So, you're still looking for WAD's after 2 years of DOOM ][, eh? If that's the case, then you are probably looking for quality, since you've no dou...

181.16 KB
WAD Type
Title                   : GAMBLER.WAD
Date Finished           : 4/15/96
Author                  : Draggon
Email Address           : <email removed>
Other Files By Author   : DESTINY1.WAD (Doom I), TELE_ME.WAD (Doom ][)
Misc. Author Info       : Whatta ya wanna know?!?

Description             : 

   So, you're still looking for WAD's after 2 years of DOOM ][, eh?  If 
   that's the case, then you are probably looking for quality, since 
   you've no doubt had your fill of crappy ones.  Do you like your textures 
   aligned?  You got it.  Do you like consistent, smooth transitions 
   between areas? You got it.  Do you like fast-flowing DeathMatches that 
   include all the weapons, very little health, just enough ammo, and a few 
   tele-frags?  You got it.  Do you hate BFG overload, megaspheres, soul 
   spheres, cheap spawn frags, etc? You got it, sort of...  Lemme explain:

   With a cursory glance at this wad you will see 3 BFG's, 3 soul spheres, 
   Combat Armor, etc. and you will think, "Geez, not another one of 
   those!".  BUT, this one is different.  All of these items save one BFG 
   are out of the players' reach until one guy gets desperate and wants to 
   gamble.  You see, when you go after the one accessible BFG, pedestals 
   with the other goodies come down in different areas of the map.  You are 
   gambling, because you never know what your enemies are going to obtain, 
   if anything!  This system really works well to provide a balanced, and 
   unpredictable match.

   In regard to telefrags, the main battleground of this WAD is an outdoor 
   arena with three large structures, each with 1 passthru tunnel that acts
   as a teleport to the ledge that encircles the arena.  The teleports are 
   activated only after entering the tunnel, so if you enter and quickly
   hit reverse, you will teleport to a different part of the ledge than the 
   guy that enters and passes straight through.  The guy hoping for a 
   tele-frag in this case has a 50/50 chance (greater if he is a keen 
   observer with quick reflexes) of fragging his prey.  Again, a gamble.

   Hope you decide to try it, it's a blast!

Additional Credits to   : id (DUH!), Ben Morris for DCK, Darkwing for his
                          friendly advice, and to my faithful beta testers;
                          Darkwing, Metallica, Demon Eater, EZ Does It, 
                          and Stinger.
* Type of DOOM II file*

New Deathmatch WAD      : Yes
Required To Have In Dir : Nothing but Doom ][ (You have that, don't you?!?)

* Play Information *

Map #                   : Map 01
Single Player           : Yes, to look around.
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes!!!
Difficulty Settings     : Not implemented
New Sounds              : Yes, a few.  Great Weapon Up Sound.
New Music               : Yes, Original Piece "Composed" With my Roland 
                          Sound Canvas Using Cut & Paste Instrument 
                          Patches.  Sounds Great if you have a General 
                          MIDI Card.
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 40 Hours
Editor(s) used          : DCK 2.2F, DCK 3.3
                          NWT 1.3
Known Bugs              : All known bugs have been squished!

* Copyright / Permissions *

Authors may use this level as a base to build additional levels 
provided this author is notified and emailed a copy.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact and notification is made to this author of your intentions.

* Where to get this WAD *

FTP sites: & Mirrors

BBS numbers: MegaSphere (Indianapolis) (317) 273-9666


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