This is a complete episode 2 replacement for DOOM. It's a compilation of all my previously released Shores of Hell themed pwads. I haven't just set...

4.03 MB
WAD Type
E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9
Advanced engine needed  : Limit removing
Primary purpose         : Single play


Title                   : Monument
Filename                : monument.wad
Date of release: September 25th 2015
  Hotfixed on Oct 11th
Author                  : Chris Hansen
Other Files By Author   : Flay The Obscene series
  High/Low series
  CH Retro Episode
  In A World
  Rip it, Tear it, Smash it!
  Bloody Realms of Hell
  C'mon bro, I got tigerblood!
  Rising Blood
  Frontier Settlements: Distress
  The Wailing Horde
  Gamma Labs

  Maps for:
  Mayhem 2048
  Mayhem 2015
  2002 A Doom Odyssey
  Bella II
  100 Lines
  Doom 2 Unleashed


Misc. Author Info       :
  <email removed>


Story       : You've been killing demons on the moons of Mars,
  in Hell and on Earth for so long, that you've
  started accepting the fact that it will never end.
  In fact, you're pretty sure you're stuck in some
  sort of loop as locales already laid to waste by
  you years ago, have started appearing again!
  What is this shit!? You sigh, pick up your trusty
  firearm for God knows which time, and start doing
  what you do best: Killing demons and hoping this
  will finally be the end of it...


Description: This is a complete episode 2 replacement for
  It's a compilation of all my previously released
  Shores of Hell themed pwads. I haven't just
  settled on compiling them into one pwad and leaving
  it at that. Instead each map has been through hours
  and hours of either adjusting or complete revamping
  in DoomBuilder to make them stand out as fresh,
  new maps that will hopefully give players a solid
  and fun gaming experience - even for those of you,
  who've played these maps before. I've been just as 
  serious about this release as all my prior releases
  and I really hope it shows.
  I thoroughly enjoyed putting this episode together
  and I hope you will enjoy playing it!

  The episode has been extensively tested on
  complevel 2 and 3 to find all gamebreaking bugs.
  In short: It should be perfectly safe for you
  to use those complevels. If you're the cautious
  type, I guess you could just use complevel 9 :)

  Note to prBoom users:
  The new color palette also affects the
  colors of the automap, so secret areas which by
  default are marked with purple, are now almost black.
  This makes secret areas look like their lines are
  hidden, but they are not. They're there; they're
  just almost invisible. This is unfortunate, but there
  isn't much I can do about it. A solution could be
  to change it from purple to another color such as
  white: In prBoom go to Options - Setup - Automap -
  "Secret sector boundary".

  Here's a description of each, individual map,
  where they come from and what's been done to them:

  !Mild spoilers ahead!

  First map from "Rip it, Tear it, Smash it!"
  from 2002. Minor adjustments in gameplay and looks.
  Level name: "Rip and tear"
  Music: "Pipeline" by James "Jimmy" Paddock

  From 2002 A.D.O. E2M2. It's from 2000. Has
  undergone massive revamping! It was a cramped
  level, so it's been opened up in a lot of places,
  and a whole lot of other stuff.
  Level name: "Beta station"
  Music: "Vinefort" by James "Jimmy" Paddock

  The first of three parts from "The Wailing Horde",
  which was released in 2014. Lots of adjustments
  and additions in terms of gameplay and design.
  Level name: "The wailing halls"
  Music: "Feel the pain" by Paul Corfiatis

  Major adjustments and changes when compared to
  how this part looked in The Wailing Horde. Second
  part of said pwad.
  Level name: "Hive of the horde"
  Music: "Stormwater" by James "Jimmy" Paddock

  Originally my ancient map "The Unknown Chasm"
  from 1998. It was a crappy map for Doom II, but
  had potential, I guess. Massively revamped to be
  released as a submission for a contest on
  Doomworld in 2015. Then, lastly, further
  refurbished for this mapset.
  Level name: "Chasm control"
  Music: "Ominus" by Xaser Acheron

  Second map from "Rip it, Tear it, Smash it!"
  from 2002. Several adjustments and light
  refurbishment in terms of both gameplay, layout
  and texturing.
  Level name: "Smash it!"
  Music: "Dance of the trooper" by Paul Corfiatis

  This is "High/Low 2" from 2007. Has undergone
  a lot of changes big and small throughout the
  level in terms of both gameplay and architecture.
  Level name: "Hunt 'em highnlow"
  Music: "Hysterical horror" by Paul Corfiatis

  A never before released level. Originally intended
  for Paul Corfiatis' Doomed Space Wars, but I
  scrapped it. Took it up again for this mapset
  and made it work as a boss level.
  Level name: "Domain of evil"
  Music: "Sick Building Syndrome"
                  by James "Jimmy" Paddock

  Third part of "The Wailing Horde". Minor
  adjustments to accomodate its separation from
  the original pwad.
  Level name: "The end?"
  Music: "Caught in the shadows"
  by James "Jimmy" Paddock


Testers: SteveD, Stormwalker, TraceOfSpades, Gaspe,
  RjY, Ashstrodamus, EffinghamHuffnagel,
  dew and Scifista42. Thanks guys!!


Additional Credits to   : Daniel Lemos for the statbar (I just modified
  his version a bit to fit my taste)
  Paul Corfiatis for music
  Xaser Acheron for music
  James "Jimmy" Paddock for music
  Skulltag (clouds) and Eye del Cul (mountains)
  for the images I used as ingredients to make the sky.
  plums for help with custom textures.
  Strife for sound effects.
  Perkristian for weapon sound effects.
  Heretic for teleport sound.
  Sigvatr for the palette.
  Descent for intro tune (modified by me).
  Esselfortium, Salt-Man Z, ClumsyDoomer,
  Doomkid, Vorpal and rdwpa for additional support
  and feedback on the Doomworld forums.
  BDL for informing me of a gamebreaking bug
  in M1 and an error in this txt file.

* Play Information *

Episode and Level #     : DOOM E2M1-E2M9.
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes
Demos Replaced          : Yes

* Construction *

Base                    : Old levels of mine.
Build Time              : Three months... or 17 years. Depends on how
  you look at it, I guess :)
Editor(s) used          : Doom Builder 2, Slade 3,, Gimp, Wcleaner
Known Bugs              : None.
May Not Run With...     : Vanilla Doom
How To Run The File: Anyway you prefer, like:
  "prboom.exe -iwad doom.wad -file monument.wad"

  Note: I know that the new color palette has people
  divided. There are those of you who like it, and
  those that don't. I really urge you to give it an
  extra chance, but if you really, really hate it,
  I guess you could open the wad with Slade and
  delete the two files COLORMAP and PLAYPAL. But
  seriously, give it a shot... or two :)


* Copyright / Permissions *

Authors may NOT use these levels as a base to build additional

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 


* Where to get this WAD *

(end of document.)

Rip and tear (E2M1)

DM Spawns
Co-op Spawns

Beta station (E2M2)

DM Spawns
Co-op Spawns

The wailing halls (E2M3)

DM Spawns
Co-op Spawns

Hive of the horde (E2M4)

DM Spawns
Co-op Spawns

Chasm control (E2M5)

DM Spawns
Co-op Spawns

Smash it! (E2M6)

DM Spawns
Co-op Spawns

Hunt em highnlow (E2M7)

DM Spawns
Co-op Spawns

Domain of evil (E2M8)

DM Spawns
Co-op Spawns

The end? (E2M9)

DM Spawns
Co-op Spawns
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