The Story so far... An escape pod from Mars arrived several weeks ago and was quaranteened at a distant outpost near Mongolia. Recently, all contac...
Title : Outpost.WAD Author : Len Walton Email Address : <email removed> (USENET) Misc. Author Info : Description : The Story so far... An escape pod from Mars arrived several weeks ago and was quaranteened at a distant outpost near Mongolia. Recently, all contact was lost. The last message spoke of the guards and going insane. You (and your team??) have been sent in to investigate and determine if there are any survivors. Outpost is an idea I had for awhile and although this is my first attempt at construction of a custom .wad, I think I've done a decent job. There's a few puzzles, some dead ends, and a definite pattern for weapon use. This is also a first in series of .wads. Each in growing complexity. My next effort, is to construct a small mountaintop village, that becomes infected by the trans-dimensional bugs due to it's close proximity to the fortess. I welcome any comments to the above Usenet address. I can be reached on Canada Remote systems or through the internet. Cheers, and keep that shotgun close by.... Additional Credits to : Brendon Wyber and Raphael Quinet, authors of DEU and Colin Reed, author of BSP. Many thanks to all three for allowing all of us a chance to create our own custom levels. ...and of course, thanks to id Software for creating DOOM. ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes (not tested, but should work) Deathmatch 2-4 Player : Yes (although it has not been tested, there's plenty of places to hide and ambush other players) Difficulty Settings : None - All monsters and items appear on all settings. It might take you serveral tries to complete it. It did me, and I designed the bloody thing! Oh, btw, don't fall off the road outside the Outpost, you'll problably drown. New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : Approximately, 50 hours (includes time to learn DEU) Editor(s) used : Deu 5.1 and BSP 1.1 (great programs!!) Known Bugs : There are some Halls of Mirrors effects at some points in the map. BSP got rid of most of them but the odd one crops up now and again. Sorry. I have thouroughly play tested the level and as far as I can tell, everything works. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. However, I'd like some credit in the accompaning text description. You may find in editing this though that you won't be able to add anymore rooms. I found that DEU maxed out 2056 linedefs and over 1400 vertices. Should anyone attempt it and succeed, please let me know how you did it. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this text file intact with the custom wad. Although, you may accompany with any demos of the level if you wish. Heck, I'd like to see how others solve this one. Also, should some kind soul post this WAD on some FTP sites, you have my permission to modify the "Where to get this WAD" section of this text file. *Where to get this WAD * FTP sites: BBS numbers: Canada Remote Systems (416)-213-6002 (416)-213-6003 Other: