Refer to Mission Brief, below. The architecture is quite detailed, and the texture alignment is near perfect (can you say "huge pain in the as...

Military Research Complex
2.39 MB
WAD Type
**  NOTE: Play this level with a source port such as ZDooM (on which it has
**  been thoroughly play-tested), which allows jumping and high detail.
**  With DOOM2.EXE it will crash immediately with vis_plane errors.
**  You will NEED a port that allows jumping.

Title                   : Military Research Complex
Filename                : COMPLEX.WAD
Author                  : Gurkha Boy
Email Address           : <email removed>

Other work from author  : Pugilist.wad, a 3-level fist-only series set in WWII
  Fear_Isl.wad, a single level
  Decimate.wad, a single level
  They can be found in the ports directory of

Misc. Author Info       : Been playing DooM for 5 years, now.  Love the newer
  games too, but keep going back to DooM.

Description             : Refer to Mission Brief, below.

  The architecture is quite detailed, and the texture alignment is
  near perfect (can you say "huge pain in the ass and a major buttload
  of work"?)

Additional Credits to   : Ian W., the maker of an excellent TC called Herian2. Get it!

                          The obligatory reference to id Software.


* Play Information *

Engine                  : ZDooM (recommended) or other port that allows JUMPING &
  greater detail than DooM
Map Number              : MAP14
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : No
SYSTEM REQUIREMENTS     : If you can run ZDooM you should not have a problem running
  this level.

* Construction *

Base                    : New level from scratch (although I swiped some stuff from my
  earlier levels
Editor(s) used          : WadAuthor v1.30, an excellent utility.
Build time              : About 2 months (3-4 hours a day).
Known Bugs              : One visual bug in the Waste Processing compound. It does not
  affect gameplay, even though it looks awful.  If anyone can
  tell me how to fix it I will be very grateful.
Source port notes       : This level was designed for ZDooM, but other source ports
  that allow jumping may work just as well.  You will NEED
  the jump feature of ZDooM or other source port.

* Copyright / Permissions *

Authors may use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. If not, the hideous spirits that infest the waking world
will hound and haunt you, making you regret that you chose to
ignore these dire warnings.  Oh, and they'll serve you a wicked
subpoena too.

* Where to get this WAD *

FTP sites: or any mirror of

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *


Background -- As you are aware, the Union Aerospace Corporation has a long history of
experimentation in the genetics and cybernetics arenas.  We have reason to believe that
they are currently involved in a top-secret project for the Planetary Federation.  Using
genetic samples from the recent "incident" on the Phobos and Deimos moons of Mars, and
the subsequent assault on Earth, UAC has begun transforming human "volunteers" into the
mindless automatons we faced during these last conflicts.  The purpose is to create a
fighting force equal to the best in the galaxy. UAC's main research and experimentation
facility is located in the heart of the Research Quadrangle, a heavily urban area.

Our clients, the Omega Conglomerate, are rivals to UAC, and would love to steal the
Planetary Federation Contract.  They are willing to pay us a small fortune to set back 
UAC's research, steal some of their data, and shut down their operations if possible.

Objectives -- Simple.  Infiltrate, download their data records, neutralize any "samples"
(mutated, cybernetically enhanced, or otherwise), then get the hell out.

Operations -- To minimize complications, you will execute the operation on a holiday,
when the facility is expected to have minimal staff and protection forces.  Earth Liberation
Day has been selected.  (You will not fail to realize the irony of this choice.)  We have
managed to obtain an alpha-level security clearance that will gain you access into the
perimeter, and not much else.  You will need to acquire subsequent access into all other
areas, including high security areas. Furthermore, as it is a holiday, the facility will be
operating on stand-by power. Therefore, to penetrate the core of the complex you will first
need to find the main power relay, which of course you will find in the Power Plant. Access
to the Power Plant, however, is controlled from within the Octagon, the main research center.
It will be up to you to discover a way in.

Enter the Waste Processing Center, which is used to treat acid and organic wastes. This is
where the "volunteers" that didn't quite make the cut are disposed of. It's not pretty, but
it's integral to the UAC operations. Shut it down.  It will also allow you access to the
barracks, where Computer Card access to the secure areas of the Octagon is maintained by

In the Octagon, acquire the Computer Area Map. This not only holds invaluable research data,
it will also help you navigate the complex.  Explore the data processing centers, the
laboratories, and the offices. Many of UAC's "subjects" have been put back to work at their
original task functions, and you are likely to encounter many of them.  Finally, locate the
switching system that will unlock the doors to exit the installation.

If you have any questions, write them on a piece of paper, roll it up into a tight wad, and
stick it up your (insert reference to human orifice).


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