This is a DEATHMATCH-only level, designed for optimal fragging. Although the level is small, the rooms are multiply and redundantly connected so it...
Title: OCTAFRAG.WAD Author: Scott Coleman, ASRE Email Address: <email removed> Additional Credits to: My officemates for frag testing. Raphael et. al. for DEU - the BEST DOOM editor! Description: This is a DEATHMATCH-only level, designed for optimal fragging. Although the level is small, the rooms are multiply and redundantly connected so it seems larger than it really is and the action will always be fast and furious. No toxic waste or barrels, so suicide wussies have no choice but to duke it out 'till the end. ;-) This also means that there are no sniper's nests per se; be sure to watch your back! Other features are a unique central elevator shaft with four random lifts, as well as a cooperative exit which requires at least two players to operare. Happy fragging!! * Play Information * Episode and Level # : E1M1 Single Player: No (Exit impossible with only one player) Cooperative 2-4 Player: Yes (Supported, but not recommended) Deathmatch 2-4 Player: Yes! Difficulty Settings: No New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time: Too many. ;-) Editor(s) used: DEU 5.0, DEU 5.1 (beta), bsp 1.1x Known Bugs: On rare occasions I've had DOOM freeze up while playing this WAD. It passes all the DEU consistency checks, and plays fine most of the time. Also, I've seen similar freeze-ups while playing other PWADs, so it may be just my machine. If you experience the problem and can pinpoint the cause, please let me know.