Upload an image

Four-level map set for GZDoom, inspired by Knee-Deep in the Dead, with mild ZDoom features in the form of new enemies and a Wolf3D-style score and ...

Names
Lagomorphs of Gor
Filenames
lagogor.pk3
Size
10.43 MB
MD5
85b56586212cb95a4ace077ac6b51966
SHA-1
b8718a6324ca29383ce96de8a8bb3d83ae2bc9ab
WAD Type
PK3
IWAD
UNKNOWN
Engine
ZDOOM
Lumps
2783
Maps
4
 
E1M1, E1M2, E1M3, E1M4
===========================================================================
Advanced engine needed  : ZDoom-compatible
Primary purpose         : Single player
===========================================================================
Title                   : Lagomorphs of Gor
Filename                : Lagogor.pk3
Release date            : June 13, 2020
Author                  : Woolie Wool
Email Address           : [redacted]
Other Files By Author   : A bunch of old shit not worth downloading.
Misc. Author Info       : *belch*

Description             : Four-level map set for GZDoom, inspired by Knee-Deep in the Dead, with mild ZDoom features in the form of new enemies and a Wolf3D-style score and treasure system. Software rendering recommended.

Additional Credits to   : AFADoomer (ACS scripting taken from Wolf3D TC)
  Cage (textures)
  Eriance (sprites, textures, sounds, DECORATE)
  Raven Software (Squire fireball)
  Enjay (textures)
  David Gevert (textures)
  FuzzballFox (textures)
  EarthQuake (textures)
  CaptainToenail (textures)
  Martin Howe (textures)
  Nick Baker (textures)
  Paul Corfiatis (music)
  FreeDoom team (music)
  Bobby Prince (music)
  Id Software (Doom 1 and Doom alpha resources)
===========================================================================
* What is included *

New levels              : 4
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : DECORATE
Demos                   : No
Other                   : ACS score and status bar displays
Other files required    : None


* Play Information *

Game                    : Doom II
Map #                   : E1M1-E1M4
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : About three months in 2016 
Editor(s) used          : Doom Builder, GZDoom Builder, SLADE3
Known Bugs              : Misaligned ceiling light in the eastern half of the crate room in E1M2, only visible with mouselook
May Not Run With        : Zandronum or any non-ZDoom based port
Tested With             : GZDoom 4.4.0 as well as several prior ZDoom, GZDoom, LZDoom, and QZDoom versions

* There is no story to this wad but here's one anyway *

Daisy cowered in the corner of her hutch as her master brought the feeding tray, the tramp of his boots resounding in the hallway, getting louder and louder until his green-armored form emerged around the corner. She knew what was going to happen. There was no escape, no alternative, not on Gor. On Earth, perhaps, a rabbit might eat when she wanted to eat, but on Gor the will of her human was divine law. Such had it always been on Gor.

"Please, master," wailed Daisy, "I know you are a kind master, a great master, a wise master. But I do not wish to be fed. I am not hungry, and the carrots are ever so large."

"You will eat," said Doomguy flatly, his cold blue eyes piercing her like a cat's through the visor of his helmet. The carrots rattled in their container as he approached.

"I beg of you, powerful and potent master, have mercy on a rabbit and bring the carrots back in a few hours. I will be hungry again, master, I promise."

"You will eat," said Doomguy through clenched teeth. His voice boomed through the vocoder of his helmet. Still he came closer, towering over the rabbit hutch. When the Gorean master wished to feed the rabbit, the rabbit would be fed. There was no resisting his will. A massive brown-gloved hand dipped into the wooden box, bringing up two long, engorged carrots, their orange skins glowing softly in the firelight. With the other hand, he lifted the lid of the hutch, and the carrots tumbled onto the bedding in front of Daisy. "Now eat." Doomguy watched, staring at her, his sinewy arms crossed in front of his breastplate.

Daisy took the first of the carrots in her tiny mouth, her bladelike incisors rending apart the fibrous flesh of the root vegetable. It was so large, but her lord said "eat", so she would eat, regardless of her own wishes. In eating, she would come to know her true place. She ate, and ate. Her stomach bulged painfully, but still she nibbled on the carrots, her eyesight hazing with tears, until every scrap of carrot flesh had been consumed.

"You have been well fed," said Doomguy, his voice as icy and flat as a glacier.

"Yes, master," sobbed Daisy. "I--I have been well fed. For I am rabbit, and of Earth, and was ignorant of my reason for being. On Earth I could eat as I wished, but those who wished to feed me on Earth were weak, and Goreans like you are so mighty, so powerful. It is an honor to be fed by you. For the first time, I have come to realize what being rabbit means, and that I should long always to be fed by my master. I am small and weak, and it is my destiny to be dominated. Thank you, master."

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites:

Landing Zone (E1M1)

Landing Zone (E1M1)

DM Spawns
0
Co-op Spawns
1
Par Time
01:30
Freight Depot (E1M2)

Freight Depot (E1M2)

DM Spawns
0
Co-op Spawns
1
Par Time
03:30
Waste Processing (E1M3)

Waste Processing (E1M3)

DM Spawns
0
Co-op Spawns
1
Par Time
06:00
Tower Colony (E1M4)

Tower Colony (E1M4)

DM Spawns
0
Co-op Spawns
1
Par Time
06:00
Help improve the database by uploading an image
Creative Commons License