We worked on this wad together for several months, each person had a week and then passed the wad on. It turned out quite successful and the proces...
======================6/19/03============================================== Title : Metamorphism Date Finished : June 19, 2003 Authors : Brad Spencer and Karthik Abhiram Email Address : <email removed> (Brad) <email removed> (Karthik) Misc. Author Info : Brad: 18 year old with nothing better to do. I love Type O Negative, crackers, and astronomy. Other editing works I've done are available at http://webpages.charter.net/bgspencer Karthik: 21 year old Doomer from India, for more info, have a look at my site http://karthik82.com. There's lots of stuff over there, both Doom and non-Doom related. Description : We worked on this wad together for several months, each person had a week and then passed the wad on. It turned out quite successful and the process was steady. We chose upon a tech-ish theme since we already familiar with that style, and Doom was made for that ;) This map started out for vanilla doom2.exe but we quickly pushed the limits. Several days before release however, the HOM's and VPO's were vaporized with MANY thanks to BSP. QWERTY and stx-Vile are credited with pinpointing them. Story : Sadly, our resident author, Miguel de Cervantes Saavedra died over 300 years ago. Other WADs by Authors : Brad: * Ambush Arena (ambusha.wad) * Tyrell Corp. (tyrell.wad) * Maximum Breakdown (Mb01/02/fx.wad) * Freonic Craze (freon.wad) * Fury of Procyon (procyon.wad) * Atomic Tomb (at.wad) * Alien Vendetta (av.wad maps 12/13/14/16/22) * Terror's Wing (twing.wad) * Sector X-9 (s-x9.wad) * Nexus (nexus.wad) Karthik: * Dark Fate (dft.wad) * Out of Phase 3: One Cloudy Afternoon (ophase3.wad) * Congestion Control (cct.wad) * The Other Side of Phobos (osp.wad) * Out of Phase II (ophase2.wad) * Out of Phase (ophase.wad) * Chaos Punch (cpunch.wad) * ICK (ick.wad) Additional Credits to : Brad: * Natalya "-=QWERTY=-" Shilyaeva (<email removed>) * Drew "stx-Vile" DeVore * Mike "Biff" Blakely * Alex Adolphsen for his awesome quotes/support/ tfc matches * Karthik for agreeing to undergo this project ;) Karthik: * Varun Abhiram * Everyone who's given me feedback, comments, demos, etc. of my previous works * Brad for being a cool dude :) =========================================================================== * Type of DOOM or DOOM II file * New level WAD : Yes * Play Information * Episode and Level # : Doom II, MAP01 Single Player : Yes Cooperative 2-4 Player : 4 Player Starts included Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Music : Yes - From Final Doom New Graphics : Yes - From Doom1 and Final Doom Demos Replaced : None * Construction * Base : New level from scratch Build Time : About 5 months Editor(s) used : Brad: * Wadauthor 1.30 * Wintex 4.3 * NWT 1.3 * WADPTR * BSP 5.0 Karthik: * DoomCAD 6.1 * XWE * ZenNode 1.1.0 * BSP 5.0 * Wintex 4.3 * Paint Shop Pro 6.0 Known Bugs : Hall of Mirror effect near the start, very minor you probably won't notice it anyway. May Not Run With... : * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * The usual: ftp://3darchives.in-span.net/pub/idgames/ and mirrors FTP sites: Other: Brad's site: http://webpages.charter.net/bgspencer Karthik's site: http://karthik82.com ===========================================================================