1.87 MB
WAD Type
Archive Maintainer      : -
Update to               : 
Advanced engine needed  : Yes
Primary purpose         : Single play
Title                   : GROVE - ALTERNATE
Filename                : GroveAlt.wad
Release date            : 10th March 2004
Author                  : B.P.R.D
Email Address           : <email removed>
Other Files By Author   : Nuts1, 2 and 3.wad, Equinox, Fritter, Run, Doom2:2
Misc. Author Info       : Oh, you know...

Description             : This is an more user-friendly version of Grove I 
  did. The reason its called Grove-Alternate is 
  that its an alternate version, not a generally 
  optimised one - in that, sure the frame rate is 
  better, but I had to sacrifice some graphical 
  goodness. You can't see other light sources and 
  other things through the trees anymore, which is 
  a big shame since I loved that, it made it more
  mysteriously magical (for me, anyway). Okay- there
  are at least two instances were you still CAN still
  see some stuff through trees, but thats it. Also in 
  the last 'room', you can't see the bridge of 
  'Grove Central'. Basically, nothing is really 
  connected in that way- you can't see other places
  through the trees. And that sux. When you have 
  the vision visors on, the trees look horrible- you
  can see the tree walls that I had to put up in a 
  lot of places to hide the close sky. Its like Diet 
  Grove, it is easier on your stomach, but it just 
  doesn't taste as good.

  P.S the frame rate is still a little jerky at times,
  because some of the architecture is too close to 
  one another to 'seperate them' with a sky. Around
  the cemetery and heading toward the 'secret arch' 
  from the 3 hands is a little jerky. Though not as 
  bad as the original though.

  P.P.S I fixed the texture column errors that you 
  get when you play it with Boom. Why would you want
  to play it with Boom anyway? You don't get no music
  (at least my version of Boom doesn't play music)

  P.P.P.S I made it a little easier too. A certain 
  switch in a certain enclosed space is more obvious, 
  and I threw in an extra shotgun shell item, in a 
  little corner somewhere. Pretty useless unless you 
  like searching for hours for little scraps of ammo.

  P.P.P.P.S This wad still looks like shit in OpenGL.
  With the big triangular holes in the floor and the
  trees disappearing. yeesh. I'm not even going to 
  attempt to try and fix it. Why are there holes? 
  (I mean in Legacy OpenGl, which i was told is a bad 
  OpenGl engine)

  P.P.P.P.P.S I was told people fell through the 
  floor at times, because of the criss-crossing 
  lines. I had a problem where I was blocked by 
  those lines, but I fixed it a long time ago. The 
  only place where people could fall through the 
  floor is in the cave, because the sectors those 
  criss-crossing lines belong to are far lower than 
  the floors of the cave. I've never fallen through 
  the floor, I've never had a problem with it so I'm 
  not going to fix it. What kind of engine are these 
  Floor-Fallers using?
  P.P.P.P.P.P.S I write like five pages of 
  stuff for a small-ish single level wad and a 13 
  level wad like Equinox gets a two line 
  description. I need a hobby.


  GROVE- THE STORY CONTINUES (...from where?)-
In your garden, you can sometimes see an 
  angry looking fat dude steal your mushrooms. He's 
  Smugla. Whenever he takes them, he leaps into a deep 
  hole in the floor like a rabbit. You've never 
  catched him. One day you think "Gee- I wonder why 
  he lives in the ground?" So one day, taking your 
  pistol to blow that mushroom stealer to bits, you 
  jump down the hole. "Lets see how he enjoys my 
  mushrooms now!"... Whatever that means. You hit the
  bottom of the hole, and you see the hole continue
  horizontally down. So you go down it, and hit a 
  dead end. But then, you look up, and see another 
  hole out "ha HA!" you retort. You climb out the 
  hole, and look around- "Umm... where the hell am 
  I?" You say, as you see the red skied, gold stared, 
  tree covered, 7 frame per second frame rate world 
  of Grove. You get out of the hole, and see Smugla's
  house infront of you, with HIS mushroom garden, 
  which are really your mushrooms that he stole. You 
  might as well take them. They are yours- even if it 
  would anger him. Where is he anyway?

There is a map in his house, showing
  his X on it. Hmm. I wonder why he wants to go 
  there? Well, he IS a trans-galactical mushroom 
  stealer - maybe its a huge mushroom grove? or maybe 
  an opportunity to get other mushrooms from other 
  dimensions? Who knows. Do you? You do don't you- 
  don't lie. Tell me- TELL ME!! 

  P.S- Sorry about all those trees. Its a relatively
  small level anyway. You just have to be observant 
  at times and a good shooter. The ammo can be pretty
  tight at times I guess. You'd probably just IDDQD, 
  IDKFA it to the end won't you. Tsk tsk. 

Additional Credits to   : Whoever it is who owns the images of the mushroom, 
 crystal, hand and various trees and the backgrounds
 for the titles that I used. All the other graphics 
 and everthing else I did. (well, the walking-on-grass 
 sound effect when 'Smugla' [bad dude you meet 
 later on in the level] walks isn't mine. I don't 
 know where I got that. Thanks to whoevers sound 
 effect that was)
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : 

* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : Grove.wad
Build Time              : 2 days.
Editor(s) used          : Photoshop, Windeu32, Wintex
Known Bugs              : Oh god yes. Where do i begin- 
  *I had a lot of bugs and crashes when making this
  wad. I hope its still alright, I didn't fully play
  it when I completed the thing, so there could still
  be stuff-ups. I hope it actually plays at least.
  *Don't play this wad in Legacy. No need to explain, 
  just don't.
  * The room that 
  'transforms' into a tech room should have its floor
  change to that SHAWN type texture (flat32 I think).
  though it doesn't work, and stays on the blue 
  texture. In fact, none of the floor textures 
  in that room change. The whole thing only seems to 
  work in Edge. I've given up trying to fix it- doesn't
  really matter anyway I guess *tear rolls down my 
  eye as I wish it could work* Still it might work 
  on some other version of the other doom engines, 
  but not on the ones I have.
  *Do not use Edge- It still works on it, sure, but
  all the monsters in the level can hear when you 
  cap off a single shot. This is bullshit and isn't
  supposed to happen. At least, this happens on my 
  version of Edge, there may be later versions that 
  it might work correctly on.
  *The textures of the back of the various sign posts
   around the level are way off in Edge. In Zdoom it 
  looks correct. Go use Zdoom.
  *When you enter that house at the beginning of the
  level, your hard drive might get terminally 
  corrupted. I know, I know. It sounds bad. I've had 
  three hard drives get corrupted and have never 
  worked since. Theres about a one in three chance of 
  it not corrupting though, so you have a chance. So
  before entering it, utter a short prayer or have 
  the good book near you. Remember 'The penetant man
  may pass, the penetant man may pass...'
  *Heres a weird one- when you're about to enter the 
  forest part, your monitor may implode and create a 
  sort of weak black hole, sucking in your pieces of 
  papers and stuff from your table. This is due to 
  linedef #2334, and I can't really fix it sorry.

May Not Run With...     : the original Doom2- I only ever tried it on Boom, 
  Edge, Legacy and Zdoom- it should work on them, 
  but offcourse there are other Doom engines out 
  there that might not run right.

* Copyright / Permissions *

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: and mirrors
Web sites:
FTP sites:

P.S those last two Known Bugs are a lie. No seriously, I was just kidding.
You can put your prayer book down now. All the other Known Bugs are real 


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