Incident at Starbase 21
The beginning of what will be a Star Trek (original series) total conversion. Created on a Macintosh.
TREK.TXT L ��hC��]�TREK.TXT���@���d��l���TEXTttxt�� �L��hC��]�����Note: This is a wad-in-progress. Right now, there's only the bridge, a turbolift, and a corridor. The complete version will have various decks and include such areas as engineering, the transporter room, sickbay, Kirk's quarters, and the hangar deck. In the meantime, I'm releasing this for some feedback. ============================================================ Title: Incident at Starbase 21 Filename: TREK.WAD Author: Laz Rojas Email Address: <email removed>, <email removed> Misc. Author Info: web site at http://www.geocities.com/TimesSquare/3744 Description: The beginning of what will be a Star Trek (original series) total conversion. Created on a Macintosh. Additional Credits to: The guys at id, for creating Doom. ============================================================ *Files Included* TREK.WAD -- map, sounds, textures, and flats TREK.DEH -- patch file *Play Information* Game: Doom II Level #: MAP01 Single Player: Yes Cooperative 2-4 Player: No Deathmatch 2-4 Player: No Difficulty Settings: No New Sounds: Yes New Graphics: Yes New Music: No Demos Replaced: None *Construction* Base: New levels from scratch Build Time: A couple of days Editor(s) Used: Demon, HellMaker, Deimos, MacBSP Known Bugs: None *Story* The Enterprise is laying over at Starbase 21 for scheduled maintenance and repairs. After the entire crew beamed down to the starbase, you, Captain James T. Kirk, remained aboard to take care of some last minute details. As you make your way to the transporter room to leave the ship, you come across a large, furry, brown creature in one of the corridors. Before you can even ask it what it's doing here, it attacks and hurls a fireball at you which you barely manage to dodge. Unarmed, you have no choice but to run for it and duck into a storage closet. Locking the door behind you, you hear the creature run past. After its footsteps recede in the distance, you whip out your communicator and try to contact Spock, but there's no response. Quickly, you try to assess the situation. Apparently, these creatures had already taken over the starbase before the Enterprise arrived, and they've taken your crew prisoner in order to steal the ship. But they didn't count on you staying aboard! Somehow, you've got to take back the ship single-handedly, and your first task is to get to the armory and get some weapons. *Copyright/Permissions* Authors may not use this level as a base to build additional levels. You may distribute this WAD as long as this read me is included. *Where to get this WAD* FTP Sites: BBS Numbers: Other: http://www.geocities.com/TimesSquare/3744 ============================================================ 2DT5/Ql���S�a���g� �|��SV�`z��TREK.TXTTTEXTttxt��TEXTttxt�����hC �L�����Ps }��yu<�cx �< +تE� ֒�r�; -�r�A�������*a�CG ɹ #ҞZS�^pe�mq��k�x^�V� ����� �� ɻ�P^�G� 2�h,�2styl ���� |