Make a Stand (01mkstnd.wad) for Doom 2
This DeathMatch wad is small and fast paced, leading to very high frag counts. It has a building in a large circular yard; also a very unusual wall...
Make a Stand (01mkstnd.wad) for Doom 2
======================================================================= Title : Make a Stand (01mkstnd.wad) for Doom 2 NOTE : This is a DeathMatch wad for the newer versions of Doom 2.................... It will NOT work with Doom 1, or...... The Ultimate Doom..................... Release date : 7/20/96 Author : Daniel Huff other wads by author : 01phbwar.wad 02phbwar.wad 01cybrdk.wad 01arnd.wad 01mratlt.wad 01jmp4it.wad 01gorry.wad 01fragem.wad email Address : <email removed> Description : This DeathMatch wad is small and fast paced, leading to very high frag counts. It has a building in a large circular yard; also a very unusual wall around the yard. The center of the building also contains a circular court yard. The Double-barrel shotgun is close to all starting points; all higher weapons are hard to find, (but all weapons are available depending on the level of difficulty chosen). There is easy access to all ammo by using the teleporters. The backpack is also hard to find, but available on all difficulty settings. The exit is a co-op type exit. There are two hidden switches that require each player to push in succession, which will open the passage to the exit room, located on the second floor North East room. The first switch is on the second floor South balcony and the second switch is by the doorway leading in to the second floor North balcony. Credits : The makers of DOOM, the best game ever made! : John Braum (Mach), for play testing, and encouragement. Thanks J.B.! ======================================================================== * Play Information * 01mkstnd.wad file size : 72753 bytes Map # : MAP05 DeathMatch 2-4 Player : YES (KILL) single Player : Yes (Just to do recon,***highly recommended***.) cooperative 2-4 Player : Yes ( but not recommended, -- this may cause serious mental problems!) Difficulty Settings : YES new sounds : No new music : No (Stereo alert! -- Lets Rock!) new graphics : No demos replaced : None * Difficulty Settings * Skill level 1-2 : Super Shotgun, Berserk, Chaingun, and Chainsaw Monsters on 1-2 : 15 Imps, 3 Revenants, and 1 Cyberdemon Skill level 3 : Super Shotgun, Plasma gun, Rocket launcher, Berserk, Chaingun, and Chainsaw Monsters on 3 : 17 Imps, 3 Revenants, and 2 Cyberdemons Skill level 4-5 : Super Shotgun, Plasma gun, Rocket launcher, B.F.G., Chaingun, Berserk, and Chainsaw Monsters on 4-5 : 17 Imps, 3 Revenants and 4 Cyberdemons * Construction * Base : New wad from scratch. Editor(s) used : ED209, BSP14x, Zennode Equipment used : A homemade 386, 33, with 5 megs of ram. Known Bugs : none ============================================================================= This is my challange to everyone on the Internet and anyone else who reads this text file.----- In order to promote better wad files,- (ever downloaded one that just don't work at all, or runs so slow it's like playing in peanut butter, or it has so many missaligned textures, or worst yet, the same texture through-out the wad,.... that it makes you want to puke!) I offer the following: (Not a new idea; I've heard of others doing the same.) 1. Use this wad as a base to build your own wad, (I encourage you to to so; Don't even ask me!; just change it, - anyway you want. Distribute it any- where and everywhere, and in any format you want, for profit or for free!. And also, I challange all other wad authors to do the same!, (after all, the majority of us don,t get paid for making wads anyway!; so not letting anyone use your wad as a base, is really just an ego trip;---Isn't it? !!!). ...............Too Bad--So Sad!!.................. At least beginners would have a good place to start; then mabe we won't have to wade through as many bad wads, to find the good ones! This concept should eventually make all the wads offered, on the Net, better. 2. After you have completed your new wad, (using mine as a base), put your name on it, take full credit for it! -You don't need to mention my name anywhere, (but I would be happy if you did so, in your text file; but it's not manditory!). Just remember, your new wad will have YOUR NAME on it, so just make sure its better than mine!, or else what's the point!!!!! 3. If you want different weapons placement or different monsters, in different places, I would encourage you to download ED209, (probably the easiest wad editor to use, to change, weapons, monsters and textures). (You can do most of the weapons and monster changes in less than 5 minutes!). - If you noticed, I also used a program called Zennode. Zennode is not needed to build or change wads, it just helps to speed up the wad a little. --- All of these fine programs are available, as Shareware, many places on the Net. 4. If your wad has any bugs, even just a small one, that's hard to find, even if your looking for a mistake, then, don't put it on the Net!. Fix it first, or get some help to fix it, or delete it!!!. People can forgive you for making boring wads once in a while, but not defective, ugly, trash. (I go over my wads in great detail before releasing them; we also play test em for weeks, sometimes months, working on the layout, weapons and monsters, ect. I would be totally ashamed of some of the garbage that's on the Net, if my name was attached to it. You have to be a perfectionist, to produce even a boring wad that works good, without bugs; even a bad wad takes a little time and effort to make, so why go to all the time and trouble........... to produce garbage!!!! ================================================================ * Copyright Permissions * Authors MAY use 01mkstnd.wad, as a base to build their own wad or wads, providing they give their wad or wads a name other than 01mkstnd.wad. You MAY distribute 01mkstnd.wad to anyone you want, for any purpose, and in any electronic format, (bbs, diskette, cd, etc.), provided you include this file, 01mkstnd.txt, with no modifications to it, or 01mkstnd.wad. You MAY ALSO, if you deem the level good enough, include 01mkstnd.wad, in any PWAD compilations you wish, so long as credit is given to me, and 01mkstnd.txt, (unmodified), is included with the new combo wad or wads. (c) Copyright, 7-20-96 by Daniel Huff, All Rights Reserved <email removed> =================================================================