O.J. DOOM II (version 'b')

O.J. DOOM II  (version 'b')

A simple, single-player map for Doom II mostly designed to show-case the new monster ... O.J. Simpson, who shoots "Kato Kalen" fireballs at you (replaces the...

Filenames
ojdoom2b.wad
Size
162.06 KB
MD5
b10f9a1915fe59b0b0e172a74bdddc72
SHA-1
974968d1a54338f50d4dc9eaee96bc31cb41029b
SHA-256
a416ac9088d8317474def0f79f89ddd005c216d8e6b0b84012b0287fb5778723
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
51
Maps
MAP01

Incorrect? Suggest a correction.

Read Me

======================================================================
Archive Maintainer      : This is a wad version of an existing Dmgraph
                          patch. This version also combines a map
                          wad made specifically for the original
                          Dmgraph patch.

Update to               : ./idgames/graphics/ojdoom2.zip   AND
                          ./idgames/levels/doom2/m-o/ojlevel.zip

Recommended location    : ./idgames/levels/doom2/m-o/ojdoom2b.zip  OR
                          ./idgames/graphics/ojdoom2b.zip
                          Ty... you decide  ;-)

Advanced engine needed  : no
Primary purpose         : Single+Coop play
======================================================================
Title                   : O.J. DOOM II  (version 'b')
Filename                : ojdoom2b.wad
Release date            : January 2001
Author                  : Wayne Poe
Email Address           : [email protected]

Description             : A simple, single-player map for Doom II
                          mostly designed to show-case the new monster
                          ... O.J. Simpson, who shoots "Kato Kalen"
                          fireballs at you  (replaces the Cacodemon).

Additional Credits to   : Sparky of KISS Software  ([email protected])
                          for converting the original Dmgraph patch
                          to wad format, and for tweaking the map
                          made specifically for the original patch.

======================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : A source port if you don't want to use a
                          patched 'Plain Vanilla' Doom II.


* Play Information *

Game                    : Doom II
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes (new to this version)


* Construction *

Base                    : graphics - ojdoom2.zip (Dmgraph version)
                          map - ojlevel.zip
Build Time              : maybe 3 hours
Editor(s) used          : Dmgraph, DeuTex, WinTex, NWT, Deth,
                          Paint Shop Pro.
Known Bugs              : some of the animation sequences are suspect,
                          but probably adequate for the purpose.

May Not Run With...     : JDoom v0.81


* What's new to this version? *

Mods made by Sparky of KISS Software:
(the original two distributions contained 31 files, the Dmgraph patch
modified your doom2.wad, and the map contained lots of aesthetic bugs)

- converted the Dmgraph patch to wad format.
- mirror-imaged one of the death frames (the death sequence still
  looks poor, but it'll have to do).
- fixed the offset of the "Kato Kalen" fireballs.
- all of the doors were completely hidden and impossible to find.
  Now they're all regular doors except the hidden exit door,
  which I've made really obvious.
- fixed the texture misalignment and added skill settings to the map.
- added a slightly more detailed text file.

======================================================================

* Installation *

Play with Regular Doom II:
-------------------------
a) add the extra sprites to ojdoom2b.wad using a program such as
   DeuSF, WinTex, NWT, etc.   For example:   deusf -as ojdoom2b.wad
b) run the game with:  doom2 -file ojdoom2b.wad

Play with a Doom Source Port:
----------------------------
A much better option is to use a Doom Source Port that can import
pwads containing sprite graphics; such as: Boom, PrBoom, MBF, SMMU,
PrjDoom, Vavoom, JDP, ZDoom, Legacy, Edge, etc.  Patching is not
required, just use the wad as-is.  For example:   boom -file ojdoom2b

======================================================================

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification
or reuse, provided that you credit the author of the original Dmgraph
version of O.J.Doom II, Wayne Poe.

You may distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include this file intact.


