Pacwad

Pacwad

Ultra-violence is for wimps! NIGHTMARE is where REAL DOOMIES play! REAL DOOMIES don't need guns. We use OUR FISTS! Experience the first and only wad designed...

Filenames
pac.wad
Size
99.52 KB
MD5
96860a6d574ce05efcba9a263146f770
SHA-1
a6be3760c81ebd581e51b5f25707b0f570240d61
SHA-256
7e57ed6cd5df42cff2a8dc06a22e7278576283e30dbefab0c00b03cb98eb3c12
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
111
Maps
E2M1

Incorrect? Suggest a correction.

Read Me

WAD Authoring Template V1.4 <--There aren't this many versions of the wad!!!
================================================================               
Title                   : Pacwad   
Filename                : PAC.WAD
Author                  : Christopher Evans (The Ace of Spades)
Email Address           : I have no access to the net world :(  Pity me.
Misc. Author Info       : Unlik sum cumpewtur pepul, I kan spel.  

Description             : Ultra-violence is for wimps!  NIGHTMARE is where
                          REAL DOOMIES play!  REAL DOOMIES don't need guns.
                          We use OUR FISTS!  Experience the first and only wad
                          designed for play on NIGHTMARE!  A familiar board is
                          the scene for this fast action adventure.  Put your
                          gun away and grab the cherries because it's berserk
                          time!  NOW GO MUNCH SOME GHOSTS!  Item placement is
                          exactly the same as in the arcade game, but it's a
                          lot harder to find your way around when you're IN the
                          game.  All difficulty levels are supported, and
                          should be tried in order (yes, tough guys too :) ).
                          Also, try different routes through each level, as I
                          have put unique traps in each one.  "I'm too young
                          to die", and "Hey, not too rough" are good for fans
                          of the original game (with respawn) as the monsters
                          are all in the central area (just like the original).
                          "Hurt me plenty", "Ultra-violence", and "Nightmare"
                          have great action and tricks.  "I'm too young to die"
                          and "Hey, not too rough" have 4 ghosts, "Hurt me
                          plenty" has 8, and "Ultra-violence" and "Nightmare"
                          have 12 (I thought 16 was excessive).  Try this
                          in deathmatch (great action!) and see graphics.txt
                          for info on putting in some cool graphics.  Send a
                          lmp of your best "Nightmare" game.  Can you survive
                          all 15 minutes of recording time?

Additional Credits to   : ID games, of course
                          The makers of DEU, DMGRAPH, and New Wad Tool
                          My worthless friend Mark for support, playtesting,
                          and annoying the heck out of me
                          The makers of Neopaint
                          You for sending comments and distributing this
                           (pleasepleaseplease)
================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : No (just start a deathmatch game but don't fight each
                              other)
Deathmatch 2-4 Player   : Yes! (ten starts with a few nasty tricks)
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes (see graphics.txt)
New Music               : No
Demos Replaced          : None 

* Construction *

Base                    : New level from scratch
Build Time              : about 70 hours (very approximately; I had to redo
                          some of the graphics a few times)
Editor(s) used          : DEU, DMGRAPH, Neopaint
Known Bugs              : A small disappearing sprites effect from some angles
                          in areas with lots of dots.


* Copyright / Permissions *

This wad should not mess up your computer!  If your HD crashes, it's your 
fault.

Authors MAY use this level as a base to build additional levels.  This wad has
many unexplored possibilities (send me your mods!).  But please DO NOT UPLOAD
MODIFIED VERSIONS UNDER THE NAME PAC.WAD and do give me lots of credit.

You may use my new graphics in other wads.  Just mention that I made them.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

You may sell this wad on a cd of doom add-ons (though a free copy for
my efforts would be nice).  Other than that, this wad may not be sold.

* Where to get this WAD *

FTP sites:

BBS numbers:

Other: The hard drives of me and my friends.

--------------------------------------Hints-------------------------------------
                               (read at some point)








     -The exit is the Pac-man symbol (located where the ghosts originally
      appeared).  Please DO NOT dash straight to the exit.  The point of
      the wad is to survive as long as possible.  The switch is there so
      that the kill total can be seen when playing on "Nightmare" (or with 
      respawn) or to see frag totals in deathmatch.
           
     -I have put the ghosts in different places for each level, to create
      different traps.  Try different starting routes for each difficulty
      level to see all the traps (better yet, look at the map through an 
      editor).  Find the best route and stick with it. 

     -The triple spades are my symbol.  You can see them on the map.  At some
      point, clip (walk through walls, for those who don't know) by typing
      idspispopd while in the game.  Walk into each one for fun, new graphics,
      a message, and some items.
     
     -When alerted, each ghost MUST move east for its first move.  This is
      very important on "Ultra-violence" and "Nightmare".

     -Non-deaf enemies start out alerted when they respawn.  Deaf enemies
      must be re-alerted.

     -Don't try to kill ghosts with the teleporters.  I've tried repeatedly
      and only succeeded once.  Might work better in deathmatch.
     
