Mission Briefing follows....

856.57 KB
WAD Type
Title                   : Lava
Filename                : LAVA.WAD
Game                    : Doom2
Author                  : Denis Tetreault
Email Address           : <email removed>
  Let me know if you enjoy it!
Misc. Author Info       : A grad student who spent WAY too 
  much time on this. Doom2 will 
  probably be long forgotten before I 
  get around to finishing the sequel.
  The creator of the deathmatch level 

Description             : Mission Briefing follows....

UAC has recently been experimenting with a new source of 
energy which will not produce radioactive or toxic byproducts. 
They have built an experimental power plant to test out their 
new theories and have managed to tap into the molten core of 
the earth itself! Recently, something has gone very wrong with 
the new technology. (They do seem to have the touch!) It seems 
that a group of extradimensional beings have taken over the 
power plant. Unfortunately the Hellspawn have messed with the 
wrong equipment. The last remote images seen from the plant 
were the large assembly building filling with molten rock, 
melting everything inside, and the main magma injection reactor 
superheating as it surpassed 270% maximum safe output.

The company line: "Onsite management of the energy conversion 
monitoring equipment has been temporarily compromised". 
Translation: "We've completely lost control of the plant 
and its running wild!"

Since the invasion of these creatures from another dimension 
(Gee, I wonder who was responsible for THAT mess?) you have 
developed a reputation as the only marine capable of standing 
toe-to-toe with Hell's army. Of course, you volunteered  
immediately for yet another suicide mission (actually, everyone  
else took a step backwards and you weren't quite quick enough!)

You will be transported to the plant site and air-dropped (!!) 
into the main courtyard, where you will break into the plant 
via the energy conduit tunnels, shut down the plant, and make 
your escape. Your mission is to stop the core of the planet 
from bursting out onto the surface of the earth and incinerating 
civilization under a global sea of lava.

Sounds simple enough.......

Features in this realistic power plant:

Main Courtyard
Storage Building
Conduit Node Control 1
Energy Conduit Tunnels
Assembly Building
-Gantry and Gantry Control Rooms
Conduit Node Control 2

Energy Control Manifold Room
Emergency Overflow Gates (watch your step!)
Generator Room (slow machines will experience noticable slowdown)
Main Control Room
Main Injector Room

Primary Conduit Feeder Node 
Hazardous Materials Storage Room (slow machines will experience 
    noticable slowdown)
Overflow Shaft
Shaft Control Room
Coolant Overflow
Coolant Injectors
Coolant Control Room

Reactor Core Room (slow machines will.... you get the picture)
-Conduit Monitor Room
-Plasma Converter Room
Rear Courtyard (and ESCAPE!)

Credits to   : id Software (DUH!!!)
  All the authors of the MANY editors and tools
  I made use of (see below for a complete list).
  The Aliens graphics team for one of the 
  animated bar graphs. Eric Price and Ian 
  Colquhoun for helping to test network mode.

* Play Information *

Episode and Level #     : Map01 
Single Player           : Yes
Cooperative 2-4 Player  : Yes (you can use all the help you can get!)
Deathmatch 2-4 Player   : Yes (but awefully BIG for even 4! though I 
  did break up its inherent tendency towards 
  linearity with key doors to facilitate 
Difficulty Settings     : Sort of....
  1-3 is for single player mode (3 prefered)
  4-5 is for co-op mode (had to cut a lot of
  creatures for net mode because the saved 
  games were too big and caused the Doom2.exe 
  to crash!) IMPORTANT NOTE! Levels 4-5 are 
  extremely difficult (but possible) to 
  complete in Single Player mode without 
  cheating. (Sounds like a dare to me!) If 
  settings 1-3 are used for network play, 
  Doom may crash when saving.
New Sounds              : No
New Graphics            : Yes, loads of new computer textures (sadly 
  lacking in Doom2), and a modified Sky1 from
  the original Doom.
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Time: approx. 250 hours over 20 months. YIKES!!!
Editor(s) used          : A long story...

This started out a long time ago, as a Doom 1 wad. I began with 
Deu 5.21 and IDBSP until it got WAY too big for both programs, then 
DeuGCC 5.21 (an amazing, and very powerful program!) for 50% of the 
work, with BSP 1.2x and Reject 1.1.0. Dm2Conv 3.0 to convert it from 
Doom (1.666) to Doom2 (1.9). Then Dck 2.2 (after going through 9 other 
Doom2 editors, most of which either cacked out on the wad size or just 
weren't powerful enough for what I wanted to do), BSP 1.2x (for node 
building) and Warm 1.4 (for reject and blockmap calculations only - it 
couldn't run the nodes on my special effects properly) for the final 50%.

All original graphics patches were created with Corel PhotoPaint, and 
manipulated into usable textures (including replacing the original Doom1 
textures) using Wintex 3.4 and 3.41 (also an amazing program!)

Known Bugs              : None, finally!

I originally had MASSIVE and constant visplane overflow problems because 
of the extreme complexity of some of the rooms, and had to compromise on 
many of my original plans. (The reason for the bend in the conduit tunnels, 
the bend towards the yellow key, the elevators instead of stairs to the 
yellow and blue key doors in the reactor room, etc.) Then serious run-time 
crashes because of its sheer size (mem allocation failures, especially the 
SaveGameBuffer). It is still so big that I wouldn't be surprised if you 
have problems on machines with only 4 meg of RAM.

In the spirit of "It's not a bug, it's a feature!", the complexity (and 
populations!) of three of the rooms are great enough to cause significant 
slowdown on slower computers: the Generator Room, the Hazardous Materials 
Storage Room (you'll know it when you experience it!), and the Main Core 
Reactor Room.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels if 
appropriate (and glowing) credit is given and reference is made 
specifically to this wad, especially if you use any of my original 

You may distribute this file in any FREE electronic format (BBS, 
Diskette, etc) as long as you include this file, with no modifications. 
If ANY charges whatsoever are made (including so-called distribution 
charges by shareware vendors, and for CD wad collections) you MUST 
request permission BEFOREHAND. Hey! I spent 250 hours on this! Usually 
I will request a free copy of the product in return for permission.


* Where to get this WAD *

FTP sites: ftp://ftp.cdrom.com/pub/idgames
WWW sites: http://www.cdrom.com/pub/idgames

Check out my Deathmatch level IMPERIAL.WAD. A small wad where the 
frags are fast and furious! A simulated 2-story building! Try 
jumping out the second floor window! Check out the WORKING soda 


DM Spawns
Co-op Spawns
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