Largish DOOM II level for Deathmatch or for Single play with the -ALTDEATH parameter. New graphics too! Fake walls, secret doors, secret doors behi...

562.93 KB
WAD Type
Doom Version            : DOOM II (v1.9)
Title                   : (Hard)WORK
Filename                : WORK.WAD
Author                  : Eric Wilkinson
Other WADS by Author    : BRA.WAD, BALANCE.WAD
Email Address           : <email removed> on the Internet
          73747,1737 on Compuserve
Description             : Largish DOOM II level for Deathmatch
  or for Single play with the -ALTDEATH
  parameter. New graphics too! Fake
  walls, secret doors, secret doors
  behind fake walls, all that fun
  stuff is included. Puzzles are

Additional Credits to   : Elizabeth for playtesting the east
  wing with me.

Additional Notes: Cooperative exit: First part of exit
  is in the SW wing, second part of
  exit is in the NE wing. The exit was
  made cooperative to stop annoying
  deathmatchers from saying "Emph, I'm
  getting tired of getting killed on
  this level. We're leaving!" and
  hitting the exit switch. I did have
  a story line for this level, but I
  realized how lame a lot of other
  DOOM storylines were so you'll have
  to use your imagination if you want
  one. Single play is not recommended
  unless you use the -ALTDEATH parameter
  since there is not enough ammo on the
  level to kill all the monsters.
  -ALTDEATH causes all objects to
  respawn after 30 seconds.
  New graphics: 1 sky texture, 15 walls.
  Done in Deluxe Paint II Enhanced.
  This level named WORK since that is
  what I said a great deal when things
  didn't go the way they were supposed
  to with this level: "Work, dammit!"
  This level turned out to be quite
  large in size: 374397 bytes for the
  level PWAD, 210836 bytes for the
  graphics PWAD.


* Play Information *

Map #                   : 01
Single Player           : Yes, with -ALTDEATH.
Cooperative 2-4 Player  : Supported, not recommended.
Deathmatch 2-4 Player   : Yes!
# of Deathmatch Starts  : 8
Exit Present            : Yes, cooperative.
Monsters Present        : Yes, all of them except Keen and Romero.
Difficulty Settings     : Not supported.
New Sounds              : No.
New Music: No.
New Graphics            : Yes!
Demos Replaced          : None.

* Construction *

Base                    : Fresh
Build Time              : A looong time. This level was designed
  on and off for a couple months.
Editor(s) used          : DETH v2.1, v2.3, v2.4
Node builder            : DEEPBSP
Misc Tools              : Deluxe Paint II Enhanced, New Wad Tools v1.3
Known Bugs              : Hall of mirrors sometimes when looking
  into the central 'room'. I read
  somewhere that there is a limit on the
  number of 2S lines that can be rendered
  in DOOM, and I believe this is what
  causes the HOM. The entire central room
  is just a bunch of 2S lines, and if you
  add in the lines of some of the wings
  behind the central structure you'll pass
  the limit of 2S lines. Doesn't affect

* Copyright / Permissions *
This wad may be used as a base to build other levels as long as
you give credit to the original author.
It may also be included in any CD-ROM or other compilations.

* Where to get this WAD *
Compuserve: in the ACTION forum


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