     -Don't chase ghosts; ambush them.  Example:
                                                         
                         2. he goes here                                                         
------------------|    |---------------------------------|
1. you are here   |    |   >>>>>>>>>>>>>>>>>>>>>>>>>>>   |
   \/             |    | /\|----------|    |--------| \/ |
                  |    | /\|          |    |        | \/ |
    |             |----| /\|----------|    |--------| \/ |
  --+--                 \ /                           \/ | 
    |                   / \                            X<---4. ambush him here  
---------------------------------------------------------|
       >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>                          
  3. run this way                                                        

     -Just for fun, go to E3M2 with pac.wad added.  The effect of the new
      graphics is very interesting.

     -Check out the time stamps for some of the files.  Late worker, huh?

Pop quiz (may or may not help you in the wad) :
       Q: What is the best weapon to use against a demon?

       A: The BFG 9000 (you didn't really think it was the chainsaw, did you?)

Maps

E2M1

E2M1

Deathmatch Spawns
10
Co-op Spawns
2

Lumps

Name
SHA1
MD5
Size
E2M1
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
952d3a53eb913cc615a7e61740d145d52607fb7b
4933095d878264bb62de5b29dade8956
3.42 KB
LINEDEFS
60209ef9ef75c552e0786b19b1be9b089ce3cdb4
d0fb76829f4006c56755807de4e023f6
3.35 KB
SIDEDEFS
1e5e0e212a6bb8ebc8d7912114525cd6fe976da9
51d884da7361dca6190657e1b9dd0bd9
7.24 KB
VERTEXES
2c25332aba219f815f580bc978f890b3bcdf96f7
c6adf5495e840a33690018b546922a38
1.13 KB
SEGS
e6c56089b9623b39c79047a3a8d5a74ad6070e60
2fe28777d8dab4a92190383eb1f3e7cb
3.42 KB
SSECTORS
392d620ca56611599a6e5f92dd6e3940bac096fb
9692b06fe1e2c994bf480cc9e3b567a5
436 bytes
NODES
3809b1f8e717dacc0852582dddbf4962bbf7568c
cc05d7382b8303b731d9086f559ac544
2.95 KB
SECTORS
e0e366894d89d283970818b49c43ad18a8d44166
275c468523ea8588eb7b4dcf095d2595
208 bytes
REJECT
05fe405753166f125559e7c9ac558654f107c7e9
7dea362b3fac8e00956a4952a3d4f474
8 bytes
BLOCKMAP
d9ec0095ff8ac9e34a12327e4d5f20bdaac12a3a
8d23dfcdd5b38a0bf653b649166f9344
2.29 KB
SKY2
2949223813370f018168c560d1898a59db5bfe5a
3bce962e2827213f7a6f502bc9aca762
34.26 KB
W104_1
3af7ec59b6d3a50153d2d9a6e5d4b602b4aeb2bf
0bdf340d39de917f57cb06f583c699da
8.57 KB
SW2_7
a4fffbd1c33c2f91dc6dd3b7382f4b18872f60ae
2f0528ee79d5a2aec11af61853e7d6d4
1.52 KB
SW2_8
895bf44175b9e470ff0ceb478b286be3169b5277
3f61b42549130aa3c9a90da6dab1df86
1.52 KB
M_SKULL1
fd1604aea561f9cf31ca26739bade4d6a793d468
73cd61df815fded8e717af01c60efc30
498 bytes
M_SKULL2
9ced9adf89e1dddc94aed15eece5d686fa100cfe
df82c1da3aec3ecdaee36eddb06216da
498 bytes
STFDEAD0
d13e4276ac58c07f087c2b5d0342643e5fc1a78e
b203c7b5f442fe4a3867d8def52db69b
619 bytes
STFEVL1
256e9003ec510746d1b619c6a9ea27357ba3de6e
84d12f7c1e511a79531962265577503a
656 bytes
STFEVL0
cf1bf57c93391c59a5c33099daf8d2cf426a9052
de15af176ad88872e69a00bf315530a6
656 bytes
STFEVL2
6162a861d7895495c3d9b9e26cd89dd897bb55c8
513813d47505697e4282cc938d969d2a
656 bytes
STFEVL3
9c2e0d824051e840524a52dc13082b80bd175c42
684c5bbbbce9aa83d52a93a0527f51c2
656 bytes
STFEVL4
39a658dd3ffa6366d9b504ce891c9f92f8ecf3f9
249817762cf9a0ce85a32ec887f8dce9
601 bytes
STFGOD0
6dcdf945d81ac65c50320b4036f6d69d0c901b98
c5e38329bd9cc2cf10fe851be02815f3
656 bytes
STFKILL0
9105e0f8e638f1dcd4aaa53aca01787bf501302c
076129f4af16e6da9aea10c98dba2830
656 bytes
STFKILL1
fd90ca7ab025835a588fb5c9ded148739d2ca0a1
f01615f6e9908cf45fc0e6bf9c91abf3
656 bytes
STFKILL2
e6dc17b3786ef69380fa87a08a5dcf4cf11c5d4e
cdae9f56b791c5f7d0de1700ebe45bad
656 bytes
STFKILL3
8f5311db7f0e6cfd8e7927cd079c8a24a74a797a
60dfcd84487ac348488f780ce94945bb
656 bytes
STFKILL4
7c05bb099552ba04938338b6bd86315cb8716bb6
