This is a Doom2 port of Tom Neff's great Doom1 deathmatch level Pueblo. I tried to keep the flavor of the original. All the custom textures used in...

376.84 KB
WAD Type
Title                   : PUEBLO2.WAD
Author                  : Mike Panico
Email Address           : <email removed>

Description             : This is a Doom2 port of Tom Neff's great Doom1
                          deathmatch level Pueblo. I tried to keep the 
                          flavor of the original. All the custom textures 
                          used in Pueblo2 were created by Tom for the 
                          orginal Pueblo level. The general layout of the
                          level is also Tom's from the original.
                          The changes I made were to increase the flow
                          during gameplay, and to add some sounds. The
                          changes include:
                          - Adding creaking door sound.
                          - Added music (Nine Inch Nails)
                          - Added new weapon sounds for chaingun and
                            rocket launcher.
                          - Added Arnold's T2 commentary during some events.
                          - Widened all areas so that it wasn't so
                            constrictive except the outside area which I
                            cut down by a third.
                          - Added teleporters so that game flow would 
                            increase, and to eliminate players from "Holeing
                            up" in the back room.
                          - Eliminated one hallway and set of doors, again
                            to increase the speed of the game.
                          - Fixed a minor bug which allowed rockets and plasma
                            to be swallowed up by the outside wall in the 
                            courtyard area.

                        The results are that there are no safe cubby holes
                        in this level. It's either hunt or be hunted. This
                        level is intense, especially with 4 players, but
                        not so ridiculous that all you have to do is fire
                        a spread in ordinance in a general direction to
                        get a kill like so many levels are popular for.

Major Credits to        : Tom Neff for creating the original Pueblo.wad
                          for Doom1, and for agreeing to let me port it
                          to Doom2.
Other Credits to        : My beta testers and deathmatch victims who
                          make such great cannon fodder.
                          Brian Nelson (aka. Sable)
                          Virgil Itliong (aka. Madman)
                          Keith Johnston (aka. Zonker)

                          Note* - Check out Virgil's excellent Doom2
                          deathmatch wad CHURCH on

Other wads by the author: STOKER2 for Doom2 available on


* Play Information *

Episode and Level #     : map01
Single Player           : Yes. (Look around)
Cooperative 2-4 Player  : Yes. (Only to eliminate an editor warning message).
Deathmatch 2-4 Player   : Yes. This level is made for deathmatch.
                          With 3 or 4 players I recommend that altdeath
                          not be used. You won't live long enough to 
                          pick up the regenerated weapons anyway.
Difficulty Settings     : Yes. The easy levels have more health and less ammo.
                          Skill levels 4 and 5 have more ammo and less health.
                          These levels should have more ordinance flying 
                          around to make them more dangerous. The plasma
                          gun and BFG are also in skill levels 4 and 5,
                          but there is no additional ammo available for
                          them, so save their use for a special victim!
New Demos               : No
New Graphics            : Yes (All by Tom Neff) -- do you like the oven?
New Sounds              : Yes.
                          I created the creaking door and Arnold commentary
                          sounds. The chaingun sound I got from another wad.
                          I e-mailed the author, but he got it from another
                          wad. I have no idea who originally created it.
                          I couldn't help using it since it is by far the
                          best chaingun sound I've heard. The same is true
                          for the rocket launcher sound.
New Music               : Yes. 
                          I got this from nin.wad which is a music only
                          wad. It had no text file therefore I can't give
                          the author his/her due credit. However, thanks
                          to the nin.wad author whoever you are.

* Construction *

Base                    : Tom Neff's Doom1 level -- Pueblo.wad.
Editor(s) used          : DCK v2.2, NWT v1.03, IDBSP
Known Bugs              : None.

* Copyright / Permissions *

Authors may use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, and you distribute it free of any charge.

* Where to get this WAD *

FTP sites:

Online Services: America Online


DM Spawns
Co-op Spawns
Help improve the database by uploading an image
Creative Commons License