You start out on a dock and must head deep (and I mean REALLY deep) underground, kill the baddies, grab the keys, and head back upstairs to your aw...
================================================================ Title : Jason 1 Game : Doom II Filename : JASON1.WAD Author : Tom Sedlack Email Addresses : <email removed> Author's other works : Nothing released to the masses (ya gotta start somewhere!!) Description : You start out on a dock and must head deep (and I mean REALLY deep) underground, kill the baddies, grab the keys, and head back upstairs to your awaiting submarine. I tried to make things look as realistic as possible because, to me, that's the most fun. You are dropped off at a dock of an underground toxic waste treatment plant/marine training ground. You must find all three keys in order to exit the level. You don't really need to go every place on the map to win. I threw a lot in for some good D.M. play. Additional Credits to : Scott F. Crank, author of The Waterfront, for the inspiration for the dock scene. The makers of Edmap, NWT, Wintex, and of course DOOM! =============================================================== * Play Information * Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes, just a few for my nephew (Jason) New Graphics : No New Music : Yes (borrowed from Doom 1, It was my favorite!) Demos Replaced : None * Construction * Base : Original new level Editors used : Edmap 1.3 NWT 1.03 Wintex Known Bugs : None that we have found (please point them out) Other info : If you don't know how to kill the "invincible" monsters created by the arch-vile bug, see a_vbug.txt or watch the included .lmp file. * Copyright / Permissions * You MAY use this as a basis of other WADs (if you think it's good enough) as long as I get "some" credit (and you email me a copy of what you've done so I can see what to improve on my next level). Please Include this text file with the WAD. Please email me with comments, good or bad, so I can make better levels in the future.