A DOOM2 deathmatch with a twist. See text for more information.

Names
GET OFF MY LAND!
Filenames
getoff.wad
Size
80.03 KB
MD5
bcb55097e7561d0b20cfd8db6217cbea
SHA-1
2d63b72cbe4db5d1bb45acfd2ba77b5b82b48a31
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
=================================================================

Title                   : GET OFF MY LAND!   
Filename                : GETOFF.WAD
Author                  : Richard Wilkins
Email Address           : <email removed>
Misc. Author Info       : A 33 year old civil servant suffering
  from DOOM wrist! 

Description             : A DOOM2 deathmatch with a twist. See 
  text for more information.

Additional Credits to   : My inspiration and cannon-fodder:-

       Pete "Revolving" Dawson 
  Brad "Moneypit" Meighan
  Liz "I'm crap at this" Simpson

  The technical gods at iD (many of whom 
  accumulate Ferraris like most people 
  accumulate nasal hair).

  The people behind DEU52. Get a move on 
  with DEU6 for Christ's sake!"

  Colin Reed for BSP v1.1.

=================================================================

PLAY INFORMATION:-

Level #     : MAP01
Single Player           : Yes, but it's no picnic!
Cooperative 2-4 Player  : No. Who the hell plays this way anyhow?
Deathmatch 2-4 Player   : Oh yes indeed!
Difficulty Settings     : Yes, UV, UV and UV!
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

CONSTRUCTION:-

Base                    : New level from scratch.
Build time: Around 25 hours.
Editor(s) used          : DEU52, BSP11
Known Bugs              : None, not since the extremely smug 
  Mr Dawson pointed out that there was no 
  exit! There is now by the way.

=================================================================

COPYRIGHT/PERMISSIONS:-

Authors may use this level as a base to build additional levels,
but hey, give me credit.  

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

WHERE TO GET THIS WAD:-

I'm not an Internet junky, so I really don't know. But if you're
reading this why do you need to know?

================================================================

AND NOW THE REALLY INTERESTING BIT:-

If like me you enjoy reading the miscellaneous text attached to 
some wads then carry on reading. If you just want to have a go
as a single player then copy the PWAD into your DOOM2 directory 
and type "DOOM2 -FILE GETOFF.WAD".

You deathmatch bods may want to read on.

The idea for this wad came to me while drinking a particularly 
sweet cup of tea one lunchtime (sugar you see). Having played
a crippling number of pwads in my time, pausing only to wipe 
the blood from my eyes, it occurred to me that you never find
one where each player gets his/her own patch to defend for the 
duration of the deathmatch. You've found one now!

The wad is designed to work best as a four player match. Each 
player starts outside an (apparently) identical building, each 
with its own well stocked armoury. Once inside you defend your
turf! If you're killed you get the opportunity to open the door 
directly in front of where you reappear and check whether the 
building is where you originally started (they're numbered 
conspicuously 1-4). If it isn't, leap off the platform into the 
water and run up the tunnel. The area where you teleport to has
four further teleports numbered 1-4. Get the idea?

Of course if you prefer you can use these teleports to mount a 
surprise attack on your opponents' buildings!!!

To add a little spice to the proceedings, each building has a
couple of unique hidden areas which offer advantages over the 
other three. Players in buildings 1 & 3 should watch their
backs; those armouries aren't as secure as they first seem!

Oh, I nearly forgot. There IS an exit (I hate pwads without an
exit - the ritual humiliation of the frag count is essential)
but because I'm a stickler for texture alignment it's well 
hidden. For those who don't want to know where it is skip this 
next bit...

*** !moor tropelet eht ni s'tI ***

As far as monsters are concerned, I placed quite a few in here
for single players. The difficulty here is that players can 
access any area in any order, and this meant it was impossible 
to design a blast-fest finale! To make up for this the monsters 
are fairly thick on the ground whichever path you take, so mind
how you go. It's not the toughest wad I've played but it is 
quite difficult.

In deathmatch mode I recommend you set the -NOMONSTERS command
parameter. When it came down to it all I wanted to do was blow 
my friends' heads off, you know it makes sense!

Okay that's enough. Have fun, and if you have any comments bung 
them to my mate's E-mail address. I'll reply to everybody.

- Doctor Doom

PS: The best deathmatch I've EVER played is LEVEL.WAD by Eric 
Varner on 75460,612 compuserve. Eric, if you're out there drop
us a line. What an awesome wad you've got! Every session we 
have starts with LEVEL.WAD. What a blast!

MAP01

DM Spawns
4
Co-op Spawns
1
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