================================================================ Title : Hardcore Battlezone Filename : hardcore.wad Author : Brent & Kent Spillner (Mostly Brent) Email Address : <email removed> Misc. Author Info : This is my first serious wad creation attempt Description : Large, fast-paced pure deathmatch level Additional Credits to : Kent for letting me kick so much ass during testing ================================================================ * Play Information * Map# : Map 01 - DOOM ][ Single Player : There's a start, but no monsters Cooperative 2-4 Player : I put the starts in, but it would be awfully boring Deathmatch 2-4 Player : Hell yeah! Difficulty Settings : Not implemented (Use any) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DMapEdit Ver 4.11 beta - the best editor known to man! Known Bugs : Not that I know of... If you find any, let me know & I'll fix 'em ASAP. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. (But send me a copy if it's significantly better! ;-) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.uwp.edu ftp.wustl.edu doomgate.cs.buffalo.edu * Misc Notes * I realized that my favorite deathmatch levels (Raven level 1, Ledges-x, and maps 7, 9, and 11 from Doom2.wad) uniformly share a concentric design. I like big levels, and I figured that the best way to build large levels yet still keep the map connected enough for "Frag-a-Minute" action is to build the level in a series of concentric rings, with frequent connections between rings to ensure that players never get lost or out of shooting range from each other for long periods of time. The level is big enough and stocked well enough with ammo to accomodate four player play, yet 'cozy' enough for just two players to have a 'blast'. There are plenty of ledges, windows, secret passages, and dark nooks and crannies for memorable frags and 'sniper' styles of play, yet the level runs well enough for the fast paced frag machine (my personal style) as well. Try it out, and have fun! P.S. Please send comments/feedback if you like. There may be future revisions to textures, items, etc., so if you want the updates either check your favorite ftp sites regularly or e-mail me for info on update 'subscriptions'.