Lock and Load!

For those of you that have played locked.zip/lockedd1.zip, you probably have found a few bugs regarding the enemies, e.g. the don't stop shooting and they're...

Filenames
lockdoom.wad
Size
1.19 MB
MD5
37fcd81ad2b4922b717672b7b46ee648
SHA-1
d67c3911e7c08507b5f890fa8c6269ad2547caf3
SHA-256
87c3b63caeeb4ffbfd4a8fc4fbe50cd9e1851875ed86172adfe8143d4ec2dcf2
WAD Type
PWAD
IWAD
Doom II
Engines
Edge, Doom II
Lumps
152

Incorrect? Suggest a correction.

Read Me

===========================================================================
Archive Maintainer      : This is a pseudo update to "Lock and Load!"

Advanced engine needed  : EDGE
Primary purpose         : Single for now, EDGE doesn't support multi :o(
===========================================================================
Title                   : Lock and Load!
Filename                : locked.wad
Release date            : Thursday, June 25th, 2001
Author                  : Pilottobombadier!
Email Address           : [email protected]
Other Files By Author   : none released
Misc. Author Info       : Crazy cyclist, metalhead, Doom freak, 'nuff said.

Description             :   For those of you that have played locked.zip/lockedd1.zip, 
			    you probably have found a few bugs regarding the enemies, e.g.
			    the don't stop shooting and they're dead-on all the time for 
			    accuracy.  There's also a few other nasty  thing's I've found
			    regarding them, and that's already fixed.  I'll be releasing 
			    that later.  It'll be a Doom I and Doom II thing, so no separate
			    downloads.  Also, I will be putting hte DDFs in the wads so you don't
			    have to make any special directories.  Anyways...yes, there's a story 
			    to this (gotta explain all the weapons and such, eh? :P)

			The Story So...don't even think about saying it!
			
			Alrighty, you're a space marine comissioned by the UAC to go to mars, 
			yadda yadda yadda, and the base is destroyed and comrades are slaughtered.
			But, never fear for oyu have your trusty sidearm AND trusty SMG.  What, 
			thought you'd be goin' in with very little?  Well, you were wrong...in a
			good way, for once.  Anyways, you discover all of the UAC's toys on Mars, 
			as well as a few other things, and these'll all be on Earth, too, when you 
			return to kill the demons there...yes, they have invaded earth, those dirty
			bastards!!

Weapons:  

Hand-to-hand combat - you punch with the left, kick with the middle (that doesn't sound good, but
		      oh well, shit happens).  The kick is stronger than the punch (obviously),
		      and you can do either relatively fast.  You have to hit the button every time
		      you want to punch or kick though.

Laserblade - A rather devastating piece of hardware if I may say so myself. Again, a close combat
	     weapon, but it has it's merits, especially on lower-end-of-the-scale critters.  Like
	     hand-to-hand, you gotta press the button per hit.

Beretta M92SF - this is your standard side-arm.  Yes, even in the future, the army is STILL using 
		this and Glock is STILL brooding over it.  Pretty standard damage, accuracy is okay,
		but after you get the second pistol, you'll never go back to this one again.  Well,
		maybe not.  Fires as fast as you can hit the button (more or less).

Akimbo Berettas - Now this is a lot more fun...two pistols, good fire rate, nice deathtoll and okay
                  accuracy.  This has autofire because it's a pain in the ass to keep hitting the
		  button for 2 weapons kinda thing.

MP5k - The machine pistol you start off with...yes, it's also around in the future.  And why not, 
       considering it's great track record?  High rate of fire, okay accuracy, but chews through
       ammo like it's candy.  You MIGHT wanna NOT use this until you get either more ammo, or 
       into a real tight spot.

Akimbo MP5k's - Now THIS is a party-time weapon!  Although the damage is low, the firerate itself 
		is VERY high, so it's still pretty damned good.

MP5SD - silenced sub-machinegun, still in use because of it's reliability.  Rate of fire is very
	high, and it's dead on accurate.  But damage is very mediocre.

FNP90 - Fabrique Nationale's high-tech sub-machinegun is still in play today as well, mainly 
	because of it's hitting power.  High rate of fire, and good damage, as well as not too 
	bad accuracy.

Sawed-off 12ga. shtogun - This is definitely something you wanna keep handy for those close 
			  encounters!  One blast'll make anything up to a Demon think twice about
			  screwing with you!  requires consistent button pushing, like the pistol.

