NITRO3D2.WAD (revision 4 *see additional*)
My Third WAD. (First for Doom ][) Designed for single player, multiple player or Deathmatch modes All creatures appear in all dificulty levels. Dea...
============================================================================= Title : NITRO3D2.WAD (revision 4 *see additional*) Creation Date : May, 1995 Author : Nigel Wright (alias Nitro) Email Address : Don't have one, but please send any comments to: <email removed> mark attn: Nitro and he will pass them on to me. Description : My Third WAD. (First for Doom ][) Designed for single player, multiple player or Deathmatch modes All creatures appear in all dificulty levels. Deathmatch and Multiplayer modes have not been tested Playing Hints : None really. Just flick everything that looks like a switch. Important switches are reusable, so if you don't make it into a door, or a Monster closes the door, you can re-open it. : In one room, the floor will rise to block your escape, to lower it look for a trigger point. : In my previous wad's I had complaints that my secret areas were to well hidden (ie align wall textures). Some walls have different textures to signify doors. ALL rooms that are required to complete this level if they are hidden visually, they WILL be noticable on your automap (yellow line signifies door) Some secret areas that are NOT required to complete the level are not shown on your automap, but will be shown if you find the computer map item. Additional Credits to : Raymond Jennings for the DOOMinspiration and testing of this level. How To Use this Level : doom2 -warp 1 -file NITRO3D2.WAD ============================================================================= * Play Information * Episode and Level # : DOOM 2 Map01 Single Player : Yes Cooperative 2-4 Player : Yes (Not tested) Deathmatch 2-4 Player : Yes (Not tested) Difficulty Settings : All Monsters appear in all levels. New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : 3 days Editor(s) used : Dmapedit v 4 (beta) for Map construction. Known Bugs : I haven't found any. Please let me know if you do. * Copyright / Permissions * You may do whatever you want with this file as long as you give Credit where Credit is due, ie put my name in it or the Associated text files. That's all I ask. Ie, "Original Map design by Nigel Wright" 1 Limitation. This Level used in ANY form, Can NOT be Sold or used to generate profit. Even if you modify this, it Can NOT be sold. The Basic Map Design is still mine and the Limitation Still implies! P.S. (The inclusion of any Nitro series WAD's (or any "offspring") on a Shareware CD-ROM is acceptable and does not violate my limitation.) * Where to get this WAD * My BBS or ftp.cdrom.com and mirrors Created by the Sysop of "The GaraGe" BBS +61-74-991120 (Running limited hours 7pm to 7am Australian EST) * Additional * This is Revision 4 of this level. I found a few things and wanted to correct. Ie the sidedef to a door (which you'd most probably never see but someone in IDCLIP mode would). Also adjusted the door colour token poles to a different height and changed a sidedef texture here and there. Hope you enjoy it as much as I had fun making it. Thanks to ID software for the creation and release of Wolf and Doom. ------------------------------------------------------------------------------