A set of 3 rather difficult maps designed to be played from pistol start, each one approaching said difficulty differently. What these maps have in...
MAP01, MAP02, MAP03
=========================================================================== Advanced engine needed : Strong Boom-compatible port (PrBoom-Plus is recommended) Primary purpose : Single play =========================================================================== Title : Noctambulist Filename : nctmblst.wad Release date : 07/24/2017 Author : Demonologist Email Address : [redacted] Other Files By Author : rod.wad, frvrmore.wad, contributions to various community projects Misc. Author Info : Occult carver. Description : A set of 3 rather difficult maps designed to be played from pistol start, each one approaching said difficulty differently. What these maps have in common is Quake-influenced visual appearance, though once again, the actual themes vary from map to map. 01 is an aggravating gimmick map where I was experimenting with annoying things, so I don't expect for many to like it (thankfully, it's fairly short). Moreover, it's very different from the other two, and is also a rather misleading opener, yet for my own obscure reasons I have to insist on leaving the map order as is. 02 is notably easier than the previous one, and it's also as close as this mapset gets to "normal" contemporary maps, relatively fast pace and some upbeat moments throughout but overall this map's rather lenient and generous with all kinds of supplies. 03 is essentially 02 on steroids, more open-ended and free-form, yet it's also notably harsher, with several moments of slaughter-grade goodness, even though the majority of the map is still dominated by low-key "incidental" encounters. The secrets also contain optional battles and powerful goodies. PROTIP: I quite like using candles and various "showy" decorations (demon faces, altars etc.) purely for the sake of atmosphere and environmental detailing, so if you're hunting for secrets - these aren't really going to lead you anywhere, you should look for other clues. Apologies for the confusion. Additional Credits to : id Software for Doom and Quake Doomworld for keeping Doom alive Authors of the editors used Marcaek, Urthar, Jimmy and the rest of MAYhem 2016 crew for the MAYhem 2016 resource pack Playtesting: - Archi - Ribbiks - WH-Wilou84 The music tracks (.OGG) are by Marc A. Pullen (goes by Fanatic on Doomworld), it's definitely worth noting that they played a major role during this mapset's development and made a huge impact on its final shape. In fact, I can't thank Fanatic enough for what he's been doing on musical front all these years, so making some maps largely inspired by his tracks is the least I can do to express my gratitude and utmost respect. Tracklist: Title - "Anger" (Limits, 2001) Intermission - "At Rest" (Tidbits, 2006) Map01 - "All is Lost" (The Fall of a King, 2002) Map02 - "Final Destination" (The Fall of a King, 2002) Map03 - "Breath" (Raretracks, 2003) =========================================================================== * What is included * New levels : 3 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No (replaced with empty markers to prevent playback) Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01-03 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2 months, give or take Editor(s) used : GZDoom Builder 2.3, Slade 188.8.131.52, WCleaner 1.0.2, DoomWord 1.0 Known Bugs : None May Not Run With : Non-Boom-compatible ports, most likely Boom itself Tested With : PrBoom-Plus 184.108.40.206 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors