Necro Elemento

Necro Elemento

The map must have a lot of effect errors. But... I think it's the best map I've made in my ugly life. A lot of effects that I didn't know before. Thanks to t...

Filenames
ne.wad
Size
2.07 MB
MD5
11a40f0f15f530fcfa0eb07d9c9c2a98
SHA-1
4733639788c04e5da83ff675960c1a96631ffd39
SHA-256
4278054006825357c995e5ef49f0b31b6d661fb7592ec2cce72b001307c24b33
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, Vavoom, ZDoom, Doom II
Lumps
17
Maps
MAP01

Incorrect? Suggest a correction.

Read Me

===========================================================================
Archive Maintainer      : -
Update to               : -
Advanced engine needed  : Zdoom / GzDoom / Vavoom? (and maybe other ports
                          that allow wall textures used in floors and vice-
                          versa)
Primary purpose         : Single Player
===========================================================================

Title	          : Necro Elemento
File Name         : ne.wad
Author	          : Ivano Lich
E-mail	          : [email protected]

Description       : The map must have a lot of effect errors. But... I think
                    it's the best map I've made in my ugly life. A lot of
                    effects that I didn't know before. Thanks to the life's
                    experience XD. A map very..., mmmm, varied in textures,
                    but the architecture barely changes (you'll see).

Credits to        : Scythe 2 megawad (for the ideas)
                    Cabro (for this map tournament)
                    And my friends from the Arcades3d.com's forum and the
                    other contestants.

===========================================================================
* Level Info *

Game (Doom / Doom2...)  : Doom2
Episode / Level         : Map01
Singleplayer            : Yes.
Cooperative             : No.
Deathmatch              : No.
Difficulty Settings     : Yes.
New Sounds              : No.
New Graphics            : Yes (only the sky and wall textures in floors and
                          ceilings).
New Music               : Yes... Copied from a megawad called Scythe 2.
Demos replaced          : None.

===========================================================================
* Construction *

Base            : New level from scratch.
Editors used    : Doombuilder and XWE.
Build Time      : From 5th January to 30th June.
Known Bugs      : I believe that trying to hide sectors below the "water" and
                  removing their lights in the ceiling... It will look HORRIBLE
                  if you're not using GzDoom.

===========================================================================
* Copyright / Permissions *

You MAY distribute this WAD, provided you include this file, with no
modifications.  You may distribute this file(s) in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

You can also use this map to build your own levels.

===========================================================================
* Notes *

(Uploader's note: if some of the text below makes no sense, well, it's not
only my fault. My english is awful, and also his spanish.)

* I was empty of ideas, the better I made was avoid lazyness and play 1000
  wads to see examples, ideas and etcetera.

* Annoying thing and at first you won't see the merit because I made it with
  the same architecture you'll find from the beginning.

* If you fall in some places... You will die, and there is no turning back,
  so don't fall, except for the 2 last elements, just saying.

* In some places I was inspired by the architecture of a Megawad called
  "Scythe 2", by Erick Alm (and I hope that he don't scolds me XD).
 
* Also, I spent a long time finishing the map, because I had other things to
  do (exams and the house).












*** ORIGINAL TEXT (In Spanish)
------------------------------


                    ** 7º TORNEO DE MAPAS DE DOOM\DOOM 2. **

===========================================================================
Título		: Necro Elemento
Nombre archivo	: NE.wad
Autor		: Ivano Lich
E-Mail		: [email protected]

Descripcion	: Es un mapa que a de tener muchos errores de efectos
                  Pero.... es un mapa para mi el mejor que hecho en mi asquerosa
                  vida. Muchos efetos que ni antes no conosia. Gracias a la
                  experiencia de la vida XD
                  Un mapa muy....mmmmm pues variada de texturas pero la
                  arquitectura casi no cambia (Ya veran)
                 

===========================================================================
* Informacion del Nivel *

Juego (Doom / Doom2...)	: DooM2.
Episodio / Nivel	: MAP01
Un jugador		: Sí
Cooperativo		: Al parecer Nop
Deathmatch		: No
Niveles dificultad	: Sí
Sonidos nuevos		: No
Graficos nuevos		: (``Solo de el cielo y las texturas de paraed a
                          suelo/techo´´)
Música nueva		: Si ... no se cual sea pero la copie de un Mega
                          llamada Scythe 2