* Where to get the file that this text file describes *

Probably...
ftp://ftp.cdrom.com/pub/idgames/levels/doom2/m-o/ojdoom2b.zip

... but it might even be in
ftp://ftp.cdrom.com/pub/idgames/graphics/ojdoom2b.zip


The original text files follow:
  ojdoom2.txt
  ojlevel.txt


======================================================================

OJDOOM2.TXT
-----------


*******************O.J. DOOM2!!****************************

First of all, make a sub-directory called "newstuff", and place all the
".gif" files into it. Place "newstuff" in your Doom2 directory, along
with ojon.bat, ojoff.bat, and dmgraph.exe.

When you type "ojon", O.J. will replace the "cacodemons", and shoot
"Kato Kalen" fireballs at you!! When you're tired of O.J., type "ojoff"


Email: [email protected]

June, 1995

======================================================================

OJLEVEL.TXT
-----------

heres a level for using ojdoom graphics located in the pub/doom2/graphics

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4

Lumps

Name
SHA1
MD5
Size
MAP01
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
ad45a650ee062bd0083a1adbce08efc6c16fdf15
c7a52efda621bcf84c250ae2d663160e
730 bytes
LINEDEFS
1bee58c1490ceca987ec75f24aa104d918ca148e
2686dad056bed91016f42c1386483de3
0.98 KB
SIDEDEFS
cb7382edf53c8df49dfcaac2ec5a4313a5cedf52
8deddce7da5b1173f437801a68f1c121
2.46 KB
VERTEXES
ac5b720e1e6ccac6743eee56689b78c20a159d06
b14a05b83e0f712be98e99dd7c606171
256 bytes
SEGS
dceb610303e951b7bb0c7a8cfb35e8d994b08437
7f56a3c46ebc2d39ab2767d9a156e26d
1.03 KB
SSECTORS
cbf2d3acc411bc9f31aee9239aa6970c12701e3e
52319cf9e07bcb12671f8a70c2dfa43b
76 bytes
NODES
df5468c78bbe47b94dba7a2b51c5f0b9001b0409
abe2aa341d2f2ebf18019139863f9bc1
504 bytes
SECTORS
70226abfb3dff787b59f6ed17ebf7fb41d3391c8
315f3ee216f75587598946208cc25238
338 bytes
REJECT
679e4a8e74c2f333d57fd95a7c82d4991d129e2b
3f2f1f764a8588d6365e04707cebe5a6
22 bytes
BLOCKMAP
911403fc6ae76d6ad66a2db84264e89c19a67586
4e3f3f5a4f0e34e10412a3e7a7818724
29.64 KB
SS_START
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
HEADA1
d734080e258e9d4c33fac3edd2cb2f98826e9a5f
0161215e75ca72ce4c260658bf4894e2
3.11 KB
HEADB1
813e10961e4781b855fd0aa75c6f780dc83039db
41c9f4b6c20499040be3f252bde7e11e
3.11 KB
HEADC1
0040678c037a8dd3bff91425e750167b0fcd7ca2
e166824bc51231ba135b610140dfd397
3.16 KB
HEADD1
75be701aee50c73ef6e81571d6c4e8a5b226542d
c0b0890ba1e686edfa7325a326abc869
3.27 KB
HEADE1
f43972623dd5c9d8f121432159d199ff45b51bc7
5c2dd542247b6d90f8632f879ac8d383
3.79 KB
HEADF1
f43972623dd5c9d8f121432159d199ff45b51bc7
5c2dd542247b6d90f8632f879ac8d383
3.79 KB
HEADA2A8
65e1b19b89ce10a8ad8ecdbf87cc79c2bfc40c9a
906c5a43aeec1268be2ed419aa12564b
4.04 KB
HEADB2B8
2572949e1e55d168cd570df7d57c2724ae4b31f1
2d3f77b59480d30a7b66aac5424810fa
