A few big rooms, a few small rooms, and some tunnels. Lots of wide open spaces, and some good ambush-points. I'd like to see it for team play. Basi...
================================================================ Title : HIPPIE1.WAD Author : Jim Davis Email Address : <email removed> Misc. Author Info : Part time student / full time lazy Description: A few big rooms, a few small rooms, and some tunnels. Lots of wide open spaces, and some good ambush-points. I'd like to see it for team play. Basically, this wad was created while showing a friend how to use DEU. I think it makes a dandy Deathmatch wad, although it's only been tested with two players. At the hardest level, it's got two cyberdemons. The middle levels have a cacodemon or two and a spiderdemon. The easisiest level is best for using `-respawn', as it only has one imp, some troopers, and some sergents. Weapon-wise, it's got one of each weapon, except the chainsaw. The BFG is stuck on a small ledge behind a cyberdemon, so it's not all that accessable... I've heard that big monsters and BFGs only ruin a level, but I feel that this one works. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes * Construction * Base : New level from scratch Build Time : 10 Hours? Editor(s) used : DEU 5.21, RMB2.0 Known Bugs : none * Copyright / Permissions * Level design copyright 1994 by Sean R. Malloy. This level may be distributed freely as long as no fee is charged for distribution beyond that required to recover the cost of the distribution media. Authors may use this level as a base to build additional levels so long as the above restriction on distribution is placed on any derivative levels.