85069ada2ce9250996eb847e71df1acd
601 bytes
STFOUCH0
70f7b413a25a1cc0bdb21b8317be2b0260247c21
fb468b505b89366a9b074a33116742e7
656 bytes
STFOUCH1
70f7b413a25a1cc0bdb21b8317be2b0260247c21
fb468b505b89366a9b074a33116742e7
656 bytes
STFOUCH2
70f7b413a25a1cc0bdb21b8317be2b0260247c21
fb468b505b89366a9b074a33116742e7
656 bytes
STFOUCH3
70f7b413a25a1cc0bdb21b8317be2b0260247c21
fb468b505b89366a9b074a33116742e7
656 bytes
STFOUCH4
70f7b413a25a1cc0bdb21b8317be2b0260247c21
fb468b505b89366a9b074a33116742e7
656 bytes
STFST00
e7c8e97a5f8b109f7c2f0b9c8fe9b262922215e9
8c861bf14efcb82dc5f772b04515f4fb
656 bytes
STFST01
70f7b413a25a1cc0bdb21b8317be2b0260247c21
fb468b505b89366a9b074a33116742e7
656 bytes
STFST02
19a6a172d09dcd915a39a5887a260679f718f702
3a8eb8d1539156b5e2b69ab1c5ac273f
656 bytes
STFST10
da751a8f3dc3b2305a7b97e350b6a6fd17925cc7
696859c370e694830fdf4d08a8a2a5e9
656 bytes
STFST11
246b3c1273d8b6e66a8de14ef24ecdbec8e100b7
7109c824be096b2090249e3a45530a3e
656 bytes
STFST12
db184afb2205054691306142e8f978d7a4a2be6b
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656 bytes
STFST30
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ddd5ba0ee8df3888167759a1c9e84b18
656 bytes
STFST31
705248192d5eca4a1c100b62efb4f938c63dc346
6088c54e83ec84f01ae0bb45eb104d8e
656 bytes
STFST32
705248192d5eca4a1c100b62efb4f938c63dc346
6088c54e83ec84f01ae0bb45eb104d8e
656 bytes
STFST40
71f3dcb2230ae567dfd4fb0adcd030945b2bd22d
6edd8df0aa5cad03f3d64dda7b052993
601 bytes
STFST41
ec5e3e075ba773572e93869826b954edd4fba0bb
50fad580ae0c2cee61bdd1a1e54415ea
601 bytes
STFST42
f37787166155b771834d85214a13800e64691eb0
930ed4ca42e0df05813e3ccc41a632d9
601 bytes
STFTL00
175d54b66b22ea937ecb88856b2c5cc11edb506d
b22b25ca75e1bdde6cadabf091576e4b
656 bytes
STFTL10
8cf0e3678efea6c01335fad53bb7d2ba9188a2bd
92a20fa0796ff4f28ab10eb6c3a51f9a
656 bytes
STFTL20
011288fa45fe94caa3e6d3409ee41eff1e74515c
5b0b9e63b8a015f5386aca3d92b7e10d
656 bytes
STFTL30
98e169f50047cebc78d548aee7b1c2bdfb6d4ab8
85a7ac2126cd663b1ef110375ca5384e
656 bytes
STFTL40
8a3f6aa853d0b1f7619397198b53c9d4f3c78497
b621feae316c05b6bd16151b527ff132
601 bytes
STFTR00
5b9789ae51a38e20e7de42cf7abb78650bdb148a
eac07f5efbc01b6b6a1214222ba4b6dd
656 bytes
STFTR10
a355b8d1b4dccb852c686c92db0ae53adddd9f93
81ba3c1cbf34a6baeaeff2b6d0983467
656 bytes
STFTR20
005427bf568c384da93301e1391340e24fe016da
118eb33cd55be766f80e8ea594067407
656 bytes
STFTR30
add615b84f926e2339d42e49949278a7fc9802e4
546b6d19386ce3db0c429c739f2f24e5
656 bytes
STFTR40
e11146a602b7671cf6ed428c48cbd9fe25c8db89
904fafc8c8ba3cea83cabe93da663f1a
601 bytes
STFST20
2e246c28258676f096b5b73f93d2eeb03acad0b5
270a6d1db0d1a57efcc6a0ce893959aa
656 bytes
STFST21
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c3eb25f9681369bbcd3877fcbb5d814b
656 bytes
STFST22
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d8ab9055f464e9a9a0976a7e4e338d56
656 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
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0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
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0 bytes
<CORRUPT>
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0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
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0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
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0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
<CORRUPT>
da39a3ee5e6b4b0d3255bfef95601890afd80709
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0 bytes
<CORRUPT>
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0 bytes
<CORRUPT>
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<CORRUPT>
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0 bytes
<CORRUPT>
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0 bytes
<CORRUPT>
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0 bytes