A small experiment level, the first of its kind (as far as I know). In vanilla Doom, there's a limit to 21 lost souls, so by trapping them in a roo...

Friendly Pain Elemental
225.75 KB
WAD Type
Advanced engine needed  : Vanilla Doom
Primary purpose         : Single play
Title                   : Friendly Pain Elemental
Filename                : paina.wad
Release date            : Oct. 13 2010
Author                  : Brandon Gray
Email Address           : <email removed>
Misc. Author Info       : My Doomworld username is bgraybr.

Description             : A small experiment level, the first of its kind
                          (as far as I know). In vanilla Doom, there's a
                          limit to 21 lost souls, so by trapping them in a
                          room you can make pain elementals harmless. I set
                          out to make a level that required you to protect
                          a pain elemental and lead it through the level,
                          so that it could fly around an obstacle and open
                          a door or something for you. Unfortunately, I
                          couldn't figure out how to design the level so
                          that it could be led to do anything, so you
                          don't actually have to protect it. The level is
                          still decent without having to do that so I
                          decided to upload it. The pain elemental in the
                          first room makes a good shield. 

Additional Credits to   : John Romero, ID Software, and the others that
                          made Doom...
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *

Game                    : Doom 2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented

* Construction *

Base                    : New from scratch
Build Time              : 4 hours or so
Editor(s) used          : Doom Builder 2
Known Bugs              : A lot of HOM in the exit room, not present in
                          limit removing ports. The rest of the level works
                          fine so I didn't want to tag the whole thing as
                          limit removing.
May Not Run With...     : a port that doesn't emulate the lost soul limit.

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.randomns0123.com/


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