Littlefang v2.0
444.82 KB
WAD Type
Title                   : Littlefang v2.0
Filename                : LITLFANG.WAD + FANG_SND.WAD + FANG_G.WAD
Author                  : Jesse Nutter
Email Address           : <email removed>
Misc. Author Info       : This is my second wad, of many...
                          I am a sci-fi/fantasy writer and avid Dungeons 
                          and Dragons player so I had to make a castle of
                          my own design.  I also run the Dungeons of Doom
                          website and welcome any Deathmatch challenges that
                          come my way... oh yeah, in my spare time I try to
                          work on my bachelor degree... on my breaks between
                          editing and node-building...
Description             : Littlefang.  First stop on your journey to the                           
                          Planes of Desolation.  A lone wooden keep stands
                          at the center of a grass-covered slab of rock that
                          floats through an endless cloudy sky.  The gate
                          that brought you here closes behind you with a 
                          familiar flash of green light.  You know what your
                          mission is: Find the master of the keep, the
                          Arch-Duke of Vileness himself and destroy him.  
                          From his dead hands you must wrest the golden skull
                          key and activate the final portal that will lead you
                          to the Elemental Realms.  You believe that portal
                          is hidden deep underground somewhere, and is
                          probably guarded by more than just the Duke's
                          demonic minions.  The old wizard's final advice to
                          you was:

                                "You shall never be alone, keep moving, and
                                WATCH YOUR ASS!!"

Design Concepts         : A few definate principles went behind the creation
                          of this wad.  First, I wanted it all to be very 
                          open as well as centralized.  There are few areas 
                          that cannot be reached very quickly from practically
                          anywhere else in the wad.  Secondly, I wanted it to 
                          be versatile.  There are hundreds of different
                          attack routes to choose from... the trick is to
                          find the right one!  Third I wanted the basic
                          structure of the wad to suit Deathmatch maneuvers.
                          I believe I have achieved all this and way more.
                          This wad is amazing for Deathmatch competitions,
                          just the way it's built inspires players to try out
                          moves they never would have imagined before.  I
                          seriously recommend mouse play... but that's a
                          matter of preference.
Additional Credits to   : Shaun Lederhaus
                            For providing me with a constant source of 
                            inspiration with the crazy things he was always
                            trying to do in his wads! Also my most diligent
                            playtester ("I'm addicted to this wad!") and the
                            only man besides myself to pass it on UV.
                          My Playtesters:
                            Shawn Gerty, Mike Johnston, and Joshua Ransen.
                          My wife, Ilana Noten, for putting up with my
                          obsession with wad-editing.
                          David Wexler for sounds from his WEXMAN4D.WAD...
                          I'm not totally sure where I got all the sounds
                          from (my DOOM II directory is kind of messy..) so
                          if you recognize one of them: "Hey thanks for the
                          sound man!" -from me...
                          And, of course, the Wizards at Id for making DOOM!!

* Play Information *

Map #                   : MAP01
Single Player           : Good Luck on UV!!
Cooperative 2-4 Player  : Sure, I guess it'll work...
Deathmatch 2-4 Player   : YEEAAHHH!!!! (That's what I made it for!!!)
Difficulty Settings     : Yes** 
New Sounds              : Yes (May be unsuitable to sensitive listeners)
New Graphics            : Yes (Just the title and the nude in the library)
New Music               : No
Demos Replaced          : None(check out my website for Demos)

**Note about Difficulty Settings:
        Settings 1 & 2 are really intended for Deathmatch with monsters.
          There aren't enough for fun single-player action....
        I seriously recommend getting to know this wad a little on skill
          setting 3 (Hurt Me Plenty) before taking a crack at it on UV.
        Skill settings 4 & 5 are intended for master Doom players and so far
          have only been mastered by people AFTER they learn the dynamics of
          the wad-space.

* Construction *

Base                    : New level from scratch
Build Time              : Don't bother asking (months and months...)
Editor(s) used          : DCK v2.2, NWT, Wintex 3.41, RMB v1.03. (DCK rules!)
Known Bugs              : I worked for countless hours hunting down and 
                          slaying each and every little bug in this baby...
                          And when I found them I BLEW THEM AWAY!!!
                          (if you find one, pleeeeease let me know about it!)

* Copyright / Permissions *

You MAY distribute this PWAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file

* Where to get this PWAD *

FTP sites:

My Webpage:
     ****Check out more Wads like this one at The Dungeons of Doom****

* Important Notes *
        I have named this Litlfang version 2.0 for a reason.  I built this
entire wad twice because the first version had to many visplanes.  I was
unsure what the problem was so I scrapped it and started over.  Therefore I
have spent countless hours tweaking this wad to perfection but as I am still
just learning about wad-editing I consider this as really just the first
fully playable version.  If you are a wad designer and can recommend any
changes or texturing tips I would greatly appreciate hearing from you.  If 
you simply enjoyed this wad and would be interested in further versions of it
keep your eye glued to my website. I see a ten-level wad in the making here...
        If you want to complain about having problems passing this wad on UV,
you can find a demo of the author showing off his own route through the wad
at my website.  If you don't have any connections to the Net... GET SOME!
        A final note about the sounds: turn them up REAL loud when you run
        into the Arch-Duke!
        And pay attention to what the Sergeants tell you to do when you start.


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