4.04 KB
HEADC2C8
3510ad99765d756238497df4fbd63ecfe37e99f2
dc5787392dee8a791e83117b778a4372
3.97 KB
HEADD2D8
7145e5d185f9281dbceffa9cb534446f31d0ebcd
26661a8a902665189922cb9991e4b6ae
3.87 KB
HEADE2E8
839994644d11270a3b6f46ee42ac0286a942f6a2
f40cf8b8f4223b51977f617b69798192
3.63 KB
HEADF2F8
839994644d11270a3b6f46ee42ac0286a942f6a2
f40cf8b8f4223b51977f617b69798192
3.63 KB
HEADA3A7
b90b7c1cf6dcb7edb199d403003c221e8a1f85b9
0ed30da2ff885e87f14b3dcc872245b2
3.71 KB
HEADB3B7
061f83d14cefa4dc77209d1012f7ca46e6a0bc6b
46151c4d0b951309767ca4d025d30285
3.48 KB
HEADC3C7
2098475cff422e9ff7c8811c3c6533ec5ca9149a
8580599677f6b48c7f5be2fce77b4332
3.50 KB
HEADD3D7
7ae6a91514c3c2f7ad553eb60e2dfb4f69f56def
c46d169c1bba49f964ec2932a1402596
3.51 KB
HEADE3E7
10f40f345ebd15f3a17c07dfd5e4f8db5db7d577
897c3ada928e9aed8322ee4ee4c744c1
3.45 KB
HEADF3F7
10f40f345ebd15f3a17c07dfd5e4f8db5db7d577
897c3ada928e9aed8322ee4ee4c744c1
3.45 KB
HEADA4A6
9b194662d6da809dd3a71a0760435603c630723f
a87812312f61cf965202b7b0bd267106
3.01 KB
HEADB4B6
9b194662d6da809dd3a71a0760435603c630723f
a87812312f61cf965202b7b0bd267106
3.01 KB
HEADC4C6
9b194662d6da809dd3a71a0760435603c630723f
a87812312f61cf965202b7b0bd267106
3.01 KB
HEADD4D6
9b194662d6da809dd3a71a0760435603c630723f
a87812312f61cf965202b7b0bd267106
3.01 KB
HEADE4E6
9b194662d6da809dd3a71a0760435603c630723f
a87812312f61cf965202b7b0bd267106
3.01 KB
HEADF4F6
9b194662d6da809dd3a71a0760435603c630723f
a87812312f61cf965202b7b0bd267106
3.01 KB
HEADA5
56ea44442ed6244ac255ad84262a3bc97eb783e3
79c38b78c765e390fdf68f5c9e72ee4c
3.00 KB
HEADB5
56ea44442ed6244ac255ad84262a3bc97eb783e3
79c38b78c765e390fdf68f5c9e72ee4c
3.00 KB
HEADC5
56ea44442ed6244ac255ad84262a3bc97eb783e3
79c38b78c765e390fdf68f5c9e72ee4c
3.00 KB
HEADD5
56ea44442ed6244ac255ad84262a3bc97eb783e3
79c38b78c765e390fdf68f5c9e72ee4c
3.00 KB
HEADE5
56ea44442ed6244ac255ad84262a3bc97eb783e3
79c38b78c765e390fdf68f5c9e72ee4c
3.00 KB
HEADF5
56ea44442ed6244ac255ad84262a3bc97eb783e3
79c38b78c765e390fdf68f5c9e72ee4c
3.00 KB
HEADG0
2e9527efa43f78b9c86bd2d4cce85eb259c6db88
458ecb78edadd31ac9db008260207c10
3.27 KB
HEADH0
39aebdc51bdc5f230ed1f47af76bf3a2efdee20e
94ab6ad01a44b2b913ae248c0b653d27
3.67 KB
HEADI0
8c372932673250677965d25e7be9af9f3b68e780
fd203e9337e1c652274ed8ce587cb4e6
3.61 KB
HEADJ0
5ae8486f895b5af910ec440187f85f8172765372
f508a5fbb723f299ef5c852529fb6583
3.51 KB
HEADK0
fc9f3a19acf6a590b1a1ceb90d694cc242b8f21b
fc033e5ab6e0bfd990fe1742774fafa6
3.45 KB
HEADL0
6c3a3c7a5a6e36ea086aae6845c9e2021214e50a
de405c725a4ddcd3898ca4142be01960
3.10 KB
BAL2A0
7eb1ea798e0707a04cdd53f22bdebb6a9093ab20
a92640c7139935dfa706448daef8c8a6
2.18 KB
BAL2B0
e1b111eac01eb34fa63bfbf8f923e7dade0cf6b1
b9487b4665b6baabdcb449f252e987b4
1.88 KB
SS_END
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes