I got motivated in making this wad after looking at DANZIG1.WAD (a VERY good deathmatch wad). This wad is very small and encounters between players...
=========================================================================== Title : Four Destroy Date Finished : 7-24-95 Author : Erwen Tang Email Address : <email removed> <email removed> <email removed> (not in summers) * All flames will be ignored and deleted so don't bother. Other Files By Author : TANGWIN.WAD FRAGCITY.WAD (also known as FRAGCIT(1/2).WAD) (though they are not compatible) DESTRUCT.WAD COOLWPNS.DEH Misc. Author Info : I'm a junior at Thomas Jefferson High School for Science & Technology in Alexandria, Virginia. One of my hobbies is playing DOOM(2) through multi-player BBS' with my friends Robert Nurse, Yao Jiang, and Greg Crosswhite. I also like designing deathmatch-specific wads and this is my second go-around at trying to create a wad that guarantees a lot of frags in network play (check out DESTRUCT.WAD). Description : I got motivated in making this wad after looking at DANZIG1.WAD (a VERY good deathmatch wad). This wad is very small and encounters between players are very quick. Every weapon with the exception of the beserk pack is available. Also you start right on top of a weapon so there is no need to go hunting. It is best that this wad be played with the -nomonster parameter. If monsters are used, use the respawn parameter and be prepared to stay out of the middle halls. There are 4 secret rooms with ammo in them; two of which are the 'key' to exiting the level (multiplyaer exit only). Requests : If you play this wad in multiplayer, try to record a demo (.LMP), uuencode it and send it to <email removed> Additional Credits to : id Software for DOOM 2 Ben Morris for DCK v2.2 (best editor) Colin Reed for BSP v1.2x (in DCK v2.2) B. Vannatta and B. Weldon for inspiration WPGC 95.5, and WKYS 93.9 I'd like to give a shout out to Robert Nurse out in Langham, Maryland. =========================================================================== * Type of DOOM II file* New level WAD : Yes Sound PWAD Only : No Music PWAD Only : No Graphic Addon Only : No Dehack Patch Only : No .LMP Only : No Other : No Required To Have In Dir : DOOM 2: Hell on Earth v1.9 * Play Information * Map # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Music : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 1 week Editor(s) used : Doom Construction Kit v2.2 Known Bugs : A few 'spots' under the windows with the F_SKY texture have that bug where if you fire a rocket or plasma gun into the wall, the projectile disappears. This is a problem with the node builder and the spots are really small and almost unoticable. They should not be detrimental to deathmatch play. Report any additional bugs to <email removed> May Not Run With... : N/A * Copyright / Permissions * Authors may use this level as a base to build additional levels provided that you credit me with creating the original level, that you say the level you've made is a modified version of my original level, that you notify me that you're modifying my level before you actually start the modifications, and that you tell me where I can get a copy of the modified level. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact and received my written permission. If this wad is to be distributed in any electronic format to be sold (CD archive), I must receive a free copy of the product so I can see how my work is represented. * Where to get this WAD * FTP sites: ftp.cdrom.com and any mirrors. BBS numbers: The Springfield Connect (703) 451-0624 The Games Domain (202) 547-7125