MacroTemple

MacroTemple

Well, I made this map mainly to improve my scripting skills, but that is left to you to decide. Well, speaking about the map, I wanted to build an hellish-fu...

Filenames
mctemple.wad
Size
4.03 MB
MD5
70a53079c36f5b958816eefe7bef0bcc
SHA-1
cd18f3378b483eb0d363734dbaca301d6802bff8
SHA-256
1adea262e4062af688bab84430fa5996dd77df8b5c4d099fee9ed111b900afcf
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, Vavoom, ZDoom
Lumps
92
Maps
MAP01

Incorrect? Suggest a correction.

Read Me

--> Texto original en español más abajo <--
--> Original text (in spanish) below <--

===========================================================================
Archive Maintainer      : -
Update to               : -
Advanced engine needed  : Zdoom or compatible (GZDoom, maybe Vavoom)
Primary purpose         : Single Player
===========================================================================

Title	        : MacroTemple
File Name       : mctemple.wad
Author	        : CyberArch, J12Gc
E-mail	        : [email protected]
Release date    : April 2007
Description     : Well, I made this map mainly to improve my scripting
                  skills, but that is left to you to decide. Well, speaking
                  about the map, I wanted to build an hellish-futurist [at-
                  mosphere], but I think it got out of hand and made it in
                  a more hellish style. There are nearly 10.000 linedefs,
                  and I would made it bigger but with WadAuthor I couldn't
                  do more. Combat is hard, although [difficulty] decreases
                  [sometimes] it rises again. Anyway, I believe that this
                  is the best map I've created until now.

Misc author info      : A 14 years teenager that maps for Zdoom.
Additional Credits to : Phobos Anomaly, Erick194 for helping me with the
                        scripts and nanodoors, and Aluqah for his maps that
                        gave me ideas.

===========================================================================
* Level Info *

Game (Doom / Doom2...)  : Doom2, with Zdoom 2.6.0
Episode / Level         : MAP01
Singleplayer            : Yes.
Cooperative             : No.
Deathmatch              : No.
Difficulty Settings     : No.
New Sounds              : No.
New Graphics            : Yes.
New Music               : Yes. From "TNT: Evolution".
Demos replaced          : None.

===========================================================================
* Construction *

Base            : My imagination.
Editors used    : WadAuthor and XWE.
Build Time      : From 27th May to 25th July
Known Bugs      : None.

===========================================================================
* Copyright / Permissions *

You can use this map as a base to create your own maps (but give credit as
appropiate).





--------------------------
Original text (in spanish)
--------------------------

//***************//
// MacroTemple   //
// By: CyberArch //
//***************//

************************
Datos Basicos del Mapa.*
************************
Nombre del Mapa : MacroTemple
Author : CyberArch, J12Gc.
Info del Author : Un Joven de 14 años que Mapea para Zdoom.
E-Mail : [email protected]
Numero del Mapa del Author : 2
Descripcion del Mapa : Bueno este Mapa lo hice primero para Mejorar mis Habilidades con
                       los Scripts pero es se lo dejo a ustedes haber que opinan, bueno
                       hablar del Mapa, lo que quise Hacer es un estilo Futurista-Infernal
                       pero creo que se me paso la mano y lo hice mas estilo Infernal, con
                       un total de 10,000 Linedefs y lo hubiera hecho mas grande pero como uso
                       WadAuthor no pude hacer mas, la accion es Dificil aunque a veces Baje
                       vuelve a subir, en fin creo que este Mapa es el mejor que creado hasta
                       ahora.
Agracedimientos : A Phobos Anomaly, Erick194 por ayudarme con los Scripts y NanoPuertas, y Aluqah
                  por sus Mapas que me Dieron Ideas.

Nota : Necesario Saltar.

Nota : Cuidado con las NanoPuertas Azules ya que pueden quedar Atorados, esto
       es no conveniente o conveniente ya que los enemigos tambien pueden quedar
       Atorados.

*****************
Datos del Juego.*
*****************
Juego : Doom ][ y Zdoom 2.6.0
Niveles de Dificultad : No
Cooperative Type : No
DeathMatch Type : No
Texturas Nuevas : Si
Music Nueva : Si. Es del "TNT: Evolution"
Dehacked Patches : No
Demos Sustituidas : No

*************
Construccion*
*************
Base : Mi Imaginacion
Empezado y Terminado : De (27 de Mayo) a (25 de Julio). "20 Dias"
Editores Usados : WadAuthor y XWE.
Bugs Conocidos : Ninguno

**********
CopyRight*
**********
Puedes usar este Mapa como Base para crear tus Mapas (Pero darme el credito que me Corresponda).

Consejos:
-Simepre antes de Oprimir un Boton, asegurate de haber matado todos la enemigos de los sectores
a los que pudes entrar, si no lo haces se te van a juntar y se te complicaran las Cosas.
-Se municioso para ahorrar balas, aunque hay mas o menos tambien hay muchos enemigos.
-Salva la partida, cada ves que sea necesario.















