Outpost of Malice
The Outpost of Malice blocks the only viable entrance to a vast island labyrinth in the middle of a lake of blood. Marine spys have noted heavy enemy resitan...
Boom, PrBoom, ZDoom, Doom II
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=========================================================================== Advanced engine needed : Tested in PRBoom 2.4.7 and ZDoom 2.1.1, will NOT run in Vanilla Doom2 Primary purpose : Single play =========================================================================== Title : Outpost of Malice Filename : MALICEOP.WAD Release date : 3-12-07 Author : Jonathan R. Millhouse Email Address : [email protected] Other Files By Author : JBASE1.WAD Misc. Author Info : N/A Description : The Outpost of Malice blocks the only viable entrance to a vast island labyrinth in the middle of a lake of blood. Marine spys have noted heavy enemy resitance inside the structure which has prompted curiosity from the military high ups as to what lies in the labyrinth that requires so much protection. Contact from the spys was soon lost after confirmation of enemy resistance, and they are presumed captured and most likely dead. Your mission is to penetrate the outpost and gain access to the island labyrinth. If you happen to find any spys who are still alive please attempt to rescue them as well. One spy reported that the main entrance to the outpost does not require any key, but it is heavily guarded. Additional Credits to : ID Software and the creators of ZDoom/Boom. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : Yes, imbedded in the WAD itself, used to unblock certain decorations. Demos : No Other : No (describe if yes) Other files required : None * Play Information * Game : DOOM2 Map # : MAP21 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes Note: Difficulty settings do not generally follow the standard of increasing the number of monsters. While the lowest settings do have the monster count tweaked in select areas, the vast majority of encounters will be of the same number and type of demons regardless of difficulty. Skill 2 therefore will be roughly equivalent to UV of the original Doom2. Skill 3 restricts the ammo provided and will almost certainly require some chainsaw usage. Skill 4/5 restricts health/armor as well as ammo, requiring good mobility as well as ammo conservation skills to complete. * Construction * Base : New from scratch Build Time : 40 hours maybe Editor(s) used : DoomBuilder 1.68 Known Bugs : In PRBoom LineDef 1137 doesn't lower the tagged sector properly if the "Use Doom's Linedef Trigger Model" Compatibility flag is enabled. Disabling allows for proper operation. I don't know what the problem exactly is, but other instances seem to work fine. If anyone know the issue please email me. This also means the level is likely broken on other source ports that directly follow Doom's original trigger model as well. May Not Run With... : DOOM2.EXE or any untested Source Port. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors