This wad is for EDGE ( It enhances and changes all doom weapons and some items. It works fine with original Doom level...

Guns PC v1.261
2.21 MB
WAD Type
Title                   : Guns PC v1.261
Filename                : gunspc.wad
Release date            : 15.11.2001
Author                  : Espi
Email Address           : <email removed>
Other Files By Author   : See
Misc. Author Info       : Finnish doom freak.
Description             : This wad is for EDGE ( It enhances
  and changes all doom weapons and some items. It works fine with
  original Doom levels, so it has no new maps. I'm making a level
  designed for this tho. You can also make your own maps, see the
  extra.txt for all the new items you can put in your map.
* Weapons *

1 - Fists

2 - Pistol - 10mm ammo
The pistol is not automatic.

  2 - SMG - 10mm ammo
A sub-machine gun. Secondary fire is faster.
3 - Shotgun
Secondary "fire" is a flashlight.

3 - Sawed-off shotgun - shells
The sawed-off has a very wide spread.

4 - Weapons in slot four are not available in regular games. (unless you cheat!)

5 - Machinegun - 5.56mm ammo
A good balance between fire rate/damage/accuracy.

  6 - Flamethrower - cells
Does damage fast, but uses lots of ammo, and is dangerous to use.

6 - Plasma gun - cells
Does less damage over range. Secondary fire is a fast
burst of 5 shots, but takes longer to refire.

7 - BFG - cells
Primary fire is a powerful shot, secondary
fire destroys everything in front of you, but 
from a short range.

0 - Hand grenade
You get 2 grenades from a backpack.

Additional Credits to   : Andrew Apted and Marc A. Pullen.
  Authors of the models and other resources I used. List of
  sources is included.


* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No, it's a DDF patch.
Demos                   : No
Other                   : No
Other files required    : EDGE 1.27

* Play Information *

Game                    : Any IWAD
Map #                   : Any map you like
Single Player           : -
Cooperative 2-4 Player  : -
Deathmatch 2-4 Player   : -
Other game styles       : -
Difficulty Settings     : -

* Construction *

Base                    : See sources.txt.
Build Time              : Being editing this more or less since summer 2000.
Editor(s) used          : WinTEX, PSP, GoldWave, XWE.
Known Bugs              : None.
May Not Run With...     : Anything else but EDGE 1.27. Might be slow on low end
  machines. Works fine with my PC, which is a PIII 800Mhz,
  256 megs of RAM and a Voodoo 3.

* Copyright / Permissions *

Authors may use the contents of this file as a base for modification or reuse as
long as I'm credited, and the original source (see sources.txt).

If you distribute this file, you must keep all files intact, with no modifications.

* Version history *

1.261 (15.11.2001)

- Updated to use some new EDGE 1.27 features.
- Three new things: smoke, spark and fire spawners.
- Sniper rifle now has fast automatic secondary fire, primary fire is an
  accurate single shot.
- New arch-vile fire.
- Shot attack height changed.
- Bullet puffs changed.
- Grenades do not explode on contact anymore.
- You can set the wolfenstein guy, shotgun guy and rifle guy on fire with
  the flamethrower. This was in v1.26 too, but looks better now.
- Some little tweaking of things I can't remember.

1.26  (15.10.2001)

- Added another pistol, a scoped rifle, grenades (Rick Clark's
  idea) and 3 new armors.
- New graphics for the flamethrower, also code improved.
- Better plasmagun graphics, secondary fire.
- Knife replaced with fists, to get the berserk back to use. :)
- New blood sprites, since GLEDGE won't support palette changes.
  that's why the previous blood sprites were green in GL.
- New muzzleflashes for most weapons. Also worked around a bug in GLEDGE
  that had the muzzleflashes displaced.
- The rifle is back.
- Pistols are not automatic, but work like in CS.
- Some sounds are improved.
- Baron of hell fireball now has green dyn. light instead of red.
- Removed shadows from some objects.
- New bullet and pellet puffs.
- Better explosions.
- Some "particle" smoke and fire effects.
- Weapon slots rearranged.
- Some little tweaking here and there, can't remember everything.
- Oops... forgot to add the sources.txt in the previous zip. :(

1.256 (05.09.2001)

- Many little sprite align fixes, should've fixed a long time ago...
- Revenant missiles no longer make terrible noise.
- Arachnotron plasma had blue dyn. light. Now it's greenish yellow.
- Barons and hell knights have green blood now (bug in EDGE 1.26 has ALL
  the blood green in GL mode).
- Wolfenstein guy doesn't sound like shooting a chaingun anymore.
- To make sure these are the last damn bug fixes, I actually played most of
  the game through to make sure it works. :)

1.255 (01.09.2001)

- Dynamic lights added.
- Shotgun now has a flashlight as secondary fire. Needs dynamic lights ON to work.
- Some language file problems fixed.

1.251 (28.08.2001)

- Chaingunners don't drop a SMG anymore.
- Carrying limits without a backpack fixed.

1.25  (26.08.2001)

- The first release for EDGE 1.25 and higher.
- A re-write of most of the DDF scripts.
- New graphics for the pistol, status bar and plasma gun.
- Added flamethrower, sawed-off shotgun and minigun.
- Changed rifle to SMG.
- Some graphics are improved.
- Sound improvements.
- Totally re-done game balance.
- Probably lots of things I can't remember

1.1   (13.01.2001)

- Tweaked game balance.
- Squished a bunch of nasty bugs.

1.0   (03.01.2001)

- Removed some unneccessary graphics and things. 

0.9   (18.11.2000)

- The very first release. It didn't have a name back then, so it was just guns.wad. 
  I don't think I'll ever come up with a better name tho. :)
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