Outpost of Hell - DeathMatch
This is a DM .WAD designed for FFA game mode, inspired by my "Outpost of Hell" series: in fact, it has got the same gothic style with som...
Outpost of Hell - DeathMatch
Date Completed : 29 August 2008 Date Updated : 7 September 2008 Title : Outpost of Hell - DeathMatch Filename : outposdm.wad Other Works : Alien.wad (Alien Invasion); Alien2.wad (Alien 2 - The Revenge); Alien3.wad (Alien 3 - The last challenge); Outposth.wad (Outpost of Hell), Outpost2.wad (Outpost of Hell 2 - The fortress); ItDoom1.wad (Italian DooM - Episode 1: The Lost Colony); "Italian DooM - Lost levels": - IMPer.wad (IMPerious) - Arachno2.wad (Arachnophobia II); - DCastle.wad (DooM Castle); Runkill.wad (Run & Kill); Blitz.wad and Blitz2.wad; Ghosts.wad and some other WADs. Author : Ismaele (Alberto Sposito) Email Address : <email removed> (Ismaele) Description : This is a DM .WAD designed for FFA game mode, inspired by my "Outpost of Hell" series: in fact, it has got the same gothic style with some hellish touches. It is a medium-big map with a long red corridor around the main arena in the centre and four rooms at cardinal points, where the different main weapons (Shotgun, Chaigun, Rocket Launcher and Plasma Gun) are placed together with the Super Shotgun in each start point. The BFG is placed on a pedestal in the middle of the arena: there is a start on it, but you can reach it with one teleport located in one of the 4 "start rooms"... but I won't reveal you the exact position. ;) Just look at map and you'll find this teleport. Moreover there are 2 Green Armours and 1 Blue Armour hidden in 3 of the 4 "start rooms". Two teleports in each "start room" leads to the red corridor, whereas other teleports hidden in it lead to the main arena. Health, armour and ammo are scattered here and there. I hope you enjoy it and have fun with your friends... and enemies! ;) WARNING: The new background music is a .MIDI file, so you'll listen to it only if you use a port that can play it, such as ZDoom-based ports (ZDoom, GZDoom, ZDaemon...). What's new (ver. 2.0) : Completely new version. Toranaga, my beta-tester, did not like the first one! Statistics : Vertexes: 890 Linedefs: 1134 Sidedefs: 1560 Sectors : 246 Things : 171 Additional Credits to : Id Software, for making Doom; Toranaga a.k.a. Ultimate Lorenzo, for beta-testing; You, for downloading this .WAD. Thank you! =============================================================== * Play Information * Game : Doom 2 Level # : map01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-16 Player : Yes (designed for FFA) Difficulty Settings : No New Sounds : No New Graphics : No New Music : Yes (got_ds10.MIDI by Tolwynn) Demos Replaced : No * Construction * Base : Completely new level from scratch. Editor(s) used : WadAuthor Build time : 8+ hours Known Bugs : You may experience some HOM effects near little polygonal sectors and light sources, Should you find other errors please send me an e-mail! * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You may distrubute this file in any format(CD ROM, BBS, whatever)provided that you include all files included in your distribution. Where to Get this wad: The usual FTP archives P.S.: I like reading comments on my work. So send me e-mails with comments on my levels!