This version is for DOOM ][. Another version for

ITP1_v2c.WAD, Into The Pit 1 WAD for DOOM ][
239.7 KB
WAD Type
MAP01, MAP02

Title                   :ITP1_v2c.WAD, Into The Pit 1 WAD for DOOM ][

Author                  :Mikael Wiberg

Email Address           :<email removed>

Description             :This version is for DOOM ][. Another version for

                         DOOM (1) can be found in the DOOM directory and is

                         basically the same except for a couple of the new

                         monsters from DOOM ][.

                        This WAD started out as a test for what a WAD-editor

                         can do since I recently found out you really can

                         make your own WADs.

                        Tip: there are a lot of illusionary walls around this

                         place that's for sure.

                        I should have replaced DEMO2 with an LMP but after 15 

                         minutes the demo fucks up. So instead in the

                         ZIP-file I included the LMP of me completing the WAD

                         getting as many percent as I could, of course on

                         ultra violence. The LMP seems to work fine but not

                         if I (with DoomEd 3,0 alpha 8) convert it to a demo.

                        Included in the WAD, at MAP02, is also an demo of my

                         next WAD, or the next after that. DEMO1 is also

                         replaced with a quite astonishing LMP of me getting

                         no damage at all on ultra violence and getting to

                         the end of the WAD (it is not ready yet which you

                         certainly will see). Hey maybe I will make a whole

                         new episode, who knows (your hateful or whatever

                         Email will decide that (good thing it is'nt possible

                         to send bombs via this type of mail (viruses are not



* Play Information *

Version                 :DOOM ][

Episode, Level or map # :MAP01 (MAP02:sneak preview of my next WAD)

Single Player           :Yes.

Cooperative 2-4 Player  :?, never tested, probably not.

Deathmatch 2-4 Player   :?, never tested, probably not.

Difficulty Settings     :Yes:

                         1/2:Easy, for checking the level out... WIMP!!!

                         3  :Normal play for me (devastatingly violent).

                         4/5:Let the gorewars commence.

New Sounds              :Yes, your own! But do think of your neighbours.

New Graphics            :No.

Demos Replaced          :DEMO2 should have been replaced but the fucking shit

                         doesn't work. So included in the ZIP-file is an LMP

                         with over 90 minutes of gorewar! (This seems to work

                         just fine.)

                        DEMO1, 900 minute... just kidding. 4 minute demo-

                         sneak-preview of my next or whatever WAD.

* Construction *

Base                    :New level.

Build Time              :Time? Time flies.

Developed for           :Doom v1,666, and later converted for DOOM ][.

Software used           :DoomEd 3,0 alpha, DoomEd 2,60 beta 4, IdBSPwat 1,0,

                         IdBSP 1,0 and DOOM2WAD from EdMap. DOS sucks!

                        Started out with DoomEd 2,60 beta 4,and after

                         crashing my WAD a dozen times or so I found out that

                         there is a limit of 180 sectors! Grunt! Went on to

                         using DoomEd 3,0 alpha 8, and wondered why I had'nt

                         started out with this from the beginning. After a

                         short while I found out this version also has its

                         limits, whether it is 216 sectors or 1300something

                         nodes or lines or whatever (might also be IdBSPwat

                         and IdBSP that has these limits). So I had to

                         severely reduce my number of sectors (that's why you

                         probably will wonder why some places seem to stop

                         right after they have begun: elevator-room, nukeage-

                         room, soldiers' quarters and the end(!)).

                        Please-please-please Geoff Allan try and make your

                         DoomEd next-version "limitless", and available

                         yesterday or last week or something and of course

                         DOOM ][ compatible (check out DOOMEDEX.ZIP where I

                         have made additions to the file THINGS.DEF for


Hardware used           :Pentium 100MHz PCI (aaahh, a real computer at last),

                         WinFast graphics card with a 3DBENCHmark of 52,6

                         frames/second (getting an new 64-bit card soon this

                         one is too slow), 870MB HDD, SoundBlaster PRO, and a

                         puny 15" monitor.

Known Bugs              :Only a couple of spiders (quite small ones really).

                        Level is slow even on a 486DX2-66 VLB (at least the

                         one I tested it on), but what could be expected from

                         a shitty old computer like that. Buy a real



* Copyrights/Permissions * 

What? No fucking way, just don't sell it without including my name.

Information wants to be free!

* Hints *

In the lava-pit you should try to get on top of one of the pillars and then

 jump to the other, and then jump onto the ledge in the north wall long

 BEFORE this pillar reaches the ceiling. Watch DEMO1.

The monsters in the "monster-conference"-room need not be attacked square on,

 there are other ways. This goes for the whole level.


DM Spawns
Co-op Spawns


DM Spawns
Co-op Spawns
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