Music for "All for One", the first
This is a set of replacement background music for all of E1 and three missions of E2 of Doom. It was originally intended to be be included in a41_c...
================================================================ Title : Music for "All for One", the first Co-op only Episode for Doom Filename : a41_mus.wad Compiler : Chris Hill Posting from : <email removed> E-mail Address : <email removed> Misc. Author Info : Lost about two weeks from his a41 project fiddling with music, and feels required to release the results in some form. Description : This is a set of replacement background music for all of E1 and three missions of E2 of Doom. It was originally intended to be be included in a41_coop.wad, but that's already mighty big and I've come to reconsider the dubious value of new music. Still, I did work to find the best sounding .MID files to include, and rather than just write off that time I've provided them in this companion file. I recommend you add a41_mus.wad along with a41_coop.wad until the novelty wears off, then delete it. If any of the files strike you as particularly noteworthy, clip them out and re- assemble them with DEUtex (it's what I did). Rationale : When combing the hideously disorganised MIDI sites or plowing through the previously compiled music-only .wads (these two activities yielded basically the same results) I had several criteria in mind for selecting music to cut and save. 1) Decent overall volume. For some reason, many MIDI files seem to play at real low levels, or to have a few voices buried in the overall mix. I tried to find ones that played loud if possible. 2) Bass. The low end seems to suffer in most MIDI compositions. I tried to avoid those. 3) Accuracy. Large variations from the song's real arrangement caused me to delete many files. 4) Vocal line. MIDI sequencers defend their exclusion of a vocal track from their work by citing a reluctance to create MUZAK (TM). Well, they miss two points - that MUZAK (TM) corrupts its source material in many other ways besides rendering the vocal as a string part, including sweetening the general arrangemant and slowing the tempo to a relaxing pace, and that much pop music is dreadfully dull, boring, and rep- etitive without the vocal. Only files that were exceptional in several other ways survived the culling if they lacked a vocal track. Additional Credits to : All the people who originally sequenced the MIDI files I converted and compiled. *.MID files rarely come with documentation, so I fear I can't be much more specific. Also those who included some of these files in their WADs. ================================================================ * Play Information * Episode and Level # : E1M1-9, E2M1-3 Single Player : No Cooperative 2-4 Player : No; play a41_coop for four player games. Deathmatch 2-4 Player : No Difficulty Settings : Not applicable New Sounds : No New Graphics : No New Music : Yes Demos Replaced : None Song List : E1M1 = Coming Clean by GREEN DAY E1M2 = About a Girl by NIRVANA E1M3 = Lithium by NIRVANA E1M4 = Verse Chorus Verse by NIRVANA E1M5 = Smells like Teen Spirit by NIRVANA E1M6 = Iron Man by BLACK SABBATH E1M7 = Sunday Bloody Sunday by U2 E1M8 = When the Levee Breaks by LED ZEPPELIN E1M9 = Mother by DANZIG E2M1 = Come Out and Play by OFFSPRING E2M2 = One by METALLICA E2M3 = Another One Bites the Dust by QUEEN * Construction * Base : Drawn from numerous MIDI files and Music PWADs. Editor(s) used : Midi2mus, musplay 1.5, DEUtex Known Bugs : I understand that some versions of doom are touchy about music (from the documentation to the various TIC offerings). This was tested with 1.666. * Copyright / Permissions * You may do whatever you want with this file, except profit from its use, aside from normal, nominal connect time charges. * Where to get this WAD * FTP sites: ftp.cdrom.com & mirrors Other: AOL and (soon) Compuserve