Gunner DeathMatch 3
I've added nodes for Doombot 4.0 A Brick-Metal Deathmatch level inspired by the KZdoom series made by Kirk Kesler. But not where near a complicated...
Gunner DeathMatch 3
============================================================================================ Title : Gunner DeathMatch 3 Filename : GunDM3.wad Author : Sgt Crispy Email Address : <email removed> Homepage : members.tripod.com/Sgt_Crispy/scw0.htm Misc. Author Info : 21 year NIN nut with long hair. Description : I've added nodes for Doombot 4.0 A Brick-Metal Deathmatch level inspired by the KZdoom series made by Kirk Kesler. But not where near a complicated. There's no ZDoom Effects, but hopefully in 4 or 5 (when I figure out ZDoom Editing) there will be some. Until then, Oh well... I had some last minute changes in the items. Some are moved around, or more added none major. Additional Credits to : iD Software (duh!) William Aryes for WADED. (The best not special effects editor out there! IMHO.) DETH. (I had troble with creating sectors with WADED so I used DETH. Special thanks go to: Kirk Kesler for insperation : And hopefully the rest the commumity for some support. I though Doom was dead until Dec '98! Quite a shock when you find out that its really kicking some ass when I thought it was killed by Quake and Quake2. ================================================================================================= * Play Information * Game : Doom 2 Port: Anyone should do. As long as it has unlimited visplanes. Episode and Level # : Map03 Single Player : For learning the map Cooperative 2-4 Player : Nope. Deathmatch 2-8 Player : Like uh.. Yeah. Six DM spots. Should have more in four. (Hey that ryhmes!) Difficulty Settings : How good are your friends, or bots? New Sounds : No. New Graphics : No. Maybe next time. New Music : Yes! Anger Chair by Alice in Chains Demos Replaced : None ================================================================================================== * Construction * Base : New level made entirely from scratch. Editor(s) used : Waded 1.83b, WinTex 4.3, BSP 3.0x Build Time : About 7 hours over a 4 day period. A lot shorter than the first two. Playtesting : Me and some ZCajun bots. Medium paced with 6 players. They seem to walk around okm but they can't jump over to the Plasma Rifle. And if you have more a 3 bots, Doom slows down quite a bit, and I have a AMD-K6 233 64mb Ram 8mb Video card and a VooDoo 2. Oh well, use real people! Known Bugs : None that I can find. Email me if you find any! * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels! If you want to ask me first will ya please! And I let you, Include this file unmodifed. You MAY NOT distributes with WAD in a CD WITHOUT MY permision, and ID's of course BBS and web page posting are ok, BUT contact me before doing so. And wait for a response first! ================================================================================================= * Where to get this file * If you are reading this, you must have it! I hope... Website: members.tripod.com/Sgt_Crispy/scw0.htm Others: You tell me!