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Medieval Castle (release 5) is a PWAD featuring 1 map

Medieval Castle (release 5)
246.61 KB
WAD Type
Title                   : Medieval Castle (release 5)
Filename                : CASTLE3.WAD
Release date            : 13 April 2014 (original: 14 September 2000)
Author                  : Christopher Bazley
Email Address           : <email removed>
Misc. Author Info       : Human, male, 19, British, fan of 'Pulp', student,
                          cider drinker, RISC OS programmer.

Description             : Yet another medieval/castle type level. Quite a
                          small level, which started as an experiment to
                          show off my new flaming torch graphics. You must
                          infiltrate the castle (which is obviously
                          infested with monsters), and escape using the
                          boat in the boathouse at the rear.
                          Note that due to restrictions in Doom (rather
                          than my imagination!), not all the castle may be
                          explored. In other words, not all doors may be
                          As usual with my WADs, Ultra-violence is pretty
                          tough going, and only recommended for veterans.
                          Deathmatch was tested with 2 players (lots of
                          sniping). Cooperative play is untested.
                          This file was originally distributed (via my web
                          site) as CASTLE.WAD but later renamed to avoid
                          conflicting with another file in the idgames
                          archive. It is NOT related to the deathmatch map
                          named CASTLE3.WAD.

Additional Credits to   : Pascal vd Heiden (author of Doom Builder)
                          Anthony J. Burden & Simon Oke (authors of the
                          Doom Editor for Total Headcases)
                          Lee Noar (for porting DETH to RISC OS)
                          Eddie Edwards & R-Comp Interactive (for the RISC
                          OS port of Doom)
                          Justin Fletcher (for Doom+ and DoomGFX)
                          Alex Macfarlane Smith (for DoomWAD application)
                          Id Software for creating Doom II
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : Getting the towers and spiral staircases exactly
                          right took many hours. So did ensuring that all
                          the castle architecture was realistic.
Editor(s) used          : Doom Builder
                          Deth v3.92 (RISC OS port v1.00)
                          DoomWAD v1.02
                          DoomGFX 1.02
                          Paint 1.84 (Acorn Computers)
                          Dazzle 1.11 (Silica Software)
                          The Big Picture 1.10
Known Bugs              : Does not require a limit-removing source port but
                          there is a bug in vanilla Doom with loading of
                          patch sprites - you have to replace all of them
                          for Doom to work right. If you are afflicted by
                          this bug (and you can be bothered) you need to
                          get hold of Olivier Montanuy's DeuSF utility in
                          order to merge the new torch and fire graphics.
                          Alternatively, if you are using Chocolate Doom
                          then specify the PWAD file using -merge instead
                          of -file.
May Not Run With        : None known (but see 'known bugs')
Tested With             : Acorn Doom+ 2.03 (Eddie Edwards/Justin Fletcher)
                          Doom For ARM 1.11 (Jeffrey Doggett)
                          ZDoom 2.7.1
                          Chocolate Doom 1.7.0

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://www.kingfishercorner.eu/
FTP sites:


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