate DOOM Episode and Level # : E1M3 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No (perhaps in a future version?) Difficulty Settings : Yes New Sounds : No New Graphics : No New Music: No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 2 weeks on and off Editor(s) used : Doom Builder v0.09 Known Bugs : Since the map is pretty damn large (over 300kb), you might want to play it using a port (e.g. ZDoom or Legacy). I haven't tested it on vanilla DOOM, but it should work OK. * Copyright / Permissions / Etc * You MAY freely distribute this WAD, provided you do so free of charge and include this text file with no modifications. Blah blah blah blah blah blah blah blah blah blah... My homepages: http://lasertx3.orcon.net.nz http://apflux.orcon.net.nz/tfmaps/index.htm