Archive Maintainer : -
Update to :
Advanced engine needed : Yes
Primary purpose : Single play
Title : GROVE - ALTERNATE
Filename : GroveAlt.wad
Release date : 10th March 2004
Author : B.P.R.D
Email Address : <email removed>
Other Files By Author : Nuts1, 2 and 3.wad, Equinox, Fritter, Run, Doom2:2
Misc. Author Info : Oh, you know...
Description : This is an more user-friendly version of Grove I
did. The reason its called Grove-Alternate is
that its an alternate version, not a generally
optimised one - in that, sure the frame rate is
better, but I had to sacrifice some graphical
goodness. You can't see other light sources and
other things through the trees anymore, which is
a big shame since I loved that, it made it more
mysteriously magical (for me, anyway). Okay- there
are at least two instances were you still CAN still
see some stuff through trees, but thats it. Also in
the last 'room', you can't see the bridge of
'Grove Central'. Basically, nothing is really
connected in that way- you can't see other places
through the trees. And that sux. When you have
the vision visors on, the trees look horrible- you
can see the tree walls that I had to put up in a
lot of places to hide the close sky. Its like Diet
Grove, it is easier on your stomach, but it just
doesn't taste as good.
P.S the frame rate is still a little jerky at times,
because some of the architecture is too close to
one another to 'seperate them' with a sky. Around
the cemetery and heading toward the 'secret arch'
from the 3 hands is a little jerky. Though not as
bad as the original though.
P.P.S I fixed the texture column errors that you
get when you play it with Boom. Why would you want
to play it with Boom anyway? You don't get no music
(at least my version of Boom doesn't play music)
P.P.P.S I made it a little easier too. A certain
switch in a certain enclosed space is more obvious,
and I threw in an extra shotgun shell item, in a
little corner somewhere. Pretty useless unless you
like searching for hours for little scraps of ammo.
P.P.P.P.S This wad still looks like shit in OpenGL.
With the big triangular holes in the floor and the
trees disappearing. yeesh. I'm not even going to
attempt to try and fix it. Why are there holes?
(I mean in Legacy OpenGl, which i was told is a bad
P.P.P.P.P.S I was told people fell through the
floor at times, because of the criss-crossing
lines. I had a problem where I was blocked by
those lines, but I fixed it a long time ago. The
only place where people could fall through the
floor is in the cave, because the sectors those
criss-crossing lines belong to are far lower than
the floors of the cave. I've never fallen through
the floor, I've never had a problem with it so I'm
not going to fix it. What kind of engine are these
P.P.P.P.P.P.S I write like five pages of
stuff for a small-ish single level wad and a 13
level wad like Equinox gets a two line
description. I need a hobby.
GROVE- THE STORY CONTINUES (...from where?)-
In your garden, you can sometimes see an
angry looking fat dude steal your mushrooms. He's
Smugla. Whenever he takes them, he leaps into a deep
hole in the floor like a rabbit. You've never
catched him. One day you think "Gee- I wonder why
he lives in the ground?" So one day, taking your
pistol to blow that mushroom stealer to bits, you
jump down the hole. "Lets see how he enjoys my
mushrooms now!"... Whatever that means. You hit the
bottom of the hole, and you see the hole continue
horizontally down. So you go down it, and hit a
dead end. But then, you look up, and see another
hole out "ha HA!" you retort. You climb out the
hole, and look around- "Umm... where the hell am
I?" You say, as you see the red skied, gold stared,
tree covered, 7 frame per second frame rate world
of Grove. You get out of the hole, and see Smugla's
house infront of you, with HIS mushroom garden,
which are really your mushrooms that he stole. You
might as well take them. They are yours- even if it
would anger him. Where is he anyway?
There is a map in his house, showing
his X on it. Hmm. I wonder why he wants to go
there? Well, he IS a trans-galactical mushroom
stealer - maybe its a huge mushroom grove? or maybe
an opportunity to get other mushrooms from other
dimensions? Who knows. Do you? You do don't you-
don't lie. Tell me- TELL ME!!
END OF STUPID STORY
P.S- Sorry about all those trees. Its a relatively
small level anyway. You just have to be observant
at times and a good shooter. The ammo can be pretty
tight at times I guess. You'd probably just IDDQD,
IDKFA it to the end won't you. Tsk tsk.
Additional Credits to : Whoever it is who owns the images of the mushroom,
crystal, hand and various trees and the backgrounds
for the titles that I used. All the other graphics
and everthing else I did. (well, the walking-on-grass
sound effect when 'Smugla' [bad dude you meet
later on in the level] walks isn't mine. I don't
know where I got that. Thanks to whoevers sound
effect that was)
* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required :
* Play Information *
Game : DOOM2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : Grove.wad
Build Time : 2 days.
Editor(s) used : Photoshop, Windeu32, Wintex
Known Bugs : Oh god yes. Where do i begin-
*I had a lot of bugs and crashes when making this
wad. I hope its still alright, I didn't fully play
it when I completed the thing, so there could still
be stuff-ups. I hope it actually plays at least.
*Don't play this wad in Legacy. No need to explain,
* The room that
'transforms' into a tech room should have its floor
change to that SHAWN type texture (flat32 I think).
though it doesn't work, and stays on the blue
texture. In fact, none of the floor textures
in that room change. The whole thing only seems to
work in Edge. I've given up trying to fix it- doesn't
really matter anyway I guess *tear rolls down my
eye as I wish it could work* Still it might work
on some other version of the other doom engines,
but not on the ones I have.
*Do not use Edge- It still works on it, sure, but
all the monsters in the level can hear when you
cap off a single shot. This is bullshit and isn't
supposed to happen. At least, this happens on my
version of Edge, there may be later versions that
it might work correctly on.
*The textures of the back of the various sign posts
around the level are way off in Edge. In Zdoom it
looks correct. Go use Zdoom.
*When you enter that house at the beginning of the
level, your hard drive might get terminally
corrupted. I know, I know. It sounds bad. I've had
three hard drives get corrupted and have never
worked since. Theres about a one in three chance of
it not corrupting though, so you have a chance. So
before entering it, utter a short prayer or have
the good book near you. Remember 'The penetant man
may pass, the penetant man may pass...'
*Heres a weird one- when you're about to enter the
forest part, your monitor may implode and create a
sort of weak black hole, sucking in your pieces of
papers and stuff from your table. This is due to
linedef #2334, and I can't really fix it sorry.
May Not Run With... : the original Doom2- I only ever tried it on Boom,
Edge, Legacy and Zdoom- it should work on them,
but offcourse there are other Doom engines out
there that might not run right.
* Copyright / Permissions *
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
P.S those last two Known Bugs are a lie. No seriously, I was just kidding.
You can put your prayer book down now. All the other Known Bugs are real