A um.. I don't know, I suck at describing stuff. My best map yet though, hope you enjoy. I recommend you run it on something compatible with doom.e...
Primary purpose : Single+Coop play ============================================================================== Title : Neith Filename : neith.wad Release date : January 1st, 2004 Author : Owen "Sarge Baldy" Lloyd Email Address : <email removed> Other Files By Author : WTC911, Hell Keep II, MooDDooM, etc . Misc. Author Info : Nothing worth mentioning. Description : A um.. I don't know, I suck at describing stuff. My best map yet though, hope you enjoy. I recommend you run it on something compatible with doom.exe demos, as stx-Vile made a very nice maxrun. Background: "Neith" was an Egyptian god to whom the moon of Venus was named after. A few hundred years later, people found out Venus didn't have a moon after all. But that didn't seem to stop UAC from colonizing it. ============================================================================== Additional Credits to : Espi (for some help and texture wad fixes) Drew "stx-Vile" DeVore (for testing and a demo) NiGHTMARE (for some textures) Gherkin (for Doom Builder) Matt Tagliaferri (for DoomCAD) whoever made the sky texture :P ============================================================================== * What is included * Sounds : Nope Music : from E2M7 Graphics : Yes, a door graphic and flat by me, all others by NiGHTMARE Dehacked/BEX Patch : No Demos : Yes, by stx-Vile * Play Information * Game : Ultimate Doom Map # : E1M1 Single Player : Designed for Cooperative 2-4 Player : Yes, but probably not worth the bother Deathmatch 2-4 Player : Yes, tossed in 12 and shotguns near the starts. Untested Difficulty Settings : Yep * Construction * Base : From scratch of course Build Time : 40 days Editor(s) used : Doom Builder 1.1-1.3, Wintex, XWE Known Bugs : Lift near the end can break, minor glitch with horizon May Be Unplayable With : jDoom. I tested it on my outdated version (1.17.10) and apparently it didn't understand the concept of the floor you're standing in abruptly lowering. It also renders my rocket launcher somewhat into the ground. As these are engine bugs as opposed to map bugs, I have not attempted to compensate for them. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors