Outpost of Malice

Outpost of Malice

The Outpost of Malice blocks the only viable entrance to a vast island labyrinth in the middle of a lake of blood. Marine spys have noted heavy enemy resitan...

Filenames
maliceop.wad
Size
1.25 MB
MD5
76fd3e7cba576d3e0839b757d1219561
SHA-1
6a2d039c0ddb44dd969cfe2324470cde4397eda7
SHA-256
f5cfc151cd12a25664d37de335874be0e67e17904570c364d89c3bc3f25d8312
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, PrBoom, ZDoom, Doom II
Lumps
12
Maps
MAP21

Incorrect? Suggest a correction.

Read Me

===========================================================================

Advanced engine needed  : Tested in PRBoom 2.4.7 and ZDoom 2.1.1,
                          will NOT run in Vanilla Doom2

Primary purpose         : Single play
===========================================================================
Title                   :  Outpost of Malice
Filename                : MALICEOP.WAD
Release date            : 3-12-07
Author                  : Jonathan R. Millhouse
Email Address           : [email protected]
Other Files By Author   : JBASE1.WAD
Misc. Author Info       : N/A

Description             : The Outpost of Malice blocks the only viable
                          entrance to a vast island labyrinth in the middle
                          of a lake of blood.  Marine spys have noted heavy
                          enemy resitance inside the structure which has
                          prompted curiosity from the military high ups as
                          to what lies in the labyrinth that requires so
                          much protection.  Contact from the spys was soon
                          lost after confirmation of enemy resistance, and
                          they are presumed captured and most likely dead.

                          Your mission is to penetrate the outpost and gain
                          access to the island labyrinth.  If you happen to
                          find any spys who are still alive please attempt
                          to rescue them as well.  One spy reported that
                          the main entrance to the outpost does not require
                          any key, but it is heavily guarded.

Additional Credits to   : ID Software and the creators of ZDoom/Boom.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : Yes, imbedded in the WAD itself,
                          used to unblock certain decorations.
Demos                   : No
Other                   : No (describe if yes)
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP21
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

        Note:   Difficulty settings do not generally follow the standard of
                increasing the number of monsters.  While the lowest
                settings do have the monster count tweaked in select areas,
                the vast majority of encounters will be of the same number
                and type of demons regardless of difficulty.  Skill 2
                therefore will be roughly equivalent to UV of the original
                Doom2.

                Skill 3 restricts the ammo provided and will almost
                certainly require some chainsaw usage.

                Skill 4/5 restricts health/armor as well as ammo, requiring
                good mobility as well as ammo conservation skills to
                complete.



* Construction *

Base                    : New from scratch
Build Time              :  40 hours maybe
Editor(s) used          : DoomBuilder 1.68
Known Bugs              : In PRBoom LineDef 1137 doesn't lower the tagged
                          sector properly if the "Use Doom's Linedef
                          Trigger Model" Compatibility flag is enabled.
                          Disabling allows for proper operation.  I don't
                          know what the problem exactly is, but other
                          instances seem to work fine.  If anyone know the
                          issue please email me.  This also means the level
                          is likely broken on other source ports that
                          directly follow Doom's original trigger model as
                          well.

May Not Run With...     : DOOM2.EXE or any untested Source Port.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP21

MAP21

Deathmatch Spawns
0
Co-op Spawns
4

Lumps

Name
SHA1
MD5
Size
DEHACKED
84787339baa6d326c20285da4e5c4992f19a1013
4ab4d169de137a5eae4610975e2f3f39
648 bytes
MAP21
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
77fb6c001afd68f74fc03406c6618b1228ad8b4b
ca76ebb77eb20fcecc5a68bb4948b3f1
9.16 KB
LINEDEFS
272b6c23b6f0a052a2a0c2f776cd339fabe10bfd
5908e89b170196f6d9cc45075a4a21fb
96.35 KB
SIDEDEFS
27538bf976bc2d135d2b464fcc986220a2b4f4b0
0aea9f22ab1b489e24494f5af4372ead
320.77 KB
VERTEXES
5693c2b578a56d82464850dea9d7bceb9b7f91ee
9e020053fa60a2c367cf013cc3b3135a
25.74 KB
SEGS
5cd10f65b4fed9391696abaa11a5b172ce52471b
b0d8b430daf40a16b952d77b39b446b4
146.82 KB
SSECTORS
6015db81006605866ba2a5d30ddc92577d35d005
3f6d94c6e65e4ad0ba68d0840221a1b5
17.07 KB
NODES
c3df439cbaaf4f965be194162223f2e5afea38c1
6d14cee74063024bde97719b55d9e24e
119.44 KB
SECTORS
e8d68911b5767f4581e1acb249c0d6139c73bdc4
246f843ee845cea243b5eca5cb84fa62
33.72 KB
REJECT
3128126297bb60c31965390e2ebff9986791fe9d
af39e0bae7e52c7291536fb4ca8c1ee7
215.28 KB
BLOCKMAP
c7dc991b5e680369882d8ca44399755cf73d80e8
83fc58dd44ec18312bfd1e3adc87f354
76.30 KB