* Construccion *

Base			: Desde cero
Editores usados		: Doombuilder y XWE
Tiempo construcción	: Desde 5 de Enero hasta 30 de Junio
Fallos conocidos	: Creo que al intentar esconder sectores bajo el
                          ``Agua´´ y quitar luz en el techo...se vera HORRIBLE
                          si no se usa un port (GZdoom) recomendablemente
			  
===========================================================================
* Copyright / Permissions *

  Puedes distribuir este nivel a tu antojo, pero adjuntando este TXT 
  También puedes utilizarlo como base para hacer tus mapas


===========================================================================
* Notas *
 
 *Como ando muy vacio de ideas lo mejor que hice fue tirar flojera y jugando
 1000 Wads para sacar mas ejemplos e ideas y demas.
 
 *Cosa enfadosa y al principio no le allaran el chiste porque lo hice con
 la misma arquitectura que se allaran desde un principio. 

 *Si caes en algunos de los lugares ... moriras y no habra vuelta atras asi
 que no se caigan a ecepsion de los 2 ultimos elementos, por asi decirlo.
 
 *En algunas partes me base en la aquitectura del MegaWad llamado ``Scythe 2´´
 de Erick Alm (y ojala que no me regañe XD)
 
 *Tambie, Dure bastante en terminar el mapa, poruqe tenia cosas que hacer
 (Examenes y la casa)
 
**AGRADECIMIENTOS**
   *El Mega de Scythe 2 (Por las ideas)
   *Cabro (Por este torneito)
   *Y A Mis COLEGAS DEL fORO DE ARCADES 3D.COM Y A LOS PARTICIPANTES



   SUERTE A TODOS Y QUE GANE EL MEJOR XD

===========================================================================

 
 
 












-- File uploaded by Eye del Cul
   ([email protected])

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1

Lumps

Name
SHA1
MD5
Size
D_RUNNIN
1f384bee7b60e948ebe13dddb6953b20ce78ea09
7d4937bab7e53b8d2cdeeba8204327f4
12.95 KB
PP_START
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
SKY1
5619345b9c865fcc197b512f6f11095db47b05d2
7ae6305207eb51065b03012604cbca44
34.26 KB
PP_END
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
PNAMES
83dc59acf214ef3c6d3d11cb3d3cb68a904971b3
e6e968d9dfe1f934a98819e0be5cd47b
3.67 KB
TEXTURE1
9caf2ef67ac92d9b24031a55d4b5b43b5405cd44
5698887560a77c74446f9c4a112dc48b
20.75 KB
MAP01
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
88088f8f9f19795480283150f9b1c8af94b75468
3ae4ff7f57fb2ee374d2f6b944ec5fd9
11.13 KB
LINEDEFS
13677d1cb4d9da8acdaab4384d53d5b3572c85ea
9d9dee2cd186cde892edb53ef7c48ba6
161.49 KB
SIDEDEFS
4c313af7bafbd3fa849066eca19a616ff499d161
6bc5058118c0b3728bc0a6b728f01a7b
656.89 KB
VERTEXES
b07b3a16b52de8dbc6acd157026325d49a8fb2c4
84b6845154449d82b3e8acc271d9a062
63.60 KB
SEGS
2b6753868085b8ac41c78bc72afd6bedafae49cd
e1f4888adf43ff86d2ad93a9bd429ff0
381.62 KB
SSECTORS
ac3263b346b00a4d4a5a884dd3fee7e1b0a98640
119e243b48ec0e281441686b04fcff52
47.60 KB
NODES
5e32d09d6e4a5c6af7b10184b96cb0bae948a4bc
26eccda2b14048f75c90096cd4545916
333.16 KB
SECTORS
d372f0b5dfc02b4304f42932de3ff09420c3f77a
32308596d9a030d6b7768f0c45e660ef
38.62 KB
REJECT
909a34504a89050a0d81059597fe1ae31dfdba33
5d8f8abce58cf9d2dd45729a1dc23c60
282.40 KB
BLOCKMAP
839237ec7aac1bbe611fe597c023fe9bb01d06ba
bee964b46b60bc3a2ac906b4e2dae4b9
75.17 KB