Morbid DM 02 : Flood Dead
The second in the "Morbid DM" series, featuring all new textures. No prizes for guessing what DM add-on inspired this level :) FFi was a ...
Morbid DM 02 : Flood Dead
=========================================================================== Advanced engine needed : ZDoom Primary purpose : Deathmatch =========================================================================== Title : Morbid DM 02 : Flood Dead Filename : nbmbdm02.wad Release date : 03/07/00 Author : Nick Baker, aka NiGHTMARE Derek MacDonald, aka Afterglow Email Address : <email removed> <email removed> Other Files By Author : Nick - Contributor: Darkening E1 & 2, Execution, Gothic DM 2, SlaughterDM Moderator: Paradox, Surge 1 & 2, Wrath Author: Morbid DM series Derek - Contributor: Darkening E2, SlaughterDM, Surge 2 Co-author: The Seventh 07 Author: Jägermörder series, Sacrifice series Misc. Author Info : Nick - English bloke. Derek - Canadian hoser. Description : The second in the "Morbid DM" series, featuring all new textures. No prizes for guessing what DM add-on inspired this level :) FFi was a great set of maps, and I guess you can consider this to be a "tribute". Nick made the northwestern room, the large flooded room and the flooded tunnel. Derek added the eastern room, and the area just to south of the large flooded room. Then Nick did all the rest. Somewhat larger than Morbid DM 01, its highly recommended that you play with three or four players unless you like hunting. Additional Credits to : * The Parallel Team for FFi. * Stecki, some of the textures are based on his. * The author of the XM file used. =========================================================================== * What is included * New levels : 1 Sounds : Yes (a couple of ambient sounds) Music : Yes Graphics : Yes (several new textures) Dehacked/BEX Patch : Yes (for 3D bridges) Demos : No * Play Information * Game : DOOM2 Map # : MAP02 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for (6 starts) Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Over 50 hours! Editor(s) used : DeeP '97 v9.30 Known Bugs : Slight gap inside the waterfall, but not really very noticeable. Textures above and below water do not align due to a Boom/Zdoom bug. May Not Run With... : doom2.exe * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://haunt.8m.com/ http://doomworld.com/afterglow/