It's name explains exactly what it is. It is set in a mine theme. I made corridors with support beams and lanterns that flicker. I made a staircase...
__ _____ ______ ______ _______ | ___ \ / ____ \ / ____ \ / \ | | \ | | __|___|__ | | |\_/| | | | | | | |_________| | | | | | | |__/ | |___| _ |___| | | | | | / \ | | | | / \_/ | | | / \__| |_| |__/ \ | |/ _|_____|_ \| |_________| ================================================================ Title : Mine.wad Author : Neil Berg Email Address : <email removed> Internet Home Page : http://www.cnw.com/~viper/ Misc. Author Info : Name: Neil Berg Age : 16 Started programming Doom levels at about 3/25/95. Description : It's name explains exactly what it is. It is set in a mine theme. I made corridors with support beams and lanterns that flicker. I made a staircase that leads into it from the outside. I made the textures seem right instead of just throwing them in. It's a kick ass level. ================================================================ * Play Information * Doom 2 Level : Mission 1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes!!!!!! Difficulty Settings : Doesn't Matter * Construction * Base : From scratch Build Time : Around 6 hours Editor(s) used : Dmapedit 4.0.11 Known Bugs : None, as in there a no bugs period! :) * Copyright / Permissions * Authors (May) use this level as a base to build additional levels under the understanding that they are REQUIRED to give some sort of credit to me for making the level. For example add my homepage address and email from above in your text file like this one. Thanks for downloading it!