Geo - Part I (v1.05)
Two maps, one of which I made in about a week, and another which took about two years to actually finish (I rarely worked on it). both of the maps ...
=========================================================================== Archive Maintainer : N/A Update to : sp_geo Advanced engine needed : ZDoom Primary purpose : Single Player =========================================================================== Title : Geo - Part I (v1.05) Filename : sp_geo.wad Release date : Thursday, October 21, 2004 Last Update : Thursday, October 28, 2004 Author : Matthew (Agent Spork) McGee Email Address : <email removed> Other Files By Author : baronskeep.wad lavapit3d.wad lavapit3d2 quadarena.wad quadarena2.wad cyberarena2.wad cyberarena3.wad sewerterminal.wad forgottentemple.wad e1m3reincarnated.wad sp_chaos.wad sp_e1m5r.wad Misc. Author Info : I have no life Description : Two maps, one of which I made in about a week, and another which took about two years to actually finish (I rarely worked on it). both of the maps generally have a gothic/quakeish theme. UPDATE 10-28-2004: :: Fixed various texturing errors, homs, etc. :: Difficulty Settings Implemented :: Fixed Script 255 Missing error :: Added some health in MAP02 :: Increased health for Plasma Zombies :: Removed a Cacolich near end of MAP02 :: Fixed a bug where a secret wasn't working (cough use the twitching impaled marine near the yellow key door cough) :: Fixed a bug where you could grab some rockets through a wall (cough another secret cough) :: Fixed a door that wouldn't open until you use it twice (scripting error) Additional Credits to : Kaiser - Testing Prophet X - Testing GothicDM Team - Gothic Textures MRP Team - Monsters used (no monsters.wad needed) Probably some other stuff I forgot to mention. =========================================================================== * What is included * New levels : 2 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Monsters : Yes Demos : No Other : No Other files required : N/A * Play Information * Game : Doom 2 Map # : Map01 - Map02 Single Player : Yes Cooperative 2-4 Player : Not Recommended (There are obvious bugs) Deathmatch 2-4 Player : No Other game styles : N/A Difficulty Settings : Implemented * Construction * Base : New from scratch Build Time : A year Editor(s) used : Wad Author, DeepSea, DoomBuilder, WinTex, XWE Known Bugs : None that I know of May Not Run With... : Any ZDoom-based port using version below 2.0.63a * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.