NBOD DM 3: Digital Science
A small deathmatch map using some Legacy features. Designed to be more of an eye-pleaser instead of being... uhm... playable. An OpenGL renderer is...
NBOD DM 3: Digital Science
=========================================================================== Advanced engine needed : Yes, Doom Legacy 1.40 and up only Primary purpose : Deathmatch =========================================================================== Title : NBOD DM 3: Digital Science Filename : dscience.wad Release date : Thursday 1st May 2003 Author : Dennis "Exl" Meuwissen Email Address : <email removed> Other Files By Author : mywad1.wad Core Algorithm (corea.wad) Io Anomaly (ioanomal.wad) Disdainful, Daemon Campus (NDCP MAP05 and MAP17) COMP 45 (comp45.wad, a.k.a. NBOD DM 1) Spinal Injury (spineinj.wad) WhackEd, the Windows Doom Dehacked utility Description : A small deathmatch map using some Legacy features. Designed to be more of an eye-pleaser instead of being... uhm... playable. An OpenGL renderer is recommended because of use of certain special lightning effects, but software rendering will work just fine. Note that there is a switch next to the Super Shotgun which cycles through 'body recycling' modes, since not everyone will like the way players (can) die. Also, a little effect was disabled due to multiplayer FraggleScripting issues. It supposedly only works in single player. If it doesn't, hack the FS and enable it yourself. You'll see and hear it when you get there :P Additional Credits to : Id software for DooM The entire DooM community The authors of all DooM utilities Authors of all the DooM ports All the folks who helped playtesting this: Doomer34, Melfice, Kinky_Friend, Keith =========================================================================== * What is included * New levels : Yes, 1 Sounds : Yes, a few ambient ones Music : No Graphics : Some new textures\flats\sprites and sky Dehacked/BEX Patch : Yes, for the lightning effects Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for, has 4 spawn points Other game styles : No Difficulty Settings : No * Construction * Base : New from scratch Build Time : About 24 hours, including playtesting Editor(s) used : WinDEU 5.24, Zennode, Why 0.99, WinTex 4.7, XWE Known Bugs : Probably some unaligned textures, I'm just lazy that way :P May Not Run With... : The holy Grail of Cheeze. Oh, and anything else than Doom Legacy 1.40 and up. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse, as long as you credit me, the author of the map. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors The unusual: http://home.wanadoo.nl/dennis.meuwissen/ and non-existing mirrors :P