12 ga. Autoshotgun - This is state of the art, although not quite as powerful as the sawed-off.  
		     however, it's rate of fire more than makes up for it.  Although it is not 
		     very high, it's high enough.

OICW - "The Brainchild of the modern battlefield!"  One of the most complicated weapons in 
       existence(although not for you...point and shoot, that's it), it was a miracle that
       it came into being.  It was designed to be a sniper's assault rifle, with high accuracy,
       etc.  Well, the accuracy is OK, and the rate of fire is awesome, and Zoom is there when 
       you need it.  It secondary fire grenade launcher is also a great help!

HK G3A3 - The conoisseur's rifle.  High power, moderate rate of fire, and crappy accuracy - 
	  on auto.  When you use it's secondary fire, it's right-on accurate, and it hits even
	  harder.  

HK PSG1 - the true sniper's rifle! High zoom, great hitting power...it's only downside is it DOES
	  have a limited magazine capacity (20 rds.), and it is semi-auto only.

UAC Industries Pulse Rifle - The first nasty weapon you'll come upon...VERY high fire rate, high
			     damage, and fair accuracy make this the first excellent crowd-control
			     weapon you will find.  It's secondary fire is an under-the-barrel 10ga.
			     riot shotgun that's just as nasty.

UAC Industries Autotracking Pulse Cannon - AKA the Smartgun, this baby'll do some of the aiming
					   for ya!  very high rate of fire and heavy damage 
					   capability, coupled with it's accuracy make this weapon
					   one of the marine's true best buddies.

FN M249 - Fabrique Nationale's continual foray into the heavy weapons sect produced this in the 
	  latter 20th century:  A high-power, high fire-rate weapon that uses standard ammo.

UAC Electric Gatling gun - Or minigun for short.  This is the true crowd-controller.  Phenominal
			   firerate, VERY high damage, but it'll send your aim sky-high...so you
			   have to be vewwy cayfuw when hunting big wabbits with this one!

Rocket Propelled Grenade Launcher - Another favourite of the military, this not only fires 
				    standard rockets, but also fires napalm warheads as its 
				    secondary.  And trust me, you don't want to be in the room 
				    after you fire up a napalm warhead!!

What to expect in later versions:  EGDE 1.25 support, any fixes to glitches 
				   you might find, or I might find later on, 
				   as well as new/more weapons and effects (if 
				   possible).  Maybe even some levels if I 
				   decide to learn to use a level editor.  But until
				   then, play it with whatever ya like.


Additional Credits to   : The EDGE Team, Marc Pullen(Fanatic) for all his help regarding EDGE,
Covert Ops team, The long-dead Zombie Doom project team, id Software for the Doom series, 
Stephen Browning, the innumerous movie sound wads and theme wads creators, the dude who made the 
MP5k for Duke 3D, and to the Doom community itself for stayin' alive!    Also, credits to me for the G3...
I used the PSG1 as a base, but the cutting,pasting, and graphic changes belong to me on that baby
:o)  But regardless, the base is Covert Ops'!  Oh, also for Cory Whittle(sp?) for a little bit of
guidance, as well as the DT patches.  Anyone who I've missed, e-mail
me and give me hell, because I've probably lost your name and the text
file to the delete button (I've been doing a lot of hard drive cleaning
as of late, and there are times when I accidently delete something I don't
want to and/or mean to).
===========================================================================
* What is included *

New levels              : none
Sounds                  : Yes 
Music                   : No
Graphics                : Yes 
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : this text file.
Other files required    : EDGE 1.24.  Might work with 1.25, but I haven't tried it yet.


* Play Information *

Game                    : All three DooMs
Map #                   : n/a
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : n/a
Difficulty Settings     : Weapons only, no levels...so standard DooM difficulty settings apply


* Construction *

Base                    : Modified graphics, as well as *ahem* ripped graphics
Build Time              : 3 weeks
Editor(s) used          : Wintex, NWT, DEUTEX, Wordpad for the DDF's
Known Bugs              : None yet.  Except that the Napalm Warhead's explosion can 
			  kill ya in godmode, which is what I wanted anyways...it'll
			  clear rooms - of cyberdemons.
May Not Run With...     : WILL NOT run with anything that doesn't support EDGE DDF


