Flay the Obscene - DeathmatcH
/story The first and only DM level in my series of Flay The Obscene maps containing 3 SP levels and now this one Dm level. This level uses exactly ...
Flay the Obscene - DeathmatcH
================================================================ Title : Flay the Obscene - DeathmatcH Filename : flayobdm.wad Author : Christian N. Hansen aka Dykanden Email Address : <email removed> Misc. Author Info : Doom mega fanatic Danish redneck (yep, I still is)!? DOOM2 level designer for almost three years Hard Core Sci-Fi enthusiast (Nothing new, though) I hate Trey on MTV Europe Hard Core coffee drunkard Sandra Bullock is more beautiful than ever Doom is the 3D king! ================================================================ Description/story : The first and only DM level in my series of Flay The Obscene maps containing 3 SP levels and now this one Dm level. This level uses exactly the same textures and flats as the other maps. Namely brick as the most used, wood and metal. I'm not the best DM designer, and this is my second DM level in a 3 year "career" as a level designer. All of my other levels are SP and somewhat good with great gameplay and beautiful architecture. So when it came to making a good DM gameplay, I had to start from scratch; I couldn't rely on my experience. My plan was to make a level with no trigger effects whatsoever, the only one being the exit switch. This means that there's nothing like a door or lift to slow you down. Almost every room is connected to each other. Due to the size of the map, hunting is inevitable unless you're 6+ players. Quake3Arena influenced me a little bit. Weapons: SS Chaingun Rocket Items : 1 Green armor 1 Soulsphere Potions Helmets I did most of the testing with zDoom 1.22 bots which worked OK, altough they had a tendency to keep their fights in the big center area. Also they couldn't figure out how to reach the Rocket launcher. I played with items respawn, falling damage, allow jump, weapons stay which worked OK for me. I don't know how exactly how the level will work with the old DM rules. ================================================================ Play notes: My 20th wad. Made for Doom2/sourceport **PLAY WITH SOURCEPORT TO REMOVE VPO'S** **TESTED WITH ZDOOM 1.22: NO PROBLEMS** ================================================================ Other wads by author: 0.Fat Mushkins Lavapit (Modified level 01 of DOOM2) (lavapit.wad) 1.The Revenge of Avind (avind.wad) 2.The Blessed Hex (blessed.wad) 3.The Unknown Chasm (chasm.wad) 4.Quail (quail.wad) 5.Star Trek: Voyager "A time to face your fears" (voyager.wad) 6.The Aqueous Rise and Fall (Final Doom: Plutonia) (aqueous.wad) 7.UAC Nukage Processing Area (Final Doom: Plutonia) (waste1.wad) 8.Star Trek: Voyager "Antithesis" (Final Doom: TNT) (voyage1.wad) 9.Fait Accompli (Final Doom: Plutonia) (gothic.wad) 10. That Urban sence... (urban.wad) 11. The Unaided Eye (Final: TNT) (unaided.wad) 12. Flay the Obscene (flayobsc.wad) 13. Flay the Obscene - part two (flayobs2.wad) 14. Paranoia (for "DooM Millennium") (paranoi2.wad) 15. Hell Unleashed (for "2001 -a doom oddessey") (hell_unl.wad) 16. Station Beta (for "2001 -a doom oddessey") (statbeta.wad) 17. Odious Grounds (for "2001 -a doom oddyssey") (obground.wad) 18. Obituary Written (for "2001 -a doom oddyssey") (obitwrit.wad) 19. Flay The Obscene - The Third (flayobs3.wad) 20. Flay The Obscene - DeathmatcH (flayobdm.wad) If nothing else is written, then the levels are made for Doom 2, however these Doom 2 levels are also playable with both halfs of Final Doom. However, NOT vice versa! ================================================================ Where to get this wad: At http://home13.inet.tele.dk/CNH ....THE DOOMER'S RECESS... ================================================================ Date of release: March 2001 ================================================================ Additional Credits to : Those weird brains at ID for Doom and its many successors. Matt Tagliaferri for a userfriendly yet strange level editor. Makers of BSP, RMB and Cleanwad! Kristian Aro Paul Corfiatis Jason Sloan ================================================================ * Play Information * Level # : MAP01 Single Player : No Cooperative 2-4 Player : No Deathmatch 4+ Player : Yes Difficulty Settings : - New Sounds : No New Graphics : Sky from org. Doom New Music : No Demos Replaced : None. ================================================================ * Construction * Base : New level from scratch Tools(s) used : DoomCAD 6.1 by Matt Taggliaferri RMB by Jens Hykkelbjerg BSP nodebuilder Cleanwad by Serge Smirnov Build Time: Approx. 1 month ================================================================ * Known Bugs * Vpo's if you don't use a sourceport like zDooM ================================================================ * Copyright / Permissions * This wad is the property of Starfreezer Inc. and you are prohibited from doing anything with it without their express permission. Ok, you can play it, but thats it!...Just kidding! Distribute it around the globe as long as you put this txt file along with it without modifications. And that apply to ALL of my wads/levels! Distribute them like madmen! ================================================================