=======================================================================
			Uploaded by Eye del Cul ([email protected])

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1

Lumps

Name
SHA1
MD5
Size
MUS_STRT
6cb057aabe6d6a6d76378df6790b093ab467a359
e922713cd5de03caf6deb48d4b154614
13.51 KB
D_DM2TTL
6757ec544d837833247e8e6a44b4afcd802038d4
c3e1d3bb566d968281a4582536559eb6
8.31 KB
ANIMDEFS
d4e49119be06a9d16eae120e1e92a4a1b323d816
8fffc001c1b84e278683efbaacc690a0
92 bytes
MAPINFO
dc67eab074188110befeb9d20ed75a8727e8a36e
9a7339d9429ad189a3100636956b7605
167 bytes
SNDINFO
c58c044d6ab8e1bf5fc13ee4dbf8646aa8cbe709
990a15ec805ae550e9a3f1ea03e28363
166 bytes
SNDSEQ
3faa6c1d3013e8976e928936dbb9e40402596d93
ad0d158a73cac17bf93af3a91e94ef81
109 bytes
INTERPIC
0c79dfff6949f633801dd20e2120668198b65a61
f9b09257dd6042efcb37933576c7c7e4
65.32 KB
TITLEPIC
bf734a6d8b19716bb296438eae77e0b95cc8d1d8
d56d9d51668310a73be5c46128981722
593.01 KB
CREDIT
bf734a6d8b19716bb296438eae77e0b95cc8d1d8
d56d9d51668310a73be5c46128981722
593.01 KB
DSDOREND
02080862cd719ac8c4f0d31b3b8323165ec29724
8904fc97c4023f82c6b1f2d0436af0db
9.07 KB
DSDORMID
b0323517973a1ec78496470479f15dcd5869e8ed
a77f0f5dbf0266d8507737297ecf8829
14.26 KB
DSDORSTR
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0fda3aca03d19394d8c2c01eeb894d95
9.92 KB
TRNSODOR
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157.96 KB
RAY1
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218.75 KB
RAY2
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47.23 KB
RAY3
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2889c9b79dee356baf66d05f0d76cb0a
49.09 KB
TEXTURE1
20eb7e23192e02bfe75a398d03fb374d3bca4d49
728d3d3c1e67ffd07abf1a481de3509f
22.41 KB
PNAMES
515d64073e4d4a6d776a07818cd75c496df5e7e5
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4.04 KB
FIRE2
1ed6d3bbddeb513b971c68eeec29d5b25cedbe26
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15.34 KB
FIRE3
cf0b181ef7fc03a6021a36a76e1cf6d85df6b1af
9c0e0a38aeea3ad500555d96cd952cde
15.66 KB
MAP01
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
e38cb0fb6d9831cd010eac053d98ac763f8bb319
a88a86a1382a9a0c82bc1c245a43a89e
17.58 KB
LINEDEFS
797bc8879085a85ef84b7813030013f9dbed349c
a658d082d6ca54ce7d862d7fcc78de82
170.39 KB
SIDEDEFS
c157840866a08c64214c5ec4d761be7fae36dfb0
50d411bdcbe7c949d3bf8a1d549ebb02
502.47 KB
VERTEXES
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8a084367455a7180c44ac7e00b1d1996
52.73 KB
SEGS
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5e0364655b58c342f3e49e514b399ae4
249.15 KB
SSECTORS
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34.42 KB
NODES
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240.90 KB
SECTORS
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50.93 KB
REJECT
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491.22 KB
BLOCKMAP
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58.24 KB
BEHAVIOR
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4.89 KB
SCRIPTS
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17.27 KB
PP_START
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0 bytes
BIGDOO10
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17.13 KB
BIGDOO11
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17.13 KB
BIGDOOR9
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17.13 KB
COLL1
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1.57 KB
COMP
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9.13 KB
COMP2
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17.13 KB
CONCR1
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4.57 KB
CONCR2
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4.57 KB
CONCR3
413c9d0e653da6229b55bacd14d52cf8dec1205a
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1.08 KB
CONCR4
8970de587a0dd969290e5f1f9c7bf773972b515e
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2.15 KB
CONCR5
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1.08 KB
CONCR6
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2.15 KB
CONCR7
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4.57 KB
CONCR8
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8.57 KB
CONCR9
2a3bb2d87321668c4d0b0b764573ab39f9fb1e06
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8.57 KB
CONCR10
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9.13 KB
CONCR11
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3.13 KB
CONCR12
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3.13 KB
CONCR13
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4.29 KB
FIRE1
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15.50 KB
LIGH3
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2.15 KB
LIGHT1
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2.15 KB
LIGHT2
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2.15 KB
LIGHT4
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2.57 KB
LIGHT5
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1.29 KB
METAL8
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8.57 KB
METAL9
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4.57 KB
METAL10
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8.57 KB
NB1
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34.26 KB
PDM1
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4.29 KB
PDM2
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8.57 KB
PDM3
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8.57 KB
PDM4
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8.57 KB
PDM5
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4.57 KB
PDM6
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4.57 KB
PDM7
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4.29 KB
PDM8
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8.57 KB
PDM9
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8.57 KB
PDM10
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8.57 KB
PDM11
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17.13 KB
PDM12
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17.13 KB
TRNSDOOR
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17.13 KB
TRSDOOR2
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17.13 KB
RAYO2
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2.03 KB
RAYO1
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3.73 KB
REJA1
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4.57 KB
REJA2
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4.57 KB
PP_END
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0 bytes
FF_START
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0 bytes
BIOFL1
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CNRFL1
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CNRFL2
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4.00 KB
CNRFL3
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4.00 KB
LGHFL1
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4.00 KB
MADFL1
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4.00 KB
METFL1
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4.00 KB
RADFL1
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4.00 KB
FF_END
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0 bytes