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors



Lumps

Name
SHA1
MD5
Size
DSNAPALM
92c2cb7d7bdefb9cbb531b69866eec225ab1ed96
0e101ec8f841746b9b6aaf2bd2cc57de
17.47 KB
DSSHOTGN
adf82aad1e40d198fce848380b7fc139e9ff97a9
24731c43e172c0a51ab75dc974a55d71
20.54 KB
DSSAWHIT
1709be37f9f0c51540779212963e4f0f56211eeb
1bccf94e24c5b6fdfe1f64e446e5d709
4.91 KB
DSBERTTA
e49164087685c9594b8b17fddcf9c9e18f2589a7
92bc86674eaa5b149f55b70157ec380b
37.03 KB
DSP90
c453bf6a55858591986bbf5d3cd37cfaa7b7262b
bdec187982dd7ff60202f137a2e9d959
7.48 KB
DSSAWUP
6a096ecc4422ca81e7cdc6de607f12b1c757e85d
23e53c9ac7cd9e8799673b3987249ded
9.78 KB
DSSAWFUL
81544c0870d247f0fc9e6456814ca79f7624dfeb
645e8812599bac3bf1aa97a7a4d13f0e
2.89 KB
DSSAWIDL
032c4a82443abd4a00f9d877b8d8dc053eda8910
fde73c0605165e8b76455d2db592d73d
2.89 KB
DSM41S
9ebfc74c413d8b1b927f26e4d077f471952f0a4a
6ef0c2f22e54c69ee6563016aac8b5e6
16.07 KB
DSGREN
dce9923283e1b796cd6a65b74f6d06ad8e94809c
c6c65ace4449fb0da3a7b3574461fc07
14.49 KB
DSRLAUNC
4d6aa492bdc286b02f7dac2885e9feab83b9e1ee
b0e30cb46fac2aeb534b1e159df399dc
24.14 KB
DSHKPSG1
ad6795589d088a02ff6958637d3f49ae84ab243f
89597af896ed179a3ab8b37cc0784eee
9.53 KB
DSMP5K
87af7430198e76d63074f36f072e507ab486c2da
cc751ec527a051aa88732f23f02b7b4f
12.07 KB
DSG3A3
a057826517fd8e73c31cb0160eb9b1101aabd266
cf777ebace0c9421377c2fef2d5bbfc2
22.38 KB
DSSILNCR
ab5f38e7b63a21996a6887d3aa2c812e16a3d5c4
9a9695a2a331e6655b0d008665a75e12
2.84 KB
DSAUTOSH
6dcd33eae4738caad455f0cd93bd54ffd1c01389
2a846fb228f07ff2b7000494bcc8bc23
25.59 KB
DSMINIGN
fa9e3986fa7782e2094acdada7ffeee0e87714fb
6b887528fd7e67c9f6806fd775f60162
21.53 KB
DSM249
7b81ab813cd4c142f0a5dfd6ba846a7ed5655699
1980661f75cf367ece753b45751d74c9
11.77 KB
DSPULSE
f096ec440ce7b758bcd3fd336325ff2c6bda485a
2383bf37a37d73a3082ca5336f7f6e82
5.64 KB
DSMINI3
ed7446dd4a5b3e5e350532634b01e70055fd4d41
490e54f478bc7d9cd182dc7b9c2a7ce0
14.78 KB
DSOICW
dd4721dad4e35fd46bb6a25c9b8adda492248924
06399d437e988248118d2411d56465b2
20.29 KB
SS_START
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
SAWGA0
86c55fb10e487fc5aa9259ea14ce984daee846c9
7e4a1e17d72f000e99b402cda91a32d9
10.24 KB
SAWGB0
be1709a54c7c6bc6ad778f16f1bcbcc384fb0997
c05cd00c579e878b7aba870e7331befa
10.33 KB
SAWGC0
9adebd0a4205bb557f1d2b9294f882222474b05d
97ddc4e7f9fe752db7008e0ce9adb269
9.41 KB
SAWGD0
18a9005738fb450d73db7df8f773c19857ae46ca
413184d7c4a1e73176fc56929cc7472a
12.45 KB
SAWGE0
319331434c3946dfa70fab9f5b8a4442515dd2f0
510b2cf887d6e66eef3130804b79495a
5.65 KB
SAWGF0
044ed919c5de4f7ec2e4329b283074896e1d38f7
fc2cd1f46157b60fea1e709a031ba88f
3.17 KB
CSAWA0
264946f5cc28afbcb60473ed7382f152306031e8
0970fa6c8561d311646941a90bb4efe7
657 bytes
G3A3A0
3fba43d41432b23454dd691d976429718d7a511b
33501456a0205b6846f943660f6e2bc6
8.68 KB
G3A3B0
3a82c632f807801ea18c88860d0196e67530e6b5
54225e17b172bb0576cbac328ce0b7fb
9.86 KB
G3A3C0
3fba43d41432b23454dd691d976429718d7a511b
33501456a0205b6846f943660f6e2bc6
8.68 KB
G3A3D0
b639cc4ed4a44dd67a5fcd0d18e9e1b02765cc14
b63328f51d06b9cb8e924150969c0a3d
797 bytes
P90GA0
82877887a6c6937a82c3bbfb3937b9f253b00a96
02ff2b66921b7160fc2e43bc233509f6
938 bytes
308CA0
74fac109ded0ea9b66833a3a4239d6507b6217c1
3ccff985f6f0e188219f6dbb116cdd4d
206 bytes
PULSA0
97850140e7effddd6fb27586abbb69890ef8be6f
24eb810e8de7958969f3fa1d91d40fff
4.59 KB
PULSB0
162ad252979dac1822a2b4c0f9e4d5b5e1734d41
e3a18c695579c2aa6116419c0efb2850
9.06 KB
PULSC0
caf8aec30a5ef1d7919c20ad44e1581772168d5f
3db5e6f1800cd61730182f33b49c95ad
4.59 KB
MISXA1
6f6ef7a19cc1f024a94a246dedf8a70b2334b443
2e046c468a3315f0b99fb5a535ebada1
115 bytes
MISXA8A2
817d61adfab0b2cb669e74243ccc1e4a5fe1895e
1b7551d17049f6366aa3555c63b7fe09
216 bytes
MISXA7A3
6d09e99a41fff63a779e6bedf9f263cdde9afdf1
6436e8a4a5b188dad1f0f63e0e4875c3
298 bytes
MISXA6A4
60b572a8a8f76e0bca0c4feb41ba8a69b274ea7d
509666eb43157a51fc70ca8d8fe0a5c5
228 bytes
MISXA5
a66b09ee740b290c45fa0d4bd0e2ad491ef1579b
208ff9741b730288a193c720227672fc
145 bytes
PULSD0
25dea340c3f7e0e2ea53d369db0cacd41bef1e43
843ef4d44a0b17880f4a7776d9567864
1.17 KB
PULSE0
a8252663b3b100510d9a9f6ab2b98324bdd3bbc3
45afb751e8ef1d51eddeb3b63b5365aa
3.81 KB
PULSF0
33977eed89f0e596fc277762d8fec4fe21765ec4
eff6f2ef9afdcec7cd4159f82313ee1d
6.60 KB
PULSG0
2c281d308c57c7a4bbf893af5d275dc80a61a0e0
362b2369f63f1aee6fcf54ad0c9473ff
6.97 KB
PULSH0
33977eed89f0e596fc277762d8fec4fe21765ec4
eff6f2ef9afdcec7cd4159f82313ee1d
6.60 KB
M41AA0
b7dfdb6455aed87302fe4958e93b9b3d4234feeb
3770070b81901ac5071f2670cb0b4f81
912 bytes
PRCLA0
9a2771eb1c6ab145cb45aacb1f04d00948e88169
5a524e09bccf705092dca00702ac088e
206 bytes
BEREA0
7af74e749a41108a7cec8189bdd5664ef644cd02
39ef5fe93db10cf6246b68c79e17a11c
3.38 KB
BEREB0
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351d3632a6d49d9d403e8c070e972638
3.74 KB
BEREC0
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4.00 KB
BERED0
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3.78 KB
BEREE0
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3.74 KB
BEREF0
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4.48 KB
FNP9A0
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1b3e994e468b99078e4239b2b6cd7b08
6.43 KB
FNP9B0
1e4c162485ab814d1ab54948288c0c26d65d8f2c
45dfd064d9aef9dae79b15757f0a86ff
7.14 KB
FNP9C0
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9f45735af7e15a1d5867fc593d2c72f8
7.13 KB
DPISA0
786774a6d9bc04c6ea03f986be9c2daf187c056c
675f61d8670a9a89e2b67311856547ad
6.84 KB
DPISB0
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5f4c1b0a1857167dd14a9a94ca777dd1
7.17 KB
DPISC0
82a115017e19cc3db1530cc84d624c7d7eff96fa
c498c35af7c5aac166af3548a484197f
7.17 KB
PISTA0
d2d281972eede2a8076edf0b6085cde9a6ba41be
e62ccfe979ef607a2f966a3bdb38c361
944 bytes
9MMCA0
cfa64e322c7d8318c9cb3625c29490af8cb6a124
6769ed9c5006370a8b6a78064ac209c0
400 bytes
223CA0
38af217edb3498b8ec44fa011b11da873b07bf48
b43f8c920dec21fc5ab4749042293e2f
167 bytes
MPSDA0
3773502a6fd68338620e316995ac51995d204952
dd83c4d11a40e0275416bea1b14935bf
8.65 KB
MPSDB0
3773502a6fd68338620e316995ac51995d204952
dd83c4d11a40e0275416bea1b14935bf
8.65 KB
MPSDC0
3773502a6fd68338620e316995ac51995d204952
dd83c4d11a40e0275416bea1b14935bf
8.65 KB
MPSDD0
3773502a6fd68338620e316995ac51995d204952
dd83c4d11a40e0275416bea1b14935bf
8.65 KB
HKSDA0
3d8c403b5d49fd685374ac8dda10c0dea5adc1dc
2cf4082874fd8b6f02c9158b9141b214
770 bytes
MP52A0
995fde3c72d6fcf053cd83b3369c223e328676d5
a7205f06c02b52f624869710eb03c017
10.72 KB
MP52B0
4200561704b805169eea4d82691a1d8bcc061afc
7e1477bffdf605f1343b3de228c98f2d
12.93 KB
MP52C0
129cacc0389bc81e218d3490b16ba752fb9c8996
11c5eaabe735dbad9b598a75e15429bf
11.56 KB
MP5KA0
3fec692bff349b593362b2c57501085e16098002
91c53882d121bcb6bd0d75fed75851cc
5.11 KB
MP5KB0
38a060b653c93d93f0f5b6ef026ecf0e509285ef
dbaa5a490dce7b7dd07a48ca03d835cf
6.34 KB
MP5KC0
6b5986e4eb477e9f2c1981cf389142e5d6dc4d4c
18cd807b7ecc16ceead8cdddae4ce692
5.58 KB
PDW1A0
cd3153c5bf39e1de677cd58b989c13f4a71e24e6
b989488c2ba5e329bfcbc1ac91875be2
525 bytes
SMGCA0
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3ff46a8e62373f4dfed9043439dc5fb7
125 bytes
FNMGA0
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268e9a5c26bc12ef989c038b903c767d
11.93 KB
FNMGB0
120601544a8cc6fdcd8c1d6caa42d47a0b7fb6dd
4d3373092db9879b2d3ec7477108e07e
11.87 KB
FNMGC0
1de6edbdf8d94b2ceeacdd5e6edab800335e115c
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11.93 KB
FNMGD0
d99b2e73e1fa3ff891378a5b7e53c199a10275ba
d3d5e2a21e08592c8d9deaf30b944f9c
3.42 KB
M249A0
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254c1d007b8d885dcf682690e7e57485
672 bytes
M56SA0
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4.74 KB
M56SB0
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4.31 KB
M56SC0
0ccccf79aea564e871c7d60e7613f0376ca9a66b
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7.01 KB
M56SD0
45031a9f1a1cd052efcd1187539f41d137acfb92
2c55e3b5bd8f1ea8bb9dcada57b4b0e9
6.38 KB
M56SE0
57946f1a51aa3f7130b8a734e31c013043e4293c
2b4ff318afabced4718ce13c20579d7b
1.14 KB
OICWA0
59c59f28321b568c13d9f7296ecc2f88c131136b
18825d3b4f945ddbd95ccf6e7bf9e319
11.51 KB
OICWB0
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14.15 KB
OICWC0
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14.38 KB
OICWD0
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11.80 KB
OICWE0
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12.01 KB
OICWF0
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1.01 KB
OICGA0
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187 bytes
MINIA0
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7.82 KB
MINIB0
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8.03 KB
MINIC0
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502 bytes
MINID0
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450 bytes
MINIE0
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1.39 KB