KABOOM for BOOM v2.01
See story below. I needed to test out the new texture modification tools in DeeP97, so I started with making some new texture names. Then I got car...
============================================================================ Title : KABOOM for BOOM v2.01 Filename : KABOOM.WAD Author : Jack Vermeulen Email Address : <email removed> or <email removed> Misc. Author Info : Author of DeeP, DeeP97 and DeePBSP Description : See story below. I needed to test out the new texture modification tools in DeeP97, so I started with making some new texture names. Then I got carried away having too much fun and ended up with this level. This is a = BOOM = only release with elevators, conveyer belts, scrolling floors, underwater fun new sprites, new enemies, new weapons and other challenges. More textures added and some elements put back in that were not possible with standard DOOM because of visplane overflow limits (now gone with BOOM). This release fixes some underwater elevator hom problems that occurred with the final release of BOOM. The elevator switches are now stationary, not a perfect fix. Will wait and see if this type of design will be supported better in later versions of BOOM. KABOOM demonstrates complex and unique construction techniques with a high degree of detail (a DX4 and above is suggested). Set the Overlap Tolerance=0 in DeeP97 (F5 map options) to prevent vertex merging when modifying this level. Besides the BOOM tricks, there are 2 different textures on a -normal- wall, double lifts (you need to go down and then down AGAIN to get the weapon: room to left at start with door, go down 2x in pedestal), lot's of other visuals and a hell of a lot of fun. Go save the world.... Instructions : Put KABOOM.WAD in your DOOM2 directory, type "BOOM -file KABOOM.WAD -warp 1 -skill x" where x is the skill number. You can put the file anywhere you like, but then you need to add the complete path to play. Additional Credits to : Brad Kiefer and Mike V. for helping on DeeP97 Bob Evans for an area inspired by Odessa14. Mike Phillips for an area inspired by FTHAGN1. Chris Christenson and Lisa Moore for some cool levels. Ingo Kirsch for additional testing and feedback. KABOOM - The Story : While everyone else was busy fending off the "other" invaders a new enemy arrived from the air. It's almost too late. They have developed unrivaled energy capture technology to conquer all humans, the Zoractic Photon Encapsulator or ZPE. The ZPE is almost online. You have been supplied with the brand new prototype weapons that suck power from the ZPE to help you defeat the enemy. Remember, only you can destroy them before they gain control of your worthless mind. The ZPE is partially operational, so be on the lookout for strange and unusual energy flux densities. Many things are not what they appear to be! There are 4 stages to recovering control of your life. The "DeeP" room has 4 teleport lines, only one gets you to the right stage! Shadow Warrior says : "Be careful or you go KABOOM!" ============================================================================ * Play Information * Episode and Level # : DOOM II Level 1 (BOOM only) Single Player : Yes Cooperative 2-4 Player : Yes - (you might have to) Deathmatch 2-4 Player : Yes - (after you get to know the level, the last area is especially suited for deathmatch, just agree to not stray from the area<g>) Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes New Weapons : Yes New Music : Yes Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DeeP97, RMB (reject), Endoomer (ending text), PSP (sky), MID2MUS (convert MID to MUS format) ALL other sound, patches, sprite and ALL lump import, Texture, Sprite and Flat modifications were done by DeeP97! Known Bugs : None known (might be a few texture aligns left?) Some "errors" are deliberate so don't fix them (missing textures). Also, some "errors" are caused by ultra close (1 unit) spacing (floating to integer conversions give false sector not closed errors). =========================================================================== * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels for distribution. You can tinker with it for your own fun of course. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ========================================================================== Special Thanks to: TNT's BOOM for making this level possible and of course ID for the original and for releasing the source! Thanks Carmack. All the people that registered DeeP and DeeP97. Thanks Again! ======================================================================== Designer Notes: I wanted to create a unique wad with design features rarely found and emphasize the SF aspect. This level can be played deathmatch since it has very few dead ends, although 4 players is suggested so finding something to kill (or be killed) doesn't take too long. It may not play well on anything less than a DX4/100 or P100. ======================================================================== * Where to get this WAD * (or where you got it?) www.sbsoftware.com (DeeP's home web site) Action Games Forum on Compuserve