MAG HQ

This is what is believed to be the first HQ ever made for a ZDaemon clan. The idea of just having fun on a map without killing was the initial insp...

Names
MAG HQ
Filenames
maghq.wad
Size
4.33 MB
MD5
4d68cb763b92ea05ed6be5df6928e0c2
SHA-1
c3104fedf4fa75ee337b87bc54e6a0c205df51ba
WAD Type
PWAD
IWAD
UNKNOWN
Engine
ZDAEMON, ZDOOM
Lumps
263
Maps
1
 
MAP01
===========================================================================
Advanced engine needed  : (ZDaemon/Zdoom)
Primary purpose         : Coop hangout/maybe Deathmatch
===========================================================================
Title                   : MAG HQ
Filename                : maghq.wad
Release date            : April 2005
Authors                 : co-created by julz_d & Cybershark with
          contributions from m0rgZ & Dark Linux
Email Address           : <email removed>
          <email removed> (Cybershark)
Other Files By Authors   : storaged.wad, zmap01a.wad, jdit.wad by julz_d
           jditxe.wad by julz_d with m0rgZ
           adcoop.wad by m0rgZ
           the Nutty wads by Cybershark & Milian
           cybercrime2.wad by DarkLinux

        (go see:  http://justdoomit.250free.com/
http://www.milianmusik.de/doom/nutty.html)

Misc. Author Info       : All former MAG members
Description             : This is what is believed to be the first HQ
                  ever made for a ZDaemon clan.  The idea of just
    having fun on a map without killing was the initial
     inspiration.  A clan evolved and the HQ was born.
     It was basically our version of a doom paradise for
     the clan to hang around and have meetings.
     Eventually that got out of control and most of the clan
     wanted to do nothing but hang around at the HQ.
     This led to the eventual demise of the MAG clan.
     MAG is still in existence (as of 4/14/05) but has very
     few members.  At the time of this HQ's limited release
     (December '04) the clan had over 40 members.
    None of the creators of this wad are still in MAG clan.
    However, seeing as how we made the wad, we have
    the rights to it.  It is not being presented for serious
    review (or play), merely as a curiousity.  So here it is,
    the MagnaMarines Official HQ.  Enjoy =p
    

Additional Credits To   : Anybody in the MAG clan who didn't annoy the
                        authors by constantly asking when the next version
        of this wad would be out and asking for personal
        requests all the time as well.

          Whoever created the palm trees we used.  i believe
          they came from Zombie.wad (by Daniel?) but the
          e-mail address we used to ask if we could borrow
          them was out of date.

          Makers of Zdoom/Zdaemon

          ID Software

===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : S#!tloads
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Yes (Various Zdoom/Daemon stuff
)Other files required   : No

* Play Information *
Game                    : DOOM2 (Zdoom/Zdaemon)
Map #                   : MAP01
Single Player           : PLAYER STARTS
Cooperative 2-4 Player  : PLAYER STARTS
Deathmatch 2-4 Player   : PLAYER STARTS
Other game styles       : TEAM DM
          PROTECT THE FORTRESS
          KING/QUEEN OF THE TRASHCAN
          HIDE AND SEEK/KILL
                          VIRTUAL CHATROOM
          CHILL WITH DOOM GIRLS IN THE HOT TUB
          TARGET PRACTICE
          TRASH MIKE12'S ROOM
          LAVA RACING
          FIND THE SECRETS

Difficulty Settings     : NO

* Construction *

Base                    : New from scratch
Build Time              : A very long time
Editor(s) used          : Doom Builder
          WadAuthor
          XWE
          Wintex
          Paint Shop Pro 7/8
          Corel Photo Paint 8
          Notepad

Known Bugs              :  Somehow it's possible to spawn cyberdemons
           inside the guard towers (rarely).  As this was an
           ongoing project, there was lots of stuff that would
           have been added and improved but here it is -
           warts and all.

May Not Run With...     :  Any ports other than Zdaemon/Zdoom

Some Playing Tips:  It's best to play this wad in COOP mode
    with monsters and jumping enabled.
      You pick whether you want teamdamage on
     or off.  It just depends on what you are
                      doing.  Also, there are LOTS of secret
      areas that you may not see at first glance.
      There may be places you never knew existed.
      Run around and try to find everything, shoot
      the TV.  Can you find your way into the
      laundry room, LLHQ or the Space Port?
      The interactive stereo is currently only usable
      in off-line play.
  
      Seeing as how you may become bored here, try
     using some of the above game styles or even
      create your own!

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have (where humanly possible)
been obtained from original authors for any of their resources
modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file intact.
I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors


just remember, kids - Raider sez no to porn!
MAG HQ (MAP01)

MAG HQ (MAP01)

DM Spawns
9
Co-op Spawns
8
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Creative Commons License