Frags For All!
"Lock the target Bait the line Spread the net and FRAG the man!" (To paraphrase Front 242's "HeadHunter")
Frags For All!
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06
================================================================ Title : Frags For All! A Deathmatch WAD Series designed specifically for four player deathmatch play. (DOOM II) Filename : FRAG4ALL.WAD Author : Christian Antkow Email Address : <email removed> Misc. Author Info : Crazed and devoted DOOM nut who's in search of the perfect four player deathmatch WAD for network play. Spends more time on DOOM related activities than would like to admit :) Description :"Lock the target Bait the line Spread the net and FRAG the man!" (To paraphrase Front 242's "HeadHunter") MAP01 - Free For All : Converted from my original DOOM I deathmatch wad This was my first "real" deathmatch wad and still remains as one of my favourites. All weapons are present, but going for them puts you in a position to be fragged. Fast paced and crazy. MAP02 - Skulker : This one is Andrew Moore's favourite (fellow co-worker and DOOM nut). You skulk around in a dark maze searching for your opponent. Not a very high-frag level but it lends itself nicely for some long distance rocket fights or shotgun battles. The catwalks also make gameplay more interesting by being able to sneak up on an unsuspecting opponent. MAP03 - Hunter : A very simple rocket WAD. A very high "Negative Frag" level if you have four players and have an itchy trigger finger. MAP04 - Death To All : Made this level while totally smashed at an office party. Had an entire office full of drunk crazees who wanted to see how long it could take me to design a deathmatch WAD. Took me an hour to build this one and we played it well into the wee hours of the morning. This one is a VERY HIGH FRAG level and with four players, it's just INSANE!!! This is my best "Heart-Pounding-Sweat-Building" level to date. Big thanks go out to my Ingram Micro, Symantec, Microsoft and Delrina reps for cheering me on while I slaughtered the other people in the office... MAP05 - Carnage : Was fooling around with some different ideas in this one. There are diagonal coridoors connecting four outside rooms and this one makes for interesting play. There is a hidden warp in the centre courtyard where the rocket launcher is which leads to a lift to a megasphere. MAP06 - DeadZone : A bit of a departure for me. I was messing around with hidden areas and sniping positions. This one revolves around a centre room with a lift to a rocket launcher and around the rocket launcher are four floating megaspheres. You have to see this one. This one is probably my best deathmatch WAD and with four players, it kicks! Additional Credits to : Andrew Moore (<email removed>) for the Floating MegaSphere idea on MAP06 ================================================================ * Play Information * Episode and Level # : MAP01-MAP06 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES, YES, Oh Y E S!!! Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None Build Time : Well over 200+ hours in total Play Notes : All levels have co-op exits. We've found that it's also good to play with -TIMER 10 and see who get's the most frags after 10 minutes. * Construction * Base : New levels from scratch Editor(s) used : 1DEU-II, DEU2C, EdMap 1.? Known Bugs : On MAP06, as you're going up the rocket launcher lift, the floors from the invisible sector briefly "Bleed" but go away and soon as it's out of your line of sight. Couldn't find a way around this Thanx to the entire id crew for releasing such a great game. It was worth every penny I spent on it and has given me countless hours of enjoyment with network and modem play. I look forward to spending my money on Quake when it ships in 4th quarter '95 and hope it lives up to the hype. If you have any comments about these levels, please e-mail me. Tell me what you think and if I get good enough response, I'll probably design some more. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.idsoftware.com ftp.cdrom.com ftp.orst.edu