This is a map I made with all vertices lying on the 64 grid. I was originally making it for the Russian "Grid 64 Contest" but I couldn't ...

589.61 KB
WAD Type
Advanced engine needed  : vanilla-compatible limit removing port
Primary purpose         : Single play
Title                   : Horalky
Filename                : Horalky.wad
Release date            : 11/19/12
Author                  : Memfis
Email Address           : <email removed>
Other Files By Author   : sbspd020 MAP02, ht MAP17, whitemar MAP04,
                          vodeim21, kashimir, spd6 MAP12, stckblod,
                          map18mem, greenday, kurogane, sf2011 MAP13, bofp,
Misc. Author Info       : 19 years old doomer from Russia.

Description             : This is a map I made with all vertices lying on
                          the 64 grid. I was originally making it for the
                          Russian "Grid 64 Contest" but I couldn't
                          finish it in time.
                          STORY: Our hero was angry because Horalky were
                          renamed to Goralki (wtf the old name was better)
                          so he went to their office to complain. However,
                          20 hours into his journey he realized that he
                          forgot to look in Google Maps where to go. And he
                          couldn't load them in his iPad because the damn
                          thing wouldn't connect to the internet. Then he
                          decided to call it day and just go home. Maybe
                          all that stuff about names isn't that important

Additional Credits to   : andrewj and TimeOfDeath for the recoloured sky
                          from Oblige. Requiem Team for the waterfall
                          textures. Whoever made the midi used in this
                          level (I took it from NDCP2 map09). SCT for the
                          midi version of "A Chapel" from "Final Fantasy
                          Tactics", also, the original composer Hitoshi
                          Sakimoto. I.D.C. Holding for Horalky. gejm from
                          music project "odaxelagnia" for creating
                          Horalky group on where I found out about
                          Horalky. Ameba for starting the "Grid 64
                          Contest". Players from Doomworld and Russian
                          Doom Community for feedback, FDAs and let's
                          plays. Plut and Beginner for UV-Max demos.
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : Yes
Other                   : No
Other files required    : None

* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented

* Construction *

Base                    : New from scratch
Build Time              : about 9 weeks
Editor(s) used          : Doom Builder 1.68, XWE
May Not Run With...     : doom2.exe (you might get HOMs, visplane errors
                          and medusas)

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: and mirrors


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