A bit more than an episode's worth of recreations of Doom's e1m1, "Hanger", all of which were made entirely from memory. There isn't much...

Maps From Memory
560.05 KB
WAD Type
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8
Advanced engine needed  : None
Primary purpose         : Single play/sightseeing
Title                   : Maps From Memory

Filename                : e1m1mem.wad (Main wad, for Doom 1)
  e1m1mem2.wad (Two more levels, for Doom 2)

Release date            : June 16, 2009

Author                  : Creaphis (wad compiler),
  The Green Herring,
  Super Jamie,
  and SirTimberWolf
Email Address           : Creaphis - <email removed>

Other Files By Author   : Between all of us, a good chunk of /idgames

Description             : A bit more than an episode's worth of recreations
  of Doom's e1m1, "Hanger", all of which were made
   entirely from memory. There isn't much new gameplay
  here, or stunning new visuals, but if you think
  it might be interesting to see what different
  Doom community members can remember about the map
  where It All Started, then... check this out!

  More info below.


* What is included *

New levels              : 10
Sounds                  : \
Music                   :  \
Graphics                :   \
Dehacked/BEX Patch      :    No
Demos                   :   /
Other                   :  /
Other files required    : /

* Play Information *

Game                    : DOOM for e1m1mem.wad, DOOM2 for e1m1mem2.wad
Map #                   : e1m1 - e1m8 in e1m1mem.wad, map01 - map02 in e1m1mem2.wad
Single Player           : Designed for
Cooperative 2-4 Player  : Starts may be placed on some maps, untested
Deathmatch 2-4 Player   : Same as above
Other game styles       : Nope
Difficulty Settings     : Sporadic

* Construction *

Base                    : Our grey matter
Build Time              : Variable, but never long
Editor(s) used          : A few
Known Bugs              : Yes, many, most of which were left intact due to
  the nature of this experiment.
  There's some tutti-frutti when playing on
  vanilla, but no VPO's.
May Not Run With        : 
Tested With             : Chocolate Doom, PrBoom-plus


This "project" is what resulted from an idea posted in this forum thread
over at Doomworld:


I highly recommend visiting this page to see the original instructions given
to the mappers, and to see the discussion that was going on while these maps
were being shared and compared. The maps are presented in this wad in more-or-
less in the same order in which they were submitted by the mappers, so if you
wish, you can follow along in the thread while playing the maps. It's like
video commentary, except it's text! The exceptions are the two maps which were
submitted with no exit, which have been moved to the ends of their respective wads.

Some of the mappers' comments were originally packaged with their wad files
instead of just posted in the forum thread, so those comments are copied-and-pasted below.

** Credits **

* e1m1mem.wad - for Doom 1 *

e1m1 - Creaphis

Original comments:

"E1m1, reproduced entirely from memory (inaccurately), after having
not looked at the original e1m1 for at least a few months.
I've done my best to copy all level features except for the thing
placement on the lower skill levels (only UV placement was attempted).
There is no new gameplay here, of course, but I made it as an interesting
curiosity for myself and perhaps others.

"This was an interesting process. I felt fairly comfortable rebuilding the
level geometry, but found it brutally hard to guess at what the textures
were supposed to be - I've never played this level with an eye for the
textures so I had to go with my best gut feeling. Thing placement was
surprisingly easy. Once I started testing the level, I noticed that
I had a deeply-ingrained muscular expectation that certain things should be in
certain places, so when something was out of place or missing it was clear
what had to be fixed. Even though this remake is inaccurate in most places
and just plain wrong in the rest, it feels like e1m1 when I play it and I'm
satisfied with that."

e1m2 - ArmouredBlood

Original comments:

"E1M1 from memory, like creaphis I could barely remember what any of the textures MIGHT 
be, but I remember the architecture pretty well. Probably missing a secret or two cause I 
never went completely in depth on this. Also not sure if the first door should be opened 
by monsters, never remember having 5 former humans pop up after getting the green 
armor. Think I fixed that though. Other than those and some size of room issues, it should 
be close.  Somewhat did difficulty levels. 

"Took 2 hours or so."

e1m3 - The Green Herring

Original comments:

"Not perfect, but it'll do."

e1m4 - Enjay

e1m5 - Nuxius

e1m6 - GreyGhost

Original comments:
"Created as a self-test to see how much of E1M1 from
Knee Deep in The Dead is imprinted on my memory.
I'd give myself a low pass."

e1m7 - SirTimberWolf

e1m8 - LogicDeluxe (no exit)

* e1m1mem2.wad - for Doom 2 *

Two maps were submitted that make use of Doom 2 resources. Though this is a
clear deviation from the premise of this level compilation, these levels are
included because the Doom community is all about inclusivity and brotherhood.

map01 - TimeOfDeath

map02 - Super Jamie (no exit)

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors


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DM Spawns
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