Half-Life Blood Effects

Blood effects from Half-Life to be used on both Singleplayer and Multiplayer.

Filenames
hlgudo.wad
Size
6.24 KB
MD5
51de9e8748eb39e2e60b42eb7b1b2cdb
SHA-1
e4dca7870f72b410c45f8dd5502b7838a1b698d1
SHA-256
dadbeba53dc5969279972a2716550cf46849fb76affaa71c5122f9aa4a94c48c
WAD Type
PWAD
IWAD
Engines
GZDoom, Zandronum
Lumps
14

Incorrect? Suggest a correction.

Read Me

===========================================================================
Update to               : HL.Gudo.wad
Advanced engine needed  : GZDoom / Zandronum
Primary purpose         : Single+Coop play / Deathmatch

===========================================================================
Title                   : Half-Life Blood Effects

Filename                : HLGudo.wad

Release date            : 

Author                  : sonic_HD87

Email Address           : [email protected]

Description             : Blood effects from Half-Life to be used on both Singleplayer 
                          and Multiplayer.

                          UPDATE: I've made some changes to the graphics, and after 
                          a intense session against bots, i've realized that 3 minutes 
                          of duration is WAY too long to be a default value, so i 
                          reduce the duration to 63 tics.

===========================================================================
* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM / DOOM2 / Heretic / Hexen...

Map #                   : None

Single Player           : Designed for

Cooperative 2-4 Player  : Designed for

Deathmatch 2-4 Player   : Designed for



* Construction *

Base                    : New from scratch

Build Time              : 4 Days

Editor(s) used          : Slade 3

Known Bugs              : Both Rocket and PlasmaBall can spawn a BloodSplatter actor. 
                          It is NOT a bug/glitch, i just made it for the sake to mimic 
                          the same behavior of Half-Life's explosions.

Tested With             : GZDoom g1.8.09-78 (Any version prior to this should work)


* Copyright / Permissions *

Authors CAN use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

Lumps

Name
SHA1
MD5
Size
DECORATE
c59c44f998729d0f2ef6b39926a4c788d97d3672
8a48d6563f6e681654b079e1878e9af9
40 bytes
HL_BLOOD
bd57045be438f636014c50ac8d02bba3b7b98475
c01667c647ec064f8b148fed63e22bdf
3.42 KB
MONSTERS
66d0af5fc27f847687247f93df7eb752565978ec
6e6ddb5ed0621f369787c82a0554d1cf
507 bytes
SS_START
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
BFLYA0
89f52d4fd6a909b968f45bc2af70c84bbad24f56
f8e2946391ac910312144319e28eb2a2
255 bytes
BFLYB0
852d97aff59f940959261736f75441f89023a935
654b58f53e57589ef46b87f298fa926d
237 bytes
BFLYC0
3d6d6a88753aca14a885908afee5ebc9265c1a2a
5acfbd8cd93c9bcc4cca25b2f85cbba3
209 bytes
BFLYD0
2526c9c364a573816e289fd9e1053cf8325c3989
ca89559cb41fa4e597bc49741fca7484
246 bytes
BFLYE0
3f01590603bba2920ffaf451ee7be4fbfd728659
a6a99bc275a9dc7d6356e7cc8613e262
225 bytes
BFLYF0
522bbd069fc5c30ef2ad47409b7bf064ce9480ae
51aa90c61c10bfac2062d71c45c1f949
240 bytes
BFLYG0
164945dfa923119774020a114674992a25a57563
7747fb516883a9106c3fb05eab2d42d8
234 bytes
BFLYH0
23f6bd86c43b83a1940e90e2c232aaa5f25f39b8
6aed1257b2f89cc3bd61bd1deaf1460f
217 bytes
BLYI0
6c7dab3c12cc334f44bd576a05f69ef9b181a405
c78eebdf2b283c87eb07b7b3a9284421
242 bytes
SS_END
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes