Lock and Load!
For those of you that have played locked.zip/lockedd1.zip, you probably have found a few bugs regarding the enemies, e.g. the don't stop shooting a...
=========================================================================== Archive Maintainer : This is a pseudo update to "Lock and Load!" Advanced engine needed : EDGE Primary purpose : Single for now, EDGE doesn't support multi :o( =========================================================================== Title : Lock and Load! Filename : locked.wad Release date : Thursday, June 25th, 2001 Author : Pilottobombadier! Email Address : <email removed> Other Files By Author : none released Misc. Author Info : Crazy cyclist, metalhead, Doom freak, 'nuff said. Description : For those of you that have played locked.zip/lockedd1.zip, you probably have found a few bugs regarding the enemies, e.g. the don't stop shooting and they're dead-on all the time for accuracy. There's also a few other nasty thing's I've found regarding them, and that's already fixed. I'll be releasing that later. It'll be a Doom I and Doom II thing, so no separate downloads. Also, I will be putting hte DDFs in the wads so you don't have to make any special directories. Anyways...yes, there's a story to this (gotta explain all the weapons and such, eh? :P) The Story So...don't even think about saying it! Alrighty, you're a space marine comissioned by the UAC to go to mars, yadda yadda yadda, and the base is destroyed and comrades are slaughtered. But, never fear for oyu have your trusty sidearm AND trusty SMG. What, thought you'd be goin' in with very little? Well, you were wrong...in a good way, for once. Anyways, you discover all of the UAC's toys on Mars, as well as a few other things, and these'll all be on Earth, too, when you return to kill the demons there...yes, they have invaded earth, those dirty bastards!! Weapons: Hand-to-hand combat - you punch with the left, kick with the middle (that doesn't sound good, but oh well, shit happens). The kick is stronger than the punch (obviously), and you can do either relatively fast. You have to hit the button every time you want to punch or kick though. Laserblade - A rather devastating piece of hardware if I may say so myself. Again, a close combat weapon, but it has it's merits, especially on lower-end-of-the-scale critters. Like hand-to-hand, you gotta press the button per hit. Beretta M92SF - this is your standard side-arm. Yes, even in the future, the army is STILL using this and Glock is STILL brooding over it. Pretty standard damage, accuracy is okay, but after you get the second pistol, you'll never go back to this one again. Well, maybe not. Fires as fast as you can hit the button (more or less). Akimbo Berettas - Now this is a lot more fun...two pistols, good fire rate, nice deathtoll and okay accuracy. This has autofire because it's a pain in the ass to keep hitting the button for 2 weapons kinda thing. MP5k - The machine pistol you start off with...yes, it's also around in the future. And why not, considering it's great track record? High rate of fire, okay accuracy, but chews through ammo like it's candy. You MIGHT wanna NOT use this until you get either more ammo, or into a real tight spot. Akimbo MP5k's - Now THIS is a party-time weapon! Although the damage is low, the firerate itself is VERY high, so it's still pretty damned good. MP5SD - silenced sub-machinegun, still in use because of it's reliability. Rate of fire is very high, and it's dead on accurate. But damage is very mediocre. FNP90 - Fabrique Nationale's high-tech sub-machinegun is still in play today as well, mainly because of it's hitting power. High rate of fire, and good damage, as well as not too bad accuracy. Sawed-off 12ga. shtogun - This is definitely something you wanna keep handy for those close encounters! One blast'll make anything up to a Demon think twice about screwing with you! requires consistent button pushing, like the pistol. 12 ga. Autoshotgun - This is state of the art, although not quite as powerful as the sawed-off. however, it's rate of fire more than makes up for it. Although it is not very high, it's high enough. OICW - "The Brainchild of the modern battlefield!" One of the most complicated weapons in existence(although not for you...point and shoot, that's it), it was a miracle that it came into being. It was designed to be a sniper's assault rifle, with high accuracy, etc. Well, the accuracy is OK, and the rate of fire is awesome, and Zoom is there when you need it. It secondary fire grenade launcher is also a great help! HK G3A3 - The conoisseur's rifle. High power, moderate rate of fire, and crappy accuracy - on auto. When you use it's secondary fire, it's right-on accurate, and it hits even harder. HK PSG1 - the true sniper's rifle! High zoom, great hitting power...it's only downside is it DOES have a limited magazine capacity (20 rds.), and it is semi-auto only. UAC Industries Pulse Rifle - The first nasty weapon you'll come upon...VERY high fire rate, high damage, and fair accuracy make this the first excellent crowd-control weapon you will find. It's secondary fire is an under-the-barrel 10ga. riot shotgun that's just as nasty. UAC Industries Autotracking Pulse Cannon - AKA the Smartgun, this baby'll do some of the aiming for ya! very high rate of fire and heavy damage capability, coupled with it's accuracy make this weapon one of the marine's true best buddies. FN M249 - Fabrique Nationale's continual foray into the heavy weapons sect produced this in the latter 20th century: A high-power, high fire-rate weapon that uses standard ammo. UAC Electric Gatling gun - Or minigun for short. This is the true crowd-controller. Phenominal firerate, VERY high damage, but it'll send your aim sky-high...so you have to be vewwy cayfuw when hunting big wabbits with this one! Rocket Propelled Grenade Launcher - Another favourite of the military, this not only fires standard rockets, but also fires napalm warheads as its secondary. And trust me, you don't want to be in the room after you fire up a napalm warhead!! What to expect in later versions: EGDE 1.25 support, any fixes to glitches you might find, or I might find later on, as well as new/more weapons and effects (if possible). Maybe even some levels if I decide to learn to use a level editor. But until then, play it with whatever ya like. Additional Credits to : The EDGE Team, Marc Pullen(Fanatic) for all his help regarding EDGE, Covert Ops team, The long-dead Zombie Doom project team, id Software for the Doom series, Stephen Browning, the innumerous movie sound wads and theme wads creators, the dude who made the MP5k for Duke 3D, and to the Doom community itself for stayin' alive! Also, credits to me for the G3... I used the PSG1 as a base, but the cutting,pasting, and graphic changes belong to me on that baby :o) But regardless, the base is Covert Ops'! Oh, also for Cory Whittle(sp?) for a little bit of guidance, as well as the DT patches. Anyone who I've missed, e-mail me and give me hell, because I've probably lost your name and the text file to the delete button (I've been doing a lot of hard drive cleaning as of late, and there are times when I accidently delete something I don't want to and/or mean to). =========================================================================== * What is included * New levels : none Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : this text file. Other files required : EDGE 1.24. Might work with 1.25, but I haven't tried it yet. * Play Information * Game : All three DooMs Map # : n/a Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : n/a Difficulty Settings : Weapons only, no levels...so standard DooM difficulty settings apply * Construction * Base : Modified graphics, as well as *ahem* ripped graphics Build Time : 3 weeks Editor(s) used : Wintex, NWT, DEUTEX, Wordpad for the DDF's Known Bugs : None yet. Except that the Napalm Warhead's explosion can kill ya in godmode, which is what I wanted anyways...it'll clear rooms - of cyberdemons. May Not Run With... : WILL NOT run with anything that doesn't support EDGE DDF * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors