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This WAD has either no theme, or many themes (I'm still trying to figure it out...) I just threw everything I could think of into this level. (Kitc...

Horror (That should say it all!) ;)
211.87 KB
WAD Type
Title                   : Horror (That should say it all!) ;)
Filename                : HORROR.WAD
Author                  : Me
Email Adress            : None...yet.
Misc. Author Info       : 18 year old genius... heh heh heh......
                        : Eats, drinks, sleeps, and basically LIVES Doom...
                        : (Would be the same with Heretic, but it gave me
                        : nightmares...) :)
Description             : This WAD has either no theme, or many themes (I'm
                          still trying to figure it out...) I just threw
                          everything I could think of into this level.
                          (Kitchen sink WAD)
                        NOTES ON MULTIPLAYER:
                          I originaly designed this level for single player
                          only.  Then when I got a real modem, I started
                          playing deathmatch and realized that I somehow had
                          to make this level compatible for deathmatch. (You
                          will see why it's not when you play it single
                          player...)  I therefore added several "deathmatch"
                          doors.  They are all secret doors, so as to not
                          detract from single player play, but can be seen in
                          yellow (or brown) on the map. There is also a
                          giveaway in each texture. (Offlined, slightly
                          different, etc.) The doors require a red key card
                          which you will not be able to find in single player
                          mode. If you try to open a secret and it says it
                          needs a red key card, you have found one of these
                          doors. Don't worry, the secret total will not be
                          affected by these areas. These areas not only make
                          the level deathmatchable, but connect several areas
                          to make the level non-linear. The exit is also a
                          cooperative exit in dmatch. You won't be able to
                          activate it by yourself. It is near the original
                          exit switch, which is blocked in deathmatch.
                          This level can NOT be played cooperatively :(

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes--Play it like this first, so you get the full
                          effect...and NO CHEATING! :)
Cooperative 2-4 Player  : I'm afraid not, part of the level design will not
                          allow for more than one player to be roaming the
                          halls...(without the red key)
Deathmatch 2-4 Player   : Yes!! This level has been made deathmatchable! See
                          level description above.
Difficulty Settings     : Yes! If a level doesn't have skill levels, not
                          enough time has been spent making it!
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None, this level is a puzzle from start to finish.
                          (Don't worry, there is PLENTY of action, too)

* Construction *

Base                    : New level from scratch.
Build Time              : Quite awhile (I didn't keep track)
Editor(s) used          : DCK V2.2
Known Bugs              : Not any that I can find...Perhaps a few unaligned
                          textures, but you'll only find a few.
Additional Credits to   : Everybody responsible for the production of the book
                          titled "Tricks of the DOOM Gurus," for producing
                          such a huge well of knowledge about WAD file design.
                          My brother, who came up with several ideas,
                          including the Satanic room at the end of the initial
                          corridor. (Check out how aligned those textures
                          Leo Martin Lim, the author of UAC_DEAD.WAD
                          (Doomsday of UAC) for both the idea for the UAC
                          logo statue, and the invisible sector. (He was, as
                          far as I know, the first to use them.)
                          And of course, the most thanks of all goes to id
                          Software, for making some of the best games I have
                          ever seen!

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, as long as they include something about the original level (i.e. "This
is a modification of HORROR.WAD", etc.)

You MAY distribute this WAD, provided you include this file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
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Creative Commons License