DeathMatch level for DOOM II, designed for DEATHMATCH 2.0 rules. Conversion from original DOOM I level - LEDGY__I.WAD This wad is a follow up to my...

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Title                   : LEDGY FOR DOOM II
Filename                : LEDGY_II.WAD
  Original DOOM I available LEDGY__I

Author                  : Craig Webb
Email Address           : <email removed>
Web Page                :

Misc. Author Info       : Postgrad at Faculty of Engineering,
  University of Western Sydney, Nepean

Previous Works          : Ledge__i.wad deathmatch for DOOM I
  and DOOM II conversion Ledge_ii.wad
  Obsessed.wad single player game for DOOM I
  and DOOM II conversion Obsessd2.wad

Description             : DeathMatch level for DOOM II, designed
  for DEATHMATCH 2.0 rules.  Conversion
  from original DOOM I level - LEDGY__I.WAD

  This wad is a follow up to my Ledge
  level.  I hope you're a good jumper 
  because I've provided a lot of
  unique leaps that you will need to 
  make if you're going to get your 
  hands on some decent weapons.
  Special signals have been incorporated
  into the design of the level to increase
  the Frag rate on 2 player DM, without
  sacrificing 3/4 player DM enjoyment.

  The level is divided up into 3 main
  areas - red, green and blue.  The red
  and green areas contain rocket launches
  and the blue area contains the plasma
  gun.  These three areas are connected via
  a central room which contains the BFG.
  Here's how the signals work:
  Within each area/room are dark windows.
  This is where the signals will appear
  in the form of flamming torches of the
  appropriate colour.
  For Example: 
  If someone in the red area goes for the 
  rocket launcher or some big ammo, then 
  red torches will appear in various 
  windows thru-out the level.  Likewise a 
  similar indication will be shown for 
  activity in the blue and green areas.

  Special bright flashing white lights
  indicate that someone is going for the
  BFG.  People in the blue area are given
  the benefit of an early indication of
  this, and so are given an opportunity
  to stop their enemy (if they're fast
  enough :)

  I advise you to have a look around in
  single player mode before playing DM, 
  and practice getting the weapons (and
  the 200% armour).

Additional Credits to   : The makers of Doom, DCK and DEU.

  Simon Green, Long Nguyen (play testers)


* Play Information *

Game                    : DOOM II (DM 2.0 rules)
Episode and Level #     : MAP1
Single Player           : You can have a look around.
Cooperative 2-4 Player  : Ditto.
Deathmatch 2-4 Player   : Bloody Oath!
Difficulty Settings     : No
New Sounds              : No 
New Graphics            : No
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : DCK22, bit of DEU v5.21
Known Bugs              : None.

* Copyright / Permissions *

Authors may use this level as a base to build additional
levels.  Please give credit and email me a copy if you do so.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file

* Where to get this WAD *

FTP sites:
WWW sites:


Your Word

If you've played LEDGY_II and have some suggestions,
or you'd like to abuse me, please email Craig Webb 

<email removed>

Happy